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Thread: Linking macros?

  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    327

    Linking macros?

    Hello :3

    I currently use two macros for each class: 1 for the "main" wear (body, legs, waist, etc.) and another for the rings. That means that sometimes, when i change class, I forget to remove the rings (Rank 20 craft jobs with rank 40 rings equipped make % go down fast if I neglect).

    I don't know if there is a command (if so, my apologies), but I think it would be nice to link macros. For example, my first macro is "pugilist1" and another "pugilist2", so the last line of the first macro could be something like: /execute "pugilist2". Once first macro finish, start the second macro automatically

    Or, in another case, maybe can it be included more than 10 lines in a macro. Preferably without limit, like a .txt file

    What do you think?


    Sorry for my English. I'm Spanish ><
    (1)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    It'd be too easy to set up an automated pattern this way.

    Though, I would love a type of Gambit system from FFXII in this game. Casting Protect every 4 minutes and Stygian Spikes every 2 minutes is really annoying.
    (1)

  3. #3
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Sounds good.

    There will be complaints from some about all of your suggestions but I think, at minimum, individual macros should be more than 10 lines. I won't venture what they should be in lieu of 10 lines but at least enough to cover re-gearing yourself from one class to another completely.

    The ability to string macros together offers a good solution in the event that the individual length does not get adjusted up by very much but will, for some, verge on "botting" but, in my opinion, those that will cry "bot" are alarmists.

    The only concern (perhaps it would be better phrased as an FYI on this discussion) is that due to the ever present "server issues" meaningful adjustment of the macro system, at the moment, is impossible. These problems also render placing safeguards into the game that would prevent "automated sequences" from happening unlikely I suspect.
    (0)

  4. #4
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    need more macro lines as well, i mean i have 3 jobs i play each use 2-3 lines. not enough.
    (0)

  5. #5
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I'm sure some of us remember the convenience of script macros from FFXI, would like something like that for XIV...
    (0)

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