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  1. #21
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Thunda51 View Post
    That's only if RNG allows you to be mobile. Of course reloading allows you to move freely but while waiting for that cool down its all up to luck.
    I just heard about the changes and I'm stoked to try them out. A cast timer for simply putting on GB and WM hurt DPS alot. I'm glad I can have it in my rotation.
    Yeah, if you get a bad case of RNG then you'll be less mobile, but most fights are fairly forgiving. I think the biggest drought I had was four casts, but I also had times when it procced multiple times in a row. I may lose two or three casts a fight, but in the long run, the extra damage GB provides far outweighs that. And if you're good at slide casting and know the time it takes for an AoE to go off, you may even be able to save a cast or two that would be interrupted otherwise.
    (0)

  2. #22
    Player
    Thunda51's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Platinum Thunda
    World
    Cactuar
    Main Class
    Archer Lv 50
    I haven't been able to test out myself because PSN is a PoS, but how are the potency changes effecting DPS outputs with the WM/GB 10% buff? I haven't checked BRD abilities but I saw that Gauss Cannon went from a potency of 200 to 180 and ricochet went from 300 to 200.
    (0)

  3. #23
    Player
    Shhikasan's Avatar
    Join Date
    Jul 2013
    Posts
    126
    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Stance dancing is my way to play and its nice having it back since I mostly played with that since getting gb way back.
    full on gb all the time just does not feel right with casting and lack of auto attacks. its seriously the case of go be a smn/blm. but since stance dancing is back I don't have much problems beat a blm from time to time farming alex this morning.
    (0)

  4. #24
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Thunda51 View Post
    I haven't been able to test out myself because PSN is a PoS, but how are the potency changes effecting DPS outputs with the WM/GB 10% buff? I haven't checked BRD abilities but I saw that Gauss Cannon went from a potency of 200 to 180 and ricochet went from 300 to 200.
    Just so people will know, because i don't think they realize, the potency listed is actually different from what it is when you factor in the Minuet/Gauss damage boosts.

    Gauss Old:
    Gauss Round = 200 x 1.2 = 240 potency
    Ricochet AoE = 300 x 1.2 = 360 potency (480 total, factoring in the initial hit)

    Gauss New:
    Gauss Round = 180 x 1.3 = 234 potency
    Ricochet AoE = 200 x 1.3 = 260 potency (390 total, factoring in the initial hit)


    Minuet Old
    Empyreal Arrow = 240 potency x 1.2 = 288 potency
    Sidewinder = 350 potency x 1.2 = 420 potency

    Minuet New
    Empyreal Arrow = 220 potency x 1.3 = 286 potency
    Sidewinder = 250 potency x 1.3 = 325 potency



    The nerf to the first ability isn't really much of a nerf, it's simply there to prevent its damage from actually being 10% stronger than it was before. It's more or less unchanged from its original damage.

    So to be clear, Empyreal and Gauss Round didn't really get buffed or nerfed, it's more or less unchanged. You probably couldn't tell it changed without the patch notes.

    The burst ability nerf (Sidewinder and Ricochet) actually is a nerf, but that's to offset the actual 10% you're getting from everything else to prevent a huge DPS spike.

    Neither of the 100 potency nerfs were actually that, they're ever so slightly lower than 100.
    (2)
    Last edited by Edellis; 07-08-2015 at 06:41 AM.

  5. #25
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Actually, when multiplied with Increased Action Damage, GB gives a 36% increase.
    (1)

  6. #26
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ChloeGrace View Post
    Get rid of Wanderer's / Gauss completely.
    Give us back our mobility.
    Nope /10char
    (0)
    YouTube.com/c/iBluairjgr

  7. #27
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    My feelings about WM right now are that it feels clunky and it just isn't fun to play (I realise both are subjective)

    I don't find the issue is the lack of mobility, that I am perfectly fine with. It's the cast times hampering the ability to weave oGCDs that I really dislike.

    Now that we can only slot in 1 in between each GCD, it feels like there is always something waiting on oGCD. So instead of being able to watch the fight, I have to constantly watch my hotbars. Granted with time this will improve as at the moment it's such a vast change in muscle memory, but it just feels clunky/inefficient right now.

    I feel like a compromise with the community would have been to remove the cast times on WM but have the damage boost be tied to your movement. Either have it gradually build up over time/GCD usage whilst stationary and reset back to 1 if you move (For example: 1 stack = 10%, 2 stacks = 20%, 3 stacks = 30% - Build 1 stack every 2 GCD's you use without moving). Or have the WM buff remove itself when you move forcing you to reapply which would force downtime due to the recast time (increase recast time if you have to).

    That way BRDs still fundamentally plays the same as before but would still be punished when they have to move. Whereas with how it is now you have a drastic playstyle change for BRDs which will make a number of them unhappy (The common phrase that will be thrown around is that if we wanted to play casters we'd have levelled BLM)
    (6)
    Last edited by Kaith; 07-08-2015 at 09:12 AM.

  8. #28
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    It will be interesting to see how the numbers work out now. While i understand cutting pack on potency due to the buff on the stance, at the same time we were behind by a long shot already....I fail to understand how 100 potency on a single attack is going to matter much. 10% increase on someone doing 900 dps is....990 dps. not a huge buff (I'm going on some rough numbers I've seen people bring up on the forums). So I don't see why they had to kill one of our big shooters. But we'll see how the damage turns out.
    (1)

  9. #29
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    I feel breaking down into exactly what is required of us shows how unmanageable it is right now / why Bards are unhappy and not finding it fun

    Ideally we have keep the following oGCD's on cooldown

    1. Bloodletter (15 Secs / Proc Resets)
    2. Blunt Arrow (30 Secs)
    3. Repelling Shot (30 Secs / WM makes this hard to keep on CD)
    4. Sidewinder (60 Secs)
    5. Internal Release (60 Secs)
    6. Flaming Arrow (60 Secs)
    7. Blood for Blood (80 Secs)
    8. Hawkeye (90 Secs)
    9. Barrage (90 Secs)
    10. Raging Strikes (120 Secs)
    11. Misery's End (12 Secs when applicable)

    Then you have to worry about keeping up / on top of the following GCDs

    1. Straight Shot (20 Secs)
    2. DoTs / Iron Jaw (18 Secs)
    3. Empyreal Arrow on CD (15 Secs / Ideally needs to line up with Barrage)

    Being able to only weave one of them in between each shot makes keeping on top of all that an impossible task. It works for mages because they don't have anywhere near as many oGCDs to keep on top of.

    There isn't really a rotation right now, it's just an unmanageable nightmare with mad flailing towards whatever is up at any given time. It was being able use 2 between each GCD that made it manageable as Bloodletter resets weren't problematic and keeping buff recasts lined up was a lot easier.

    That of course does not even factor in any sort of singing or movement. Although movement actually allows you to get back on top of your oGCDs during WM which is a mindscrew in itself.


    As I said in my earlier post the solution is ideally to remove the cast times and penalize movement in a different way. Or if they allowed BRD to fire off oGCDs whilst casting that would also fix the problem.
    (2)
    Last edited by Kaith; 07-08-2015 at 10:52 AM.

  10. #30
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by MrYaah View Post
    The rotation is still unhealthy since the rng ogcd procs from bl cant be planned for or compansated for by dropping minuet.

    Opener cant be effectively done with minuet on but this is compensated for by the insta cast minuet where you can open without then turn it on which is nice.

    The dps buff looks nice on paper but its really not what I was looking for, I think they need to rework the design of minuet to work better with bloodletter. Thats really my only complaint. Right now the constant stream of random ogcds completely fucks any chance of a rotation by bard and you're forced to either delay your bls, delay and misalign your buffs, or delay your gcds and clip your dots earlier (and in some situations if you fuck you this will make you drop your dots) and its really unsatisfying.

    ATM bard is still broken, its not dps or mobility thats the problem, its the lack of a real consistent rotation and the prevalence of lose lose situations.
    My thoughts exactly.

    In good groups with decent kill times I've seen BRD/MCH doing respectable DPS and even trailing SMN by a little. However the prevalence of OGCD problems still forces players of this job to consistently make lose-lose choices. 2 of my FC's BRDs have already moved on to MCH for the better fluidity in gameplay.

    In any case since you have mentioned about opener without WM followed by WM, I've noticed that opener without WM you are likely to lose about 100+ DPS head start, not sure if will be recommendable.
    (1)
    Last edited by Ooshima; 07-08-2015 at 11:25 AM.

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