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Thread: BRD/MCH Fixed!

  1. #111
    Player
    Medieval's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Medieval Horde
    World
    Behemoth
    Main Class
    Archer Lv 60
    I just came back from a long hiatus near the end of 2.0 I'm mostly only interested in the raids and what not. What exactly happened to the class to make it so hated? Is the dps terrible now or is the hate based on it being a turret stance? How does the class preform outside of said stance compared to the other classes? Is it viable atm in raids or am I better off gearing up and rolling dragoon/monk? (repeat from another thread, just want an answer)
    (0)

  2. #112
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Yep. BRD and MCH both suck. You all should go play DRG. Please. If anything, it'll stop your incessant whining
    (1)

  3. #113
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ChloeGrace View Post
    It doesn't change the fact that these jobs have now become bow-mage and gun-mage after 2 years (in bard's case) and 50 levels of a completely different play style.

    They are better than 3.0, but not-as-bad is still bad.
    As I said in the post, I think bard should be more mobile. MCH has not become anything, it just came out. We are meant to be a gun-mage and I feel that is how it should be. The two should be different in that sense. I agree with GB and MCH, I don't agree with WM and bard, as stated. BRD needs to be more mobile than MCH.

    I don't think we are fine, but we did get better. I do not, however, think the two classes require the same fixes to be where they should. What they did now was fix the thing that hurt both classes. Any fix directed towards each one will take more time.
    (1)

  4. #114
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rivez View Post
    ...
    I have to agree. Would be fun if the support penalty didn't only apply to MCH / BRD. I have no problems with a support penalty when using the support abilities tho.
    (0)

  5. #115
    Player
    ParanoidHobo's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luci Travers
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HairyRoger View Post
    MCH has not become anything, it just came out.
    Surely you can see the parallels between MCH and BRD though. It's not totally outlandish for comparisons to be made. That said though, why? If SE has beef with the BRD style of free moving ranged dps why isn't MCH just cast times to begin with? Does no one communicate at SE? -_-
    (0)

  6. #116
    Player
    HairyRoger's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Varsing Herleifr
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ParanoidHobo View Post
    Surely you can see the parallels between MCH and BRD though. It's not totally outlandish for comparisons to be made. That said though, why? If SE has beef with the BRD style of free moving ranged dps why isn't MCH just cast times to begin with? Does no one communicate at SE? -_-
    That is indeed the question. I can ofc see the parallels, but I just think they are too similar. Giving BLM "inferno trance" at the expense of "inferno stacks" and have them deplete it with "infernosomething" would be equally silly in my opinion.

    I just think they are two different classes filling the same role with emphasis on different. Giving both the same mechanic with different names is lazy. MCH fits GB, bard does not fit WM. Just my opinion and has nothing to do with WM being good or not. Turning it on and off adds variety to the gameplay, which is good. If they wanted brd to stand still they could have done it in many ways : /
    (0)

  7. #117
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I think the changes are good. The burst is great and it still levels out nicely. People who say it is garbage do not know what they are talking about and have not played it effectively to see the difference.
    (1)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  8. #118
    Player
    SirionArmar's Avatar
    Join Date
    Oct 2014
    Location
    Ishgard
    Posts
    37
    Character
    Sirion Armar
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Garan View Post
    Did everyone forget that BRDs receive a 15% damage loss every time we sing ballad or paeon? WE ARE ALREADY BEING PENALIZED FOR OUR SUPPORT ROLE IN THE PARTY!
    Hmm. DPS loss huh? Sure, 15% damage down when we sing Ballad/Paeon, I can see that. When we sing these 2 songs, yes, our numbers are reduced. But how often do we actually have to sing these? Allow me to indulge you with an example from my first few Alexander runs in the Duty Finder. In all 4 turns, I only had to sing in 2 of them; one Paeon in A2 and a Ballad in A4. Now, did I have to empty my mana reserves? No, in fact I merely had to sing for the duration of Battle Voice before TP/MP were once again at comfortable levels. Did my damage take a hit? Of course. But was this a dps loss? Let me ask you, is a dead tank or dps a dps loss? Is a lack of TP for several classes a dps loss? We take the hit so that The Raid does not. Is 15% a lot? Not Really, and I will explain why down below.
    (1)

  9. #119
    Player
    SirionArmar's Avatar
    Join Date
    Oct 2014
    Location
    Ishgard
    Posts
    37
    Character
    Sirion Armar
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    As I stated before I had to sing for about 30 seconds, the duration of Battle Voice. During these 30 seconds, I had Wanderer's Minuet up, because I am of the mind that it is a good skill. I like the damage increase. Movement isn't an issue because I didn't run around like a neanderthal previously. The playstyle is minimalistically different. Oh wow, I need to stand still to use a skill! Let me do that like I have always done. Oh no! I have an ability I can use! Let me just use this 1 second of freedom before my GCD is available again. Egad! An aoe marker has appear at my feet! Whatever shall I do!? Oh, hang on, I can move out of it preemptively because just like BLM we are able to move as our casts come to an end without interrupting them, not to mention that second where I can also activate an ability.
    (2)

  10. #120
    Player
    SirionArmar's Avatar
    Join Date
    Oct 2014
    Location
    Ishgard
    Posts
    37
    Character
    Sirion Armar
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    WM increases your damage by 30%. So, if I have to Ballad/Paeon, with WM up I am still dealing more damage than I would be without WM. Pre 3.0 it was always a loss to support the party, but now we have the opportunity to negate this and even overcome it. Mobility is not an issue with some practice, we've seen inside of Alexander, nothing in there is even remotely difficult to dodge or avoid. And please tell me how on earth we have lost our 100% uptime; I'd love to hear from you about this point in particular. With WM being at 30%, there is no question that is does more than enough to compensate for the loss of Autoattacks now (which by the way many of these were often squandered by the Bards who loved running around without at least facing the target or locking on), and all of our attacks are much stronger for it.
    (2)
    Last edited by SirionArmar; 07-09-2015 at 01:29 PM.

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