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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,882
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."
    (8)

  2. #2
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Catwho View Post
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."

    That is the only challenge tho, never knowing who you might be paired up w/ in the DF. If you run w/ friends/guildies you are going to steam roll it every time.
    (3)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by PandaPause View Post
    That is the only challenge tho, never knowing who you might be paired up w/ in the DF. If you run w/ friends/guildies you are going to steam roll it every time.
    That's because communication and teamwork are important. Do you expect something to stay difficult when people can relay messages and work together and understand what' going on? There is a fine line between difficult and just unfair and with the dungeons that were released I honestly believe they all did a good job staying fair. They threw in familiar tactics, added in some new ones and made it where even if you mess up it's not the end. It's meant to be fun without being punishing, like coil and the upcoming savage mode of Alexander.

    Honestly is it fun or stressful to have to be 100% perfectionist all the time? Personally for me it isn't fun or relaxing to have to be on A game all the time, to not mess up it's stressful and at the end of the day that stress is counter-intuitive of what an MMO is suppose to offer and that's a fun relaxing experience.
    (0)

  4. #4
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Airget View Post
    That's because communication and teamwork are important. Do you expect something to stay difficult when people can relay messages and work together and understand what' going on?
    Short answer of mine would be yes. I would love if we had some more AI and less scripted encounters but that's a different discussion and probably game all together. I get keeping dungeons needed for story or progression "Fair" But there is nothing "Expert" about Expert Roulette aside from it having the highest tier ilvl to enter.





    Quote Originally Posted by Airget View Post
    Honestly is it fun or stressful to have to be 100% perfectionist all the time?
    Not sure anything in this game requires to be 100% but some degree of danger can be exciting or fun in an encounter.

    Different strokes for different folks I suppose.
    (1)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Catwho View Post
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."
    I mean, that's fair and all, but true challenging content should be catered to competent players.

    Just because running in circles is hard for someone with no legs doesn't mean you can call it challenging.

    Quote Originally Posted by Altijacek View Post
    Exactly. Here you actually HAVE TONS of choces. It's called changing your job.
    I want character builds just so I'm not limited to the small amount of crit SE decides to give me on my scholar.... >_> I want every piece of gear to have crit!
    (1)
    Last edited by FoxyAreku; 07-08-2015 at 01:38 AM.