(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Hold on to floor 8 while he boots up to get him to enter safe mode.
http://king.canadane.com
I initially didn't know what to call them so I went with 'Alex T1, T2, T3, T4'.... then I thought "that can be confusing and I'm extremely lazy. 'A1, A2, A3, A4?'..."
Seeing this debate and the demand to call them Floors, a.) Now I know what to refer to them as, b.) the demand/'omgwtfs' to call them floors just makes me want to rebel >_>
This seems to be the core of the complaint and let me say it as simply as I can....
CONTEXT. It shouldn't be hard to tell the difference between people wanting to go to coil for giggles or wanting to do Alex for loot.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
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