Quote Originally Posted by Kona_Nightwind View Post
So what you are saying is there isn't one, all the games you describe crashed and burned or had very small player bases. Sound like a good business plan, SE should get right on it.
Just what sort of logic are you using here? First of all, no Guild Wars at least was very successful, I haven't followed the others but as far as MMO's go, they certainly hold an above average player base.
Second, are you really so simple as to claim that the success/failure of an MMO, directly correlates with the difficulty of it's content or the complexity of characters builds? As if there is nothing else in existence that has to do with MMO popularity, say like production values, world design, combat or just the general difficulty of making a game within the MMORPG landscape?

In case you've forgotten WoW, back when it was a lot more popular had very hard raids and detailed talent trees and no one complained. If we are to use this sort of ridiculous logic we can actually just say that as the decline in the WoW player base was due to the increasing simplification of content, the timing coincides perfectly with the end of Lich King where the trend started.