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Thread: BRD/MCH Fixed!

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  1. #11
    Player
    codofwisdom's Avatar
    Join Date
    Jun 2015
    Location
    Ireland
    Posts
    53
    Character
    Dadara Cidra
    World
    Zodiark
    Main Class
    Archer Lv 58
    Quote Originally Posted by Noira View Post
    All this salt because you guys don't want to adapt.
    Correct. I see some trying to deny it, but it's true.

    Yes, some of us wish that Bard wasn't changed so drastically. Yes, some of us think that the changes are for the worse.

    But to me, all of it is salt, salt, salt.

    "We're no longer Mobile! We have to hold still to cast!"
    We give up a second, a SECOND of movement, to hit for 30% more. Going to get hit? Cancel the animation, and use Bloodletter. Unless there's a hazard, you were holding still anyway. When there's about a quarter of a second left on the timer, you can move and STILL get the attack off. Your mobility is not gone. You're just annoyed that you have to make a choice.

    "We have a cast timer!"
    So the initial attack is delayed by a second. You start up the next attack as soon as the last one hits, and you'll probably notice how the cast timer and the CD on skills are practically the same. So the cast time basically negates the CD for the next attack.

    "They changed my class!"
    They've evolved our class. I'm sorry, I've only been playing a couple of months, but I'm pretty sure that if I played the same class for a couple of years, I'd be sick of it. Now, you have a fresh class to master. It feels like we're complaining about having to practice, and get better.

    We would have complained if Bards didn't change. We complained because it did change. We complained that SE spent so much time developing our class in HW, that they changed the Play-style itself.
    (3)
    Last edited by codofwisdom; 07-09-2015 at 08:40 PM. Reason: Overcoming the evil of the character limit.