The only real challenge is the Floor 4 phase 3 where things usually get nasty real quick. All in all it was fun to figure out the fights even though they were not that hard to begin with.
The only real challenge is the Floor 4 phase 3 where things usually get nasty real quick. All in all it was fun to figure out the fights even though they were not that hard to begin with.
I mostly did Floor 1 all day yesterday with duty finder groups only as WHM.
I had some groups that would faceroll, no problem. However, the majority of my groups had DPS issues who wouldn't cooperate with mechanics and/or didn't do enough damage.
There were times when the boss enraged and wiped us from taking too long too kill. I had to start DPSing as the WHM in order for us to win, especially at the very beginning before the split. It also seemed like if we had 2 bards/machinist it was guaranteed we would have DPS issues.
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Got to about 8% HP left on the final boss (of Floor 4), and would've had it down had the LB3 not been used by a healer (I can't really blame them; they were just trying to play it safe). Didn't come close with any groups after that, but it was like 1am EST and that's not usually the best time to do anything.
I really wish this endgame content was longer. I mean, these floors are basically just a single boss. I would like if they were at least more like a dungeon, with multiple bosses per floor. I really like the fights with waves. Would be nice if there was endgame PvE other than these short little boss fights.
I can understand that to a point but in the end after we do it a few times, don't we all just get annoyed cus the boss drop is the real reward everyone wants? Not the fodder before it.I really wish this endgame content was longer. I mean, these floors are basically just a single boss. I would like if they were at least more like a dungeon, with multiple bosses per floor. I really like the fights with waves. Would be nice if there was endgame PvE other than these short little boss fights.
First one ran away too often and for too long, needed more mechanics because it was pretty boring.
Second was just trash and I kept thinking "is it over yet? For f's sake when will it be over", not looking forward to farming this.
Third was the best one, won't mind farming this a few times per week.
Fourth was ok, kept throwing the other tank away and left me wondering when I would be the one to go flying.
Savage might have more for the tank to do on A1, it does looks boring for the tanks while us DPS get a little bit more interesting things to do.First one ran away too often and for too long, needed more mechanics because it was pretty boring.
Second was just trash and I kept thinking "is it over yet? For f's sake when will it be over", not looking forward to farming this.
Third was the best one, won't mind farming this a few times per week.
Fourth was ok, kept throwing the other tank away and left me wondering when I would be the one to go flying.
OT A4 next time, then you'll always fly!
(Assuming you are a WAR 60 by your profile thing)
It's really a toss up and 100% dependent on the party you're in.
First time into F1, cleared in one go, no wipes, everyone handled it awesomely and it was like it was old hat. Like it were T1... And that was with several first timers in the party, including myself.
Second time in (FCmates and I were trying to win a token roll), we couldn't get anywhere near the DPS check (enrage timer blew while still at 35% hp on both....... several times), I (as healer) ended up unwillingly tanking almost all the ADDs and the DPS couldn't peel them off me.... over regen on the tanks, I'm assuming (didn't have that problem the first time) ...and made it impossible to do my job (being out of range of dying tanks) without causing difficulties of placement (regardless that DPS was hitting them when I moved to the lasers.... and SoS being on CD all the freaking time >_<). I refuse to use regen on F1, now, with exception to the very beginning of the fight where it doesn't matter where the adds scurry towards. >_>
Disbanded.
Third time in, we wiped several times due to enrage, but got it in the end with a MCH line-shot LBing both mechs at once.
F2 was fine - we wiped once or twice because the party was taking bombs to the face (and the mechs running out of mana)... so we just burned, ignored the mechs and just migrated from one side of the arena to the other en masse as a unit when we saw a bomb drop. Was easy after that.
F3.... wasn't -terrible- but going in the first time with the DF tank insisting he solo tank with all the stacks was a little jarring when you're first recognizing the mechanics explained just before the pull. Wiped a few times, but other than eating my mp like Pringles (all the way to the last crumb, at all times), I'd take DFed T3 over DFed T1.... solo tank and all. There were times where I was talking at my screen as if it could help, when trying to get to people with the same polarities when they're running away =____= or trying to get away when they're coming towards me for opposite polarities ("Stahp, get back here dammit >.< Ffffff /dash")...
It's about as difficult as the party makes it, really... if people panic, there's going to be hell to pay. If people focus, have patience, and learn from their mistakes then it is certainly passable.
This ^ I kind of wish they were a little more T1'ish in that there was a little more travel/meat to it........ but perhaps a little more to it than even T1.I really wish this endgame content was longer. I mean, these floors are basically just a single boss. I would like if they were at least more like a dungeon, with multiple bosses per floor. I really like the fights with waves. Would be nice if there was endgame PvE other than these short little boss fights.
Won't be as fast to grind, in the end, though.
Maybe they could have thrown in a bit more trash, but you have to look at it from the outside in. We're in a Alexander's hand...... So the floor layouts shouldn't really be massive.I really wish this endgame content was longer. I mean, these floors are basically just a single boss. I would like if they were at least more like a dungeon, with multiple bosses per floor. I really like the fights with waves. Would be nice if there was endgame PvE other than these short little boss fights.
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