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  1. #11
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I gave up on Nocturnal after a few runs of Dusk Vigil. The difference in effective healing potency between the two stances is quite significant. Less potency means more heals, which means more MP spent. Given that MP is already a bit tight for AST (especially when you're trying to contribute some DPS), I'd much rather have more efficient heals. Obviously, if you're with another AST, one of you should use Nocturnal since our regens don't stack (but they do stack with WHM, which also stack with each other, for some reason). Otherwise, Diurnal is by far the stronger choice.

    SCH was my main for most of 2.0, so I honestly would have really preferred to focus on Nocturnal. But it's just generally not worth it.
    (1)

  2. #12
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Actually I quite like using noct sec when doing low lv roulette. Overgearing makes shields shine more, and the stronger healing helps when low level tanks tend to suffer from burst.

    I always wonder why they didn't incorporate shield buff to benefic 2. Make them unable to be overwritten unless a stronger shield is casted. Then noct sec fixed.
    (0)

  3. #13
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rajeme View Post
    Actually I quite like using noct sec when doing low lv roulette. Overgearing makes shields shine more, and the stronger healing helps when low level tanks tend to suffer from burst.

    I always wonder why they didn't incorporate shield buff to benefic 2. Make them unable to be overwritten unless a stronger shield is casted. Then noct sec fixed.
    that still wouldn't fix it as it would still over wright a SCH adlo crit...
    (0)

  4. #14
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Well that's why I said it wouldn't be overwitten unless by a stronger spell. Should say it wouldn't overwrite a stronger spell either
    (0)

  5. #15
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    I find Nocturnal Sect incredibly underwhelming. Not just from a potency standpoint vs. Dirunal Sect or Scholar, but from a synergy aspect with the rest of the kit.

    Dirunal HoTs are affected by Celestial Opposition (lol) and Time Dilation, which significantly increases their potency even more compared to Nocturnal Shields.

    The Aspected Benefic shield needs to double on crit, and potency should refresh with Celestial Opposition and Time Dilation. This would give Nocturnal Sect far more synergy with the base kit.

    Collective Unconscious is also very underwhelming with Nocturnal Stance. Not sure how to make this better, honestly, while keeping with the theme. Maybe suspend timer on all buffs while its active?
    (0)

  6. #16
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by GideonHighmourn View Post
    I find Nocturnal Sect incredibly underwhelming. Not just from a potency standpoint vs. Dirunal Sect or Scholar, but from a synergy aspect with the rest of the kit.

    Dirunal HoTs are affected by Celestial Opposition (lol) and Time Dilation, which significantly increases their potency even more compared to Nocturnal Shields.

    The Aspected Benefic shield needs to double on crit, and potency should refresh with Celestial Opposition and Time Dilation. This would give Nocturnal Sect far more synergy with the base kit.

    Collective Unconscious is also very underwhelming with Nocturnal Stance. Not sure how to make this better, honestly, while keeping with the theme. Maybe suspend timer on all buffs while its active?
    Mostly because aspected benefic's potency is too low to make effective shield. That's why i suggested they add shield to benefic/benefic II instead of aspected skills. That would fix most of noct's problems
    (0)

  7. #17
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Honestly... the thing that would "fix" Noct Sect is if we could switch stances in combat. We wouldn't need to outright forfeit our regens for a shield and vice versa. I feel like Noct Stance was designed with the mindset of being able to switch stances in combat and ultimately, the development team went back on that. They decided to lock stance changes inside of combat and kept Nocturnal Stance the way it is. Thinking about it, I suppose being able to switch stances in combat would be a bit too powerful.

    But honestly if the raid needs mitigation with the way the stances work now, I'm just going to go SCH.
    (0)

  8. #18
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MidnightTundra View Post
    Honestly... the thing that would "fix" Noct Sect is if we could switch stances in combat. We wouldn't need to outright forfeit our regens for a shield and vice versa. I feel like Noct Stance was designed with the mindset of being able to switch stances in combat and ultimately, the development team went back on that. They decided to lock stance changes inside of combat and kept Nocturnal Stance the way it is. Thinking about it, I suppose being able to switch stances in combat would be a bit too powerful.

    But honestly if the raid needs mitigation with the way the stances work now, I'm just going to go SCH.
    I'm reluctant about switching stances midfight. It might make the class overcomplicated, and not in a good way. Think about it, the same spell , cast for regen, switch stance, cast again for shield. It feels unnecessarily clunky.
    (1)

  9. #19
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Rajeme View Post
    Mostly because aspected benefic's potency is too low to make effective shield. That's why i suggested they add shield to benefic/benefic II instead of aspected skills. That would fix most of noct's problems

    That literally removes the entire concept of Nocturnal Sect and Dirunal Sect affecting the Aspected skills. That's really not an option in my mind; is much rather see some intriguing synergy and different play styles incorporated in both stances.

    As it is now, nocturnal sect has zero synergy with the rest of the AST kit. The problem isn't only with the potency, as I already stated.
    (3)

  10. #20
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    If your team include a lot of caster, Noctural sect will be a great help for them. Cause the less damage they directly take, the less they will be interrupted.
    In addition, i never saw a Hot make a critical, but if you do a critical blow with Aspected skill in Noctural sect, it's almost like you double the shield power. And a protection is never a waste like regen can be.

    And then, in dungeon, some boss use heavy skill on random target. You're usually informed by a target that appear above this player. You can avoid a deadly shot on him thanks to the noctural effect. The regen effect of diurn sect is not usefull to a dead one.
    (1)

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