Nothing is ever easy with SE..Idk why they can't just award one universal token per floor that can be traded for certain gear pieces; 4 Alexander Tokens can get you a body piece, 5 for a weapon, 2 for head piece, 1 for jewelry, etc. That's how I assumed the system would work...not this weird token system we we're given.
So lets look at what loot options have already been tried
T1-T13 Coil - Weekly Lockout, total RNG on Drops
CT - Weekly loot lockout, can run as many times as you want till you get your stuff-drops job specific
Primals - Tokens or totems to trade in or upgrade items
Alex -- Weekly loot lockout, Tokens you farm till you get what you want need and trade in/
Lets not forget, we need to farm upgrade items from hunts as well. ...
What is left people? Ohhh I know how about craft items from the fights that require you to be able to make it yourself? lol naa thats too 2001... hmm
What other ideas are there?
Instead of complaining come up with a solution!
Stop being ignorant, people already come up lots of solution. One of them is make one uniform token for all pieces, that way you don't need RNG on 1 specific loot + rolling, you only need RNG on rolling.So lets look at what loot options have already been tried
T1-T13 Coil - Weekly Lockout, total RNG on Drops
CT - Weekly loot lockout, can run as many times as you want till you get your stuff-drops job specific
Primals - Tokens or totems to trade in or upgrade items
Alex -- Weekly loot lockout, Tokens you farm till you get what you want need and trade in/
Lets not forget, we need to farm upgrade items from hunts as well. ...
What is left people? Ohhh I know how about craft items from the fights that require you to be able to make it yourself? lol naa thats too 2001... hmm
What other ideas are there?
Instead of complaining come up with a solution!





Cause people totally wouldn't just farm A2 all day for all their tokens or anything. Way too abusable.
You sounds like people never farming fractal for tomes instead of neverreap. And if you want a solution to that, that's easy, make 1 type of token drop in specific turns only and that token will be used to purchase multiple slot but not all. For example Turn 4 token only can exchange for chest/belt, but if you do turn 4 only turn 4 token drops.





We already have a solution to it, and one that requires no developer attention at that: the current loot system.You sounds like people never farming fractal for tomes instead of neverreap. And if you want a solution to that, that's easy, make 1 type of token drop in specific turns only and that token will be used to purchase multiple slot but not all. For example Turn 4 token only can exchange for chest/belt, but if you do turn 4 only turn 4 token drops.
Seriously, I can't believe the amount of whining that's going on about this; quite honestly, it's simple to get items. Any player can acquire some pieces in one week and some pieces in two weeks. The chest piece takes four weeks, but hey, it's the chest piece. In any case, it's a lot less likely that you're going to go dozens or even hundreds of runs (you know, the way that people did back in Coil) without seeing a specific drop because there's 3 token types per floor and 2 chests. Those are pretty good odds. If you're having trouble getting drops because you're farming in Duty Finder then my suggestion would be to stop farming in Duty Finder. Put up a Party Finder or get some friends together to farm. Make at least a token effort to work within the loot system and give it a decent shot before complaining that the drops aren't being served up to you on a goddamn silver platter.
Seriously, I can't believe the amount of whining that's going on about this; quite honestly, it's simple to get items. Any player can acquire some pieces in one week and some pieces in two weeks. The chest piece takes four weeks, but hey, it's the chest piece. In any case, it's a lot less likely that you're going to go dozens or even hundreds of runs (you know, the way that people did back in Coil) without seeing a specific drop because there's 3 token types per floor and 2 chests. Those are pretty good odds. If you're having trouble getting drops because you're farming in Duty Finder then my suggestion would be to stop farming in Duty Finder. Put up a Party Finder or get some friends together to farm. Make at least a token effort to work within the loot system and give it a decent shot before complaining that the drops aren't being served up to you on a goddamn silver platter.
Agreed, working with a group of never changing people should guarantee everyone has at least 1 item per floor in the span of 35-40minutes or so (4 runs, least my group is averaging 8min on A1). Assuming its flawless each run and everyone is happy with the item choice from the selection of what...2-3 different types per floor?
How hard it is to understand it doesn't matter what kind of group you are in "stactic/DF/PF" all doesn't matter, it take average 40+ run to have enough shaft drops for 6 people (that's assuming 2 of the other don't need the chest). Yeah, it seems pretty good odd that each clear has 66.6% chance for 1 shaft to drop, but after u factor in the rolling against 6 others plus you need to repeat the same process 4 times , you will see it take way more runs to get specific item than old system.
Better know your stuff before you white knighting for no reason. If this system is actually "better" than the old one, u wouldn't see this kind of thread has 20 pages + replies to it.
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