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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by IStolzI View Post
    I started again with heavensward because the parts of the game that are still fun, exploring new areas, seeing new jobs, leveling to 60, should be fun for a little. I guess it's worth $50. But as soon as I'm up to date and all that, it's only a matter of time that SE says "all that you worked for? trash! try this new dungeon. And we're giving echo and all that stuff you got to new players.
    If I had not cleared final coil, or have no notification of nm raids on the horizon, I probably would have agreed(I don't now). Thing was the wasn't after gear so much as closure of story. All the same, there were times I wished I could stop. That choice didn't leave though, in fact I took it several times.

    But those on the cutting edge are not punished when new content comes out. In fact they are in the best position to participate and clear new content, that is no punishment. At the same time, recognize that the majority need things relevant to them too, and they are not only far more than you, but it is content you will be doing anyway.

    I'd rather people not be as cut off from content when it no longer became new, like it was with ffxi. I had whole expansions I couldn't do because I had the wrong job, or it took hours at no one had at a synced level.
    (0)
    Last edited by Kallera; 07-10-2015 at 12:42 AM.

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IStolzI View Post
    Also, I agree with most things OP said. The title alone is truth. I played this game till final coil and after the 3rd time everything I worked for was immediately trashed for 2 new dungeons and a new raid with new "HIGH I LEVEL!" gear, I quit.

    I started again with heavensward because the parts of the game that are still fun, exploring new areas, seeing new jobs, leveling to 60, should be fun for a little. I guess it's worth $50. But as soon as I'm up to date and all that, it's only a matter of time that SE says "all that you worked for? trash! try this new dungeon. And we're giving echo and all that stuff you got to new players"

    The greatest thing about FFXI (I love bringing it up bc the people who love this game hate it) is that most content stayed relevant for an extremely long time.
    And the sad thing is that old FFXI is gone forever. There were parts of it that made it hard to play, like group content and non-group content that required a timer and continuous clock surveillance to participate in, but it didn't bog itself down in useless quests. If we needed to grind our level up, we did that pretty much like any sane human being would.
    (1)

  3. #3
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    really? i'm still at level 55 and I'm enjoying everything, how is that people finish everything so fast? u dont have a job? family? and how can u talk about other jobs when u dont even have those leveled up? i belive expansion gave me everything I wanted and I'm still have a long way to go to finish story, I also belive Alexander was launched too early, side quest are so nice, great mini stories, but i belive you don't even read the dialogues, so meh, you can always play other games you know
    (5)

  4. #4
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    (Not replying directly to quote)

    Quote Originally Posted by AldoVonAlexandros View Post
    really? i'm still at level 55 and I'm enjoying everything, how is that people finish everything so fast?
    ^ There are people like this and SE is trying to balance between this and that. As for myself, I work 7am to 6pm, get home at 7pm, do chores, play for some hours and then go to bed. I play a lot more during weekends. I am able to do hunts, quests, crafting, gathering, duties in those few hours. I was able to get to 60 and had enough item levels to unlock and clear Alexander. But not everyone is like me and I have seen that in my own free company. I think SE did well with their first expansion, and I believe they will improve (even if little by little) over the next few months as they check the feedback of the community. I think overall we need to be more considerate of the other people who play the game and remind ourselves that we're not the only ones playing this MMORPG.
    (2)

  5. #5
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lucidbro View Post
    stuff
    Who is us? I didn't know you spoke for others. From what I've read most people think your full of it.Wildstar was a dumpster fire. Rift was a great game imo, but it went F2P, which is telling me they weren't making money. And Guild Wars was a niche game with a small player base.
    (1)

  6. #6
    Player
    Lucidbro's Avatar
    Join Date
    Feb 2013
    Posts
    23
    Character
    Fayne Malthalian
    World
    Phoenix
    Main Class
    Warrior Lv 48
    Quote Originally Posted by Kona_Nightwind View Post
    Who is us? I didn't know you spoke for others. From what I've read most people think your full of it.Wildstar was a dumpster fire. Rift was a great game imo, but it went F2P, which is telling me they weren't making money. And Guild Wars was a niche game with a small player base.
    Us is you and me, of course. How basic is this going to get? You're going to have to elaborate on Wildstar, but Rift is most likely among the top 10 most popular MMORPG's and has only been doing better after going free to play, just like most games that do. Guild Wars was never a "niche" game. Back when it was released and several years after, it was the MMORPG if you weren't playing WoW. Obviously there's GW 2 now, so it isn't as relevant.
    But this is drifting off the main point, you need to realize that a single feature such as was proposed doesn't determine the success of the game as a whole, that's way too simplistic. We aren't talking about business practices here. Just like FF is borrowing the Duty Finder mechanic from WoW, they can borrow class builds. It doesn't really matter what you're using as an example as long as the execution is good.
    (1)

  7. #7
    Player
    Ferocious's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Fierce Agent
    World
    Leviathan
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by Kona_Nightwind View Post
    Who is us? I didn't know you spoke for others. From what I've read most people think your full of it.Wildstar was a dumpster fire. Rift was a great game imo, but it went F2P, which is telling me they weren't making money. And Guild Wars was a niche game with a small player base.
    Small player base? LOL! Just goes to show you don't know what you're talking about. GW1 sold over 7 million copies. That's twice of FFXIV. It's still somewhat active today after 10 years. It had the power to damage WoW's numbers, but lucky for Blizzard, the game was B2P.

    Rift was the second most popular P2P MMO when it came out. It sold a million around its launch like FFXIV did. Its downfall was after expansion. It didn't sell too good even though critics awarded it the best expansion. I believe that may have to do with Star Wars going F2P the same week, which was insanely popular for F2P. Now speaking of expansion, Rift's expansion is still the best of this gen. It brought way more to the table than Heavensward. So much that people didn't complain for lack of content for six months. Here, we have people complaining already.

    Wildstar is the only one you can say that didn't sell well. It did good at launch and had a lot of hype, but like I mentioned in other post, it wasn't the concept that failed. It was the execution that failed. It wasn't a polished game at all which pissed people off. Otherwise, it had all the right ideas.
    (1)

  8. #8
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Where is the voice acting though?
    (1)

  9. #9
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ferocious View Post
    Stuff
    Rift went F2P before the beta released and was planning to before preorders were even available. So clearly it wasn't a "good game" of it couldn't keep subs for their first year.

    Quote Originally Posted by Wisekuma View Post
    No. I do.

    What year did you play Rift?
    2011. We're talking beta into release and quite a few patches after. So yes, you do remember incorrectly.
    (0)

  10. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    While I don't agree with the OPs listing of flaws that are not fixed, I do agree they have issues that still need to get fixed, such as the broken housing system that is lumping player housing together with FC housing, resulting with major population centers like Balmung having such heavily inflated prices that the majority of players are never going to have a chance at buying a home or any permanent space to decorate. You can buy an FC room, but if you leave the game and the FC has a policy of cleaning old characters out (quite a few do) you come back and have lost that investment with all your stuff stuck on an NPC until you join another fc, spend more gil, and rebuild your room.

    Also, player population needs to be better spread out among servers. There are too many people on legacy servers and too few on others and it shows in the availability of FC and personal housing plots. I'm not even sure how they intend to handle this issue, since there are so many people who have investments in the server based housing market that forced population distribution will definitely burn quite a few dedicated players.

    Finally, they still have to address inventory. However, Yoshida has at least stated they are actively trying to solve this issue, so it's probably a bit lower on the list than the first two.

    Edit: They also introduced another problem with how they are making people quest to get flight unlocked. It would have been better if they made flight unlock based on the main quest progress rather than on quest completion in general, as some people level differently and may choose to ignore mindless fetch quests and other tasks in favor of just running things with their friends in party finder. I know I personally got to level 59 by running DF and PF and have so many quest markers left in the previous zones I don't even know where to start. All I did was run roulettes and farm for dungeon sets when I saw one I liked...
    (0)
    Last edited by Colt47; 07-09-2015 at 12:27 PM.

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