While I don't agree with the OPs listing of flaws that are not fixed, I do agree they have issues that still need to get fixed, such as the broken housing system that is lumping player housing together with FC housing, resulting with major population centers like Balmung having such heavily inflated prices that the majority of players are never going to have a chance at buying a home or any permanent space to decorate. You can buy an FC room, but if you leave the game and the FC has a policy of cleaning old characters out (quite a few do) you come back and have lost that investment with all your stuff stuck on an NPC until you join another fc, spend more gil, and rebuild your room.
Also, player population needs to be better spread out among servers. There are too many people on legacy servers and too few on others and it shows in the availability of FC and personal housing plots. I'm not even sure how they intend to handle this issue, since there are so many people who have investments in the server based housing market that forced population distribution will definitely burn quite a few dedicated players.
Finally, they still have to address inventory. However, Yoshida has at least stated they are actively trying to solve this issue, so it's probably a bit lower on the list than the first two.
Edit: They also introduced another problem with how they are making people quest to get flight unlocked. It would have been better if they made flight unlock based on the main quest progress rather than on quest completion in general, as some people level differently and may choose to ignore mindless fetch quests and other tasks in favor of just running things with their friends in party finder. I know I personally got to level 59 by running DF and PF and have so many quest markers left in the previous zones I don't even know where to start. All I did was run roulettes and farm for dungeon sets when I saw one I liked...


Reply With Quote

