
Originally Posted by
Cycloptichorn
6. New types of quests. We certainly could have more variation in the types of activities we're asked to accomplish. Here are just a few that I thought up in the last few minutes:
- Foot races vs. a speedy Lala NPC
- Crafting races versus journeyman NPC crafters - who can make 20 iron rings faster?
- Market ward/where's Waldo quests: who can find the hidden NPC with a free reward fastest?
- Town/Where's Waldo quests: not just in the wards, either. There's a thief in town, where is he hiding?
- Parley tournament/training. Lots of people don't like Parley, I do. Give us a method for improving our skills and practicing Parley!
- Mob outbreak in town! - A group of Gnarly Gnomes has tunneled into the basement of Ul'Dah! Convince them to leave, fight them, or trade items with them!
- Secret Beastcoin shop quest - it would be a good way to get some use out of these things. A tall man in a hood steps out of the shadows; you think, a Roegadyn? But no, it's an Ixali who has been exiled from his tribe until he can bring back a whole lot of money to pay for the bride he stole from the next village. Fortunately, he's got some great armor and potions for sale...
- Help mages create new spells - I'd like to see quests that require items. A lot of items. Not 'fetch me 12 cotton balls.' A whole list of different things that are hard to get. With rewards to match: Clusters, high-level crafting mats, nice weapons or armor, or - hopefully - new spells.
- Scouting missions - The Garleans are coming, right? Well; how many of them are coming? We need to know! It would be fun to have missions that required the char to go find a camp of the enemy and COUNT - not fight - a random number of enemies, of different types, and have to report back how many they found. Good company quest there.
- Name card exchange - sort of a 'get-to-know' each other quest. Give every player an item (a name card) which they can trade to another player for one of their cards. Each time it's traded to someone new, you get a stamp on it. Turn in a card with 50 stamps to receive a prize!
- The lonely Biast. I'd like a quest that looks like a normal quest - go kill this mob, etc - but when you get the mob down to almost no life, it surrenders! And explains to you that it has a sick kid and is only rampaging because it doesn't know what to do to heal it. Mages could follow the mob to the den and cast spells, fighters could use potions, crafters could, I dunno, build some crap for the nest so it won't be so windy.
- Gathering -> battle quests! We've all heard the story of the guy who went fishing, and caught something a hell of a lot bigger than he was bargaining for. We could have the same thing - cutting down a tree? Forest spirit doesn't like that! Mining? Oh noez, you broke into a cave full of jellies who are now pissed!