Yeah, I only played close to the vanilla release and downed like two or three raid bosses. Didn't renew after my free month.
Yeah, I only played close to the vanilla release and downed like two or three raid bosses. Didn't renew after my free month.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Just because you don't agree with my opinion, doesn't mean I'm wrong. But hey saying a very successful dev team should change their business model to one used by a less successful dev team is totally logical. Maybe Google should base their business plan off of what Ask.com does.
In order for us to even consider whether you're wrong or not you would first have to make sense.
This has nothing to do with business models. WoW and as an extension Blizzard itself is a prime example of taking elements or mechanics out of other games and being a lot more popular than where they're borrowed from.
Also, your word usage is incorrect, if you would have specified in relation to what, mainly something like WoW then, it would make sense but in relation to an average MMO's every single one of the mentioned ones are and/or have been successful but it would be nonsensical to hold something like WoW as the only measure of success.
In any case, it's completely irrelevant, you only added the word in after and your word usage of "small user base" and "crashed and burned" were quite clear.
his first two points are pretty valid. the whole expansion feels like 2.0 with a new skin and less contentYour first 3 cons are the intentional design direction of the game. May as well criticize CoD for not having a diplomacy minigame, or Witcher3 for not having spaceships. Diplomacy can be fun, and spaceships can be fun, but everything has its time and place.
No offense, but maybe this game just isn't your speed?
Anything you say now I just can't take seriously. You are claiming the talent system is flawed and you didn't even spend enough time with either game. This is the problem I am seeing, the current gamer that the gaming industry is pandering to are those who can't grasp the game's profound gaming mechanics. These gamers are just shallow and want something easily digested and games just aren't what they were in the past: something that made you think.
And there were more choices for classes in the old WoW talent tree. People are acting like they were all in pro-raiding guilds that were going for server-firsts, and that's clearly a lie.
really? i'm still at level 55 and I'm enjoying everything, how is that people finish everything so fast? u dont have a job? family? and how can u talk about other jobs when u dont even have those leveled up? i belive expansion gave me everything I wanted and I'm still have a long way to go to finish story, I also belive Alexander was launched too early, side quest are so nice, great mini stories, but i belive you don't even read the dialogues, so meh, you can always play other games you know
Who is us? I didn't know you spoke for others. From what I've read most people think your full of it.Wildstar was a dumpster fire. Rift was a great game imo, but it went F2P, which is telling me they weren't making money. And Guild Wars was a niche game with a small player base.
(Not replying directly to quote)
^ There are people like this and SE is trying to balance between this and that. As for myself, I work 7am to 6pm, get home at 7pm, do chores, play for some hours and then go to bed. I play a lot more during weekends. I am able to do hunts, quests, crafting, gathering, duties in those few hours. I was able to get to 60 and had enough item levels to unlock and clear Alexander. But not everyone is like me and I have seen that in my own free company. I think SE did well with their first expansion, and I believe they will improve (even if little by little) over the next few months as they check the feedback of the community. I think overall we need to be more considerate of the other people who play the game and remind ourselves that we're not the only ones playing this MMORPG.
Us is you and me, of course. How basic is this going to get? You're going to have to elaborate on Wildstar, but Rift is most likely among the top 10 most popular MMORPG's and has only been doing better after going free to play, just like most games that do. Guild Wars was never a "niche" game. Back when it was released and several years after, it was the MMORPG if you weren't playing WoW. Obviously there's GW 2 now, so it isn't as relevant.Who is us? I didn't know you spoke for others. From what I've read most people think your full of it.Wildstar was a dumpster fire. Rift was a great game imo, but it went F2P, which is telling me they weren't making money. And Guild Wars was a niche game with a small player base.
But this is drifting off the main point, you need to realize that a single feature such as was proposed doesn't determine the success of the game as a whole, that's way too simplistic. We aren't talking about business practices here. Just like FF is borrowing the Duty Finder mechanic from WoW, they can borrow class builds. It doesn't really matter what you're using as an example as long as the execution is good.
Where is the voice acting though?
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