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  1. #31
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Saggo View Post
    It actually bothers me that they don't do more pet jobs in FFXIV, running the gamut from minion pets to proxy pets or anything inbetween. MCH is... I don't know, it's not, I can't.
    SE is leery to implement more pet jobs because of FFXI I assume. They had many issues trying to balance them. Don't get me wrong though, I'd love to see Beastmaster again!
    (0)

  2. #32
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Pet jobs are hard to implement unless they make it a limited pet that comes out do a big attack than leave. Its much easier to add moves to the Summoner than add abilities to the Pet.
    (0)

  3. #33
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Just pretend your ruin is your pet making an attack.

    That is pretty much the only difference.

    There is no difference in playstyle even if all our attacks were somehow "done by the pet". You'd still have to tell them to do the action, to be balanced for all classes it would still have to be on the GCD, etc etc. We get it, you don't like dot classes then play something else. Seriously, there is no vehemence here, but simply that those that hate the base gameplay aren't gonna be satisfied. You knew what it was like when you got started.
    (2)

  4. #34
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    Just pretend your ruin is your pet making an attack.

    That is pretty much the only difference.
    I've never cared for Akiza's points, but that's a poor argument to make. The logical extreme of it is that it's all just numbers in memory, and so what's the point of it all.
    (2)

  5. #35
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Akiza View Post
    The Summoner should transform into Hydaelyn by getting filled with her personality and being. With Hydaelyn summoned we can either summon one of the twelve of our choosing which just changes the animation or use Hydaelyns spells and attakcs.
    I love the idea of summoning Hydaelyn. Let's make her an egi so that when summoners just have a blob of a blue crystal floating around they can't complain about how it doesn't look the same as what they summoned. Now summoner is overpowered (can apparently vaporize primals with a snap of their fingers according to reliable sources that have never been questioned?) and they have a highly detailed blue oval pet that looks just like the real thing. We could even make it so that Hydaelyn does a rotation that casts Bio, Bio 2, and Miasma and then does a big attack off of those... let's call it Fester! All of this at the summoner's command so that all the damage is coming from Hydaelyn. Maybe then we can finally get some peace on the forums from the summoner crowd. Although, we'll probably have to implement the server wide 10 minute cutscene too for good measure, I loved that idea too.

    I would have hoped you were appeased when you got what you wanted Akiza, now I realize my naivete. I look forward with grim determination to 2 more years of "FIX SUMMONER NAO BY MAKING THEM ABLE TO 1 SHOT EVERYTHING" threads.
    (1)
    Last edited by Dement; 07-09-2015 at 01:01 AM.

  6. #36
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Saggo View Post
    I've never cared for Akiza's points, but that's a poor argument to make. The logical extreme of it is that it's all just numbers in memory, and so what's the point of it all.
    Mechanically it is identical. See Hunter's Kill Command in WoW.

    Obviously the caster is going to be GCD locked, they will still have to cast abilities...even if the abilities sourced from the pet the only difference would be cosmetic.

    Sure some might prefer that, but that isn't what a lot of people are asking for. Heck I don't think they even know what they're asking for.

    My point is that regardless of whether it is pet based or player based they are not going to completely overhaul the idea of the current SMN (unless it takes 10 years, see WoW warlock, even that was a resource revamp instead of extreme gameplay change).
    (1)

  7. #37
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    Mechanically it is identical. See Hunter's Kill Command in WoW.

    Obviously the caster is going to be GCD locked, they will still have to cast abilities...even if the abilities sourced from the pet the only difference would be cosmetic.

    Sure some might prefer that, but that isn't what a lot of people are asking for. Heck I don't think they even know what they're asking for.

    My point is that regardless of whether it is pet based or player based they are not going to completely overhaul the idea of the current SMN (unless it takes 10 years, see WoW warlock, even that was a resource revamp instead of extreme gameplay change).
    The source of the damage changes things up enough. Being able to have 2 active targets alone opens up a new field of playstyles. But that's a whole other nuanced conversation. When you argue that it's all identical, the logical extreme is that the game is all numbers, and why am I even playing. People play MMOs to be something else.

    I wasn't trying to imply you specifically didn't have a point, and trust me I fully doubt they'll ever change SMN's core mechanics too. Even though I'm fine playing it, I don't have to like their choice.

    As for what most SMNs are asking for, I think they know, it's just all different. Of all the things SMN could have been, a DoT/Minion job was with the least basis, so everyone starts picking out each of their favorite things they could have done instead.
    (1)

  8. #38
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Just give us the summons from the otherworlds. make us summon them from other FF games so we don't have to be limited by the lore of the primals in this game anymore.
    (0)

  9. #39
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Evangela View Post
    Just give us the summons from the otherworlds. make us summon them from other FF games so we don't have to be limited by the lore of the primals in this game anymore.
    The Primals are the classic summons from other Final Fantasy games and Espers are the twelve deities that Zodiark created so we can't have summons form other games. Unless SE creates deities that Summoners can make a pact with and summon or they give us the ablity to summon Hydaelyn within our body and transform into the Goddess.
    (0)

  10. #40
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dement View Post
    I love the idea of summoning Hydaelyn. Let's make her an egi so that when summoners just have a blob of a blue crystal floating around they can't complain about how it doesn't look the same as what they summoned. Now summoner is overpowered (can apparently vaporize primals with a snap of their fingers according to reliable sources that have never been questioned?) and they have a highly detailed blue oval pet that looks just like the real thing. We could even make it so that Hydaelyn does a rotation that casts Bio, Bio 2, and Miasma and then does a big attack off of those... let's call it Fester! All of this at the summoner's command so that all the damage is coming from Hydaelyn. Maybe then we can finally get some peace on the forums from the summoner crowd. Although, we'll probably have to implement the server wide 10 minute cutscene too for good measure, I loved that idea too.

    I would have hoped you were appeased when you got what you wanted Akiza, now I realize my naivete. I look forward with grim determination to 2 more years of "FIX SUMMONER NAO BY MAKING THEM ABLE TO 1 SHOT EVERYTHING" threads.
    Did you listen to how Hydaelyn introduced herself in the introduce herslef saying "I'm Hydaelyn all made one baiscally she is the Cosmos and All that is, Ever was and Ever will be with respect to Final Fantasy XIV.

    Besides next expansion will raise the lvl cap to 70 so seeing as we got to channel Bahamut this time who is an Elder Primal and was the strongest in the game at the time. I think SE will skip to the big boss and have us summon Hydaelyn.
    (0)
    Last edited by Akiza; 07-09-2015 at 04:11 AM.

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