Page 9 of 18 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 182

Thread: BRD/MCH Fixed!

Hybrid View

  1. #1
    Player
    Nee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Nee Ninean
    World
    Balmung
    Main Class
    Lancer Lv 50
    Out of curiosity does anyone know what the reaction has been on the Japanese forums ?
    (2)

  2. #2
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    just cleared all floors in alex as mch there plenty time to have on gb and cast attacks in between mechanics, i like the 10% increase for gb tho
    (0)

  3. #3
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Please don't switch from Bard to magic casting classes thank you. If you're complaining about having cast times now.....I'd hate to imagine how you would handle being a caster and having to sustain high dps while having to move.
    (0)

  4. #4
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Noira View Post
    Please don't switch from Bard to magic casting classes thank you. If you're complaining about having cast times now.....I'd hate to imagine how you would handle being a caster and having to sustain high dps while having to move.
    Right, my main character is bard my alt is summoner, so please tell me how I cant stand cast times. The issue I am having is before heaven's ward autoattacks made up for around 28% bard dps, Now I don't number crunch but somehow 28% in auto attacks vs 30% damage gained overall but wait what is this moving interrupts this somehow seems like a bad trade off. Next, the class doesn't flow as well now. What I mean is off global cooldowns could be weaved in so easily while dodging and making yourself a lane as to not place mechanics or what have you ontop of a party member. Now I feel like I have to not only watch my feet, watch my partner, watch every single off global cooldown and hope to free proc insta crit straight shot to even go in for a repelling shot that it boggles the mind. This is how you ruin a class. Let us face it already a weak dps except has always always shined in every final turn battle(5,9,13) being top or competing with the highest melee cause mechanics. Now if I cant necessarily dodge with easy and have to put more effort in watching every single little aspect of the fight, my cooldowns, off globals, dodging, casting, the people around me, healers mana bars, I feel although being a little biased here my dps numbers should make up for all this extra effort since if I wanted a multibillion step perfectly executed rotation I want overall dragoon dps at least. This is the question of does the work pay off and sadly it does not.
    (4)

  5. #5
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    This "buff" isn't enough! If I can't run around like an idiot, I should be one-shotting raid bosses!?! We want to be the gods of Eorzea and revel in the satisfaction of rejecting the other jobs to any run because they are inferior.
    Here are some suggestions to fix BRD/MCH:
    -Make all of our skills off GCD so we can machine gun fire skills and all skill costs down to 0 TP
    -Increase all of our skill potencies to 1200
    -Allow gear equip on turrets
    -Rook turret should fire physical ranged LB3 every 3 secs as its auto attack
    -Bishop turret should fire Caster LB3 every 3 secs as its auto attack
    -Foe's Requiem should be an instant win song. The boss should commit suicide when the cast finishes.
    -Mage's Ballad should be healer LB3 that resurrects the pt, heals to full health, fills the limit bar, and grants 100% MP/TP
    -Hypercharged turrets should debuff the enemy with 100% vulnerability that stacks to a max of 15000%
    Unless all of these things are implemented, BRD/MCH will forever be broken.
    (1)

  6. #6
    Player
    ScarecrowJames's Avatar
    Join Date
    Mar 2012
    Location
    Pumpkin Village Hidden in the Crows
    Posts
    139
    Character
    Raccoon Bandit
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rafaelhades View Post
    Snip
    The problem isn't about the "buffs" it was a skill causing them to lose damage but MAINLY changing how they play. Which is a way most Bards have been playing since ARR Launch.

    If God of WAR at the end became turn based, is that acceptable? There is nothing wrong with people complaining. if Bards are going to be range dpsers with less dps but with utility. Give them good utility. The problem is when Heavensward came it did nothing but add a few new abilities to buff damage/etc output in your rotation. My BLM plays the same as it always has but now with extra Job abilities I have to pop in my rotation and a situational Ley Lines. Bard on the other hand became mostly a Stationary Mage Similar to a BLM Ley Lines. heavensward actually made them lose damage. Now the buff actually increases their damage but now they are nothing more than BLM sitting in 1 spot using their situational Ley Lines Variant.
    (1)

  7. #7
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Having played a BRD since 2.0, I can attest that BRD had (and now shares) THE best utility: MP/TP regen and dmg boosting ability. The only thing that has changed has been the decreasing difficulty of boss encounters due to the increase in gear levels. Oh, you say, NIN can grant that too! But that was to ease the reliance on BRD/MCH in the case you get into DF without said job. Did we need a little tuning because SE's numbers post 50 were different than ours enough that it caused the ever prevalent exclusion of X job? Yes, and we got it. By the sound of a lot of incredibly vocal complainers, we SHOULD be a zip-zig-zagging Starcraft Siege Tank that can lay waste from a distance, avoiding mechanics and dealing top DPS all of the time. Which BRD did in 2.0 - leading to the Ranged only meta a year ago and causing nerfs on cross classed Blood for Blood. Mobility is still there, you just have to play smarter now just like everyone else.
    (1)

  8. #8
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Rafaelhades View Post
    Did we need a little tuning because SE's numbers post 50 were different than ours enough that it caused the ever prevalent exclusion of X job? Yes, and we got it.
    I still see it happening, the insults directed at bard's and machinist's based on class playing and not ability to play that class and people still being kicked from groups or blocked from them because of the class and not the players ability in game. You can argue that maybe these changes will help alleviate that somewhere down the timeline but currently SE have not fixed it with these changes because it is still happening. Will these changes fix that in the long term? I do not know but I do know that it has not yet.

    What I can say for sure is the introduction of cast timers and forcing bards to remain static so much in order to play the current job properly has dramatically changed the feel of the class for many and there is validity in their arguments that the changes went to far from their perspective in changing how the class plays even if I do not feel it has changed enough to make me personally stop trying to use the class.

    Personally I can tolerate WM but I am under no illusion that the play style is quite different than prior to 3.0. So while I can tolerate it, I understand why others don't. I am also not convinced yet that our DPS output has been scaled up to be adequate enough to prevent so many being excluded from endgame content or being insulted so often just because play a bard or machinist instead of their ability to play it but I lack the sheer amount of parser data from a large enough sample size to put that down to more than just my individual perception and personal experience currently.
    (1)
    Last edited by Snugglebutt; 07-08-2015 at 08:29 AM.

  9. #9
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    People's perceptions will always be clouded by heresay, especially when the vocal minority trips over their mouse cords rushing to get on message boards and make proclamations. Maybe I'm just lucky to be on a server that has not seen any MCH hate outside of idle banter in Idle-shire. Nearly every Ravana EX has a slot open for MCH and those that do not have a BRD. I have not been in any DF dungeons where anyone leaves due to me being a MCH and the stigma only drove me to perform better and any failure is taken as a "me-problem" and not a MCH issue. Was our dmg on the low side? Yes and I welcome the tune up. Does the change in playstyle bother me? No, because nearly every job got shaken up by change (except maybe PLD). GB/WM gained a "free" Rapid Fire and the time spent in those stances are not really that drastic a change. If anything, the extra oGCD skills gave us more tools for dmg other than spamming Split/Heavy ad nauseum until proc or BL reset.
    (0)

  10. #10
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    why are we still pretending it was a damage loss

    everyone just sucked at using it so it looked like a loss, lol
    (0)

Page 9 of 18 FirstFirst ... 7 8 9 10 11 ... LastLast