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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    A samurai idea : going backwards

    We all hope to see a Samurai in the next expansion...ok, maybe not all, but at least some of us. And I'd personally love to see it as a DPS, since DRK has supposedly taken its place as a tank.

    But what gameplay could he have to make it stand out from MNK, DRG and NIN ?

    I present you : The reverse combo.

    Until now, each job starts learning its skills by its combo opener, the weakest attack, and slowly moves towards several finishers to unleash really big blows.
    What if SAM could do this backwards ? Learning its finisher first and, as it slowly gains levels, learn several weapon skills that would enhance its finisher.

    For example (And I'll use FFXI names just for the sake of naming) : You could learn Tachi: Enpi first as a WS with 150 potency.
    After several levels, you can learn Tachi: Goten, that adds 100 potency to your next Tachi: Enpi, and further away, Tachi: Yukikaze, who makes your next Tachi: Enpi increase your damage by 20% for 20s.
    You could add a DoT bonus, a leech effect, a slow effect, pretty much anything you want to make SAM stand out...but restrict the number of effect you can have at the same time by a trait with different tier (Like Astral Fire/Umbral Ice or Aetherflow).

    And, at level 50, you could learn the ultimate skill which would allow you to stack as many different bonuses as you want for a few seconds.
    (0)
    Last edited by Reynhart; 05-24-2016 at 11:19 PM.

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I'm a bit lost.

    Could you repeat your "Tachi" skill chain example but use Heavy swing, Skull sunder and butchers block so that it's easier for me to follow you?
    (3)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ragology View Post
    Could you repeat your "Tachi" skill chain example but use Heavy swing, Skull sunder and butchers block so that it's easier for me to follow you?
    Instead of having Heavy Swing > Skull Sunder > Butcher's Block, you'll learn BB first, then Heavy Swing then Skull Sunder.

    Heavy Swing could have the effect of adding +100 potency to BB, Skull Sunder could add a DoT effect on BB, Maim could add a +20% damage increase for 20% to BB, etc...
    This way, you would decide what buffs you'll stack, and apply them all at once each time you use BB. And you'd be restricted to the number of buffs you can stack, depending on a trait.
    (3)
    Last edited by Reynhart; 05-25-2016 at 02:21 AM.

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    im guessing these work like mudras without the bunny effect? im thinking how dark arts is used except you have several different dark arts buttons to change the effect of the non combo only attack it has?
    (0)

  5. #5
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    IMO with samuraï it could be the right time to implent unic resource. Samuraï could use skill that generate "chi" then spend it. Could also be something like energy on WoW rogue and SWtOR sorcerer. You start fight with 100 energy, some skill use TP some other use energy and the bar fill up itself at a fixed rate.

    But sadly I don't remember any samuraï class in the FF franchise (I haven't played them all too). Anyone may point me one ?
    (1)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Venur View Post
    IMO with samuraï it could be the right time to implent unic resource. Samuraï could use skill that generate "chi" then spend it. Could also be something like energy on WoW rogue and SWtOR sorcerer. You start fight with 100 energy, some skill use TP some other use energy and the bar fill up itself at a fixed rate.

    But sadly I don\\'t remember any samuraï class in the FF franchise (I haven\\'t played them all too). Anyone may point me one ?
    Final Fantasy Tactics had a Samurai class. They were a damage/support class with buff and debuffed abilities, I believe. I wouldn't mind having a Samurai like that-- a melee support damage class. They'd have to have some unique buffs and debuffs to not step on the toes of other classes, though.
    (0)

  7. #7
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ryaz View Post
    . I wouldn't mind having a Samurai like that-- a melee support damage class. They'd have to have some unique buffs and debuffs to not step on the toes of other classes, though.
    Not me. I,m already disapointed that ninja are the worst melee DPS cuz they are a utility class.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Venur View Post
    Not me. I,m already disapointed that ninja are the worst melee DPS cuz they are a utility class.
    May I ask what your definition of a true DPS class is, then? Situationally, Bards and Machinists are top dps within a give phase. They also happen to be support classes...
    Dragoon does solid dps, but does much of that through raid contribution by buffing said support classes and through enhancing raid burst.
    Monk is about our only personal-only dps contribution, but therefore struggles to contribute as much as a Dragoon or Ninja unless there is significant magic raid damage that a 10% reduction to could provide a new level of safety or free up healer GCDs.

    At the end of the day, Ninja is the only top-line contributor to raid DPS that isn't in some way dependent on composition, enhanced by and enhancing tank DPS, even. Some could easily argue that makes it the best melee.
    (1)

  9. #9
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    May I ask what your definition of a true DPS class is,
    DPS class deal the damage while support class enhence the damage dealth. For balance sake most MMO will give lower DPS to class bringing buff/debuff since they enhance the raid total damage dealt.

    Like you said the monk class just seems to be the only true damage dealing melee class and then everyone else is a tier 2 DPS with buffs. When I heard ninja I didn,t suspected it was a support class at first.
    (0)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Venur View Post
    I
    But sadly I don't remember any samuraï class in the FF franchise (I haven't played them all too). Anyone may point me one ?
    V, Tatics, 10-2, FF 12, Bravely default 1 and 2. Technically 6 as well as Cyan has access to "Bushido".
    (0)

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