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Thread: BRD/MCH Fixed!

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  1. #1
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    If you add a new support Class you will need to reduce the health/etc of the mobs to compensate the dps loss but Also make sure Support is needed to get past certain dungeon aspects. Which imo just won't happen for content that has already been released. It would require to much time and a Over haul. I say have all this "support" go straight to the Healer. OR add a new soul crystal for Archer and have it become Ranger. This alone would fix this issue.

    Arcanist goes from DPS to Healer with Scholar or stays on the DPS route with SMN.

    The whole point of soul crystals was to switch professions. I heard the are going away from it but...tbh Soul crystals are really the best way. It allows a Class to go a different route with a different playstyle. In fact I honestly imo thought Machinst should have been a soul crystal for Archer.

    I hate this post limit.
    (0)
    Last edited by ScarecrowJames; 07-09-2015 at 12:42 AM.

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ScarecrowJames View Post
    snip
    Don't quote me, but I believe Yoshi-P once said in an interview that if they were to add a whole new role into the game like support, then future content would need to have an increase on how many members are needed. Like in dungeon roulette, it would be increased to 5 (Tank/Healer/DPSx2/Support) and 10 for raids/primals (Tankx2/Healerx2/DPSx4/Supportx2). Which could work I suppose, but honestly it feels pointless to me to go with something like this. Would it bother me if it did? No. I simply just don't want something like this thrown in unless SE has a really good plan behind them on how they can change the whole dynamic of the game as we have it now for the better.

    Also, MCH buffs are definitely there and welcomed. Hitting much higher numbers than I did pre-3.01. As someone who played a Hunter in WoW, the cast bar does not bother me at all and actually easier to work with than some may lead you to believe otherwise. I would ask anyone who are more reluctant to use it to try it out more and let it sink in, you might actually end up liking it.
    (0)

  3. #3
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    You know what's better than a support class? a pure dps class helping kill the boss 2x faster.
    (4)

  4. #4
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Adventica6 View Post
    You know what's better than a support class? a pure dps class helping kill the boss 2x faster.
    Yeah thats the problem. Dungeons atm don't really need support. They just need dps to deal damage. The whole issue is its just faster to take other dps over Bard/Mach.When You select the DPS role you are expecting to do DPS. If you are supporting...Then you aren't dps'ing.
    (1)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Adventica6 View Post
    You know what's better than a support class? a pure dps class helping kill the boss 2x faster.
    Which like I said, you would have to make drastic changes to how the game works to make support an appropriate role.
    (0)

  6. #6
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    you guys did notice alex has a lot of multi target situations which bard can exploit with dots and ironjaw right? Bards wont be far behind melee in there. Theres already 1k+ parses. So no, even if our songs aren't needed, guess what, we still do good damage in there.

    And just to guess....alex savage will be similar multi target situations, with a truck of mechanics thrown on top. Now lets see what class was least affected by mechanics again.....

    In fact optimal group will be 3 smns and a brd I'm pretty sure. seen one smn parse 1400, multi target doting is just so godly.


    Really, let this rant end already.
    (0)

  7. #7
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I think the jobs are closer to being where they need to be with the 3.01 adjustments. There are a couple things that I'd like to see addressed:
    1) BRD/MCH should not be affected by "Seeing" moves in Ravana Ex just as other casters are unaffected
    2) Foe Req/Promoted Bishop should affect damage when GB/WM are equipped.
    3) Bring back procs for BRD AOE and add a proc to MCH AOE.
    (1)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    ....
    1. Seeing moves affect weaponskills. As far as I'm concerned, machinist and bard can work around this very easily due to the amount of pauses inbetween each seeing, with the exception of warlord shell (then you'd probably be better off turning off WM/GB for that specific point, since you can easily swap back into WM/GB afterwards)

    2. Huh? I think you're getting something confused here. Foe Req reduces magic resistance, a promoted bishop regens mana.

    3. Please no. The procs for BRD aoe was utterly worthless and it was always better to just spam quick notch if you could position it. Both their AoE is fine (if not one of the stronger ones, esp MCH) with WM/GB.
    (0)
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  9. #9
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by RiceisNice View Post
    1. Seeing moves affect weaponskills. As far as I'm concerned, machinist and bard can work around this very easily due to the amount of pauses inbetween each seeing, with the exception of warlord shell (then you'd probably be better off turning off WM/GB for that specific point, since you can easily swap back into WM/GB afterwards)

    2. Huh? I think you're getting something confused here. Foe Req reduces magic resistance, a promoted bishop regens mana.

    3. Please no. The procs for BRD aoe was utterly worthless and it was always better to just spam quick notch if you could position it. Both their AoE is fine (if not one of the stronger ones, esp MCH) with WM/GB.
    I think she means Hypercharge Bishop Turret, in which case, no still doesn't make much sense as Mch and Brd do physical non-elemental damage.
    (0)

  10. #10
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    i can understand the complaining about BRD mobility, since the class had full mobility for ~2 years until SE throws you guys a curveball, but what's the deal with MCH mobility complaints? this is a job that was released with their low-mobility stance, which shows as gauss barrel is frankly better designed and doesn't really sacrifice THAT much mobility. really now, nobody was a MCH main before 3 weeks ago, and you all knew what gauss barrel was and what you were getting yourselves into - it just doesn't make sense to lump MCH in with BRD for these mobilty complaints.

    i dropped leveling bard for MCH so i havent gotten it past 50, but i'd say they actually have a case -- compared to GB's more natural integration, WM seems like it was tacked on hastily.

    this'll never happen, but something neat that they COULD do is change WM entirely to an insta cast, long cooldown song that grants a groupwide buff that allows casting while moving for a short period of time, while obviously removing the WM requirements on the other abilities. bam, just like that problem is solved (?). BRD has lower DPS but amazing utility abilities (and simply fantastic synergy with casters in general), and MCH has higher DPS/lower mobility while still having the baseline TP/MP regen abilities (alongside Rend Mind/Dismantle, if those ever prove to be useful).
    (1)
    Last edited by Stormsoul; 07-09-2015 at 05:28 AM.

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