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  1. #1
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    they need to make a item that increases enemy drop rates
    (1)

  2. #2
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by papichulo123 View Post
    they need to make a item that increases enemy drop rates
    I think it would work better as a currency system. You'd get mob-specific currency (not 100% drop of course) from each mob you kill, then you could go to an NPC and turn these in for tokens, you can the exchange these tokens at a different NPC in a different town for the drops you wanted.

    Bonus Mode: Every mob has a 10% chance to drop a HQ-Currency piece anytime they would normally drop a currency piece (capped weekly) which can be turned in HQ Tokens which can then be turned HQ-Tokens which can be turned in for HQ versions of the item you'd like.

    Do I seem salty? I feel like I'm coming off as salty.
    (0)