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Thread: BRD/MCH Fixed!

  1. #51
    Quote Originally Posted by Hyunckel View Post
    Black Mages would like to have a word with you.
    if people wanted to play BLM, they would.
    (6)

  2. #52
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Krissey View Post
    snip
    in a set up w/ a confident group it turns into NIN+Bard+SMN+BLM+SCH/WHM/AST when healers have an open moment or just boss down times that allow you to hit the boss.
    (0)

  3. #53
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Volgera View Post
    If u have not started yet u're already late my friend. Almost got my SCH to 55..hope to get it to 60 by the end of the week.

    What SE did to Bard was simple: Play under WM or dont play Bard. Because if u choose to not play WM your DPS is gonna be lower than your chocobo!!!

    Next I'll be levelling my BLM to 60. If its for me to be a caster I'll be playing a Caster Class instead.
    Smn hit 60 over the weekend =p I just haven't gotten it any gear yet
    (2)
    Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?

  4. #54
    Player
    Fitzy's Avatar
    Join Date
    Aug 2012
    Posts
    31
    Character
    Cara Crescent
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Bard and machinist are both practically dead to me now.

    A lot of people seem to be misunderstanding the main problem that people have with the skill. Its not the loss of mobility or the damage that is the major problem for most people. The problem is that they made us into casters(bowmage) and forced a change of the entire playstyle of the job onto those of us who have been playing since 1.0/2.0.

    There were many other and far more effective ways of limiting our mobility and increasing damage then these stupid tacked on skills that dont feel like they belong on the job at all. For example, they could have gone with a passive buff that stacks up to say 3 stacks to increase your damage that you receive after standing still for a few seconds and the moment you move, the buff is removed and you get a debuff for like 15 seconds or something that prevents you from earning the buff again till it wears off and you stand still again.

    I dont have a problem with lack of mobility or damage but one thing i really hate is cast timers and to have them forced on us after playing for 2 years with almost all instant cast weaponskills is like a giant slap in the face to anyone that prefers the original playstyle.

    I'm sure if they added cast timers to all of dragoons, ninja or monks weaponskills that they would be pretty pissed off as well.

    And to those that keep saying if you dont like it, dont use it, you might as well tell the person to switch jobs or something because if the stance happens to provide a significant increase in damage over not using it, you can gaurantee no one will be inviting you to a group if you dont use it. It would be like bringing along a summoner that doesnt want to use DoTs, thats sure to go over well with the party.
    (12)
    Last edited by Fitzy; 07-08-2015 at 01:59 AM.

  5. #55
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Im a BLM main. I can see why people like to play Archer or bard...
    Its basically BLM with mobility and utility but not as much DPS. Now its Mobility is similar to that of BLM. Now Archers still get out dpsed by BLMs but now play much more like BLMs with utility that is...kinda meh. I can see the issue.

    The problem imo with Bard is they were getting out shined by other dpsers because their utility is way to weak with lower damage. Now their play style involves standing still recycling through keys which could possibly remove the action the movement sort of added in. People here are saying so what get over it. Get used to it, change classes or quit. How is that good for anyone? The object of any game is for people to have fun. I understand being happy with changes/additions and grateful for them but this yes man crap is unbearable.
    (11)

  6. #56
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    If you play mostly classes that weren't Bard how is saying "Stop qq'ing Bards, this job (BLM/etc) does damage that way fine, nut up or quit" good or acceptable in any way. In fact People like this make me want to quit gaming with people all in general.This isn't some F2P game we should be happy we can play...We are paying for this game, to play it. When a Game play style interest you(Bard) while also providing different play styles(jobs/etc), an update changes the job(s) you like playing in a certain way to be in line and more similar to another job(s) in to a different experience you want you get Star Wars Galaxies to an extent. Any one here remember that shit. Its up to people to complain about changes if they don't like them. Accept that. How is saying get over it even fair. That is idiotic. Do you think Arkham Knight would have got pulled from Steam if people didn't complain about it?
    (6)

  7. #57
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by Twilite View Post
    Can't DPS if you're dead.
    Turn off the song.
    Dodge AoE
    Put on song again since its instant
    ????
    Not dead
    (2)

  8. #58
    Player
    Ephemiel's Avatar
    Join Date
    Jun 2015
    Posts
    44
    Character
    Anevyae Telbrenique
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fitzy View Post
    There were many other and far more effective ways of limiting our mobility and increasing damage then these stupid tacked on skills that dont feel like they belong on the job at all. For example, they could have gone with a passive buff that stacks up to say 3 stacks to increase your damage that you receive after standing still for a few seconds and the moment you move, the buff is removed and you get a debuff for like 15 seconds or something that prevents you from earning the buff again till it wears off and you stand still again.
    So you want WoW's Marksmanship Hunters. Their mastery increases their damage and range if they stand still and gives them a debuff that removes the mastery if they move for a certain amount of time. If they stand still afterwards, they gain a buff that, after another certain amount of time, either removes the debuff or reactivates the mastery.
    (0)

  9. #59
    Player
    Fitzy's Avatar
    Join Date
    Aug 2012
    Posts
    31
    Character
    Cara Crescent
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ephemiel View Post
    So you want WoW's Marksmanship Hunters. Their mastery increases their damage and range if they stand still and gives them a debuff that removes the mastery if they move for a certain amount of time. If they stand still afterwards, they gain a buff that, after another certain amount of time, either removes the debuff or reactivates the mastery.
    Honestly never played WoW, was a FFXI player so i wouldn't know.

    Ultimately it was just an example i could think of from the top of my head as a way that achieved the same effect as WM without completely butchering the class but there are many other ways it could be done also.
    (2)

  10. #60
    Player
    Brundlefly's Avatar
    Join Date
    Jun 2015
    Posts
    122
    Character
    Brundle Mcfly
    World
    Jenova
    Main Class
    Archer Lv 60
    Here's some numbers if people are interested. I'm i179. I logged early this morning and tested briefly.

    With Wanderer's Minuet on before patch I was getting 4400 Sidewinder crits with all abilities popped, ~6000 Barrage->Empyreal Arrow. After patch, 3400 Sidewinder crit with all abilites popped, ~6000 Barrage->Empyreal Arrow.

    So, all in all, Sidewinder was the only hit Bards really took. But as someone pointed out earlier, the increase in DoT dmg by 10% actually makes up for that.
    (0)

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