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  1. #33
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Where we are right now on endgame is pretty much on par to where we are with 2.0 at launch. 5 dungeons for XP, 3 dungeons for Law Tome, 3 Trials, 2 Extreme Primals, and 4 Floors of normal raid. And soon, 4 floors of Alexander Savage. That's quite a lot of contents to chew, considering if you add the 2.0-2.55 stuffs that you can do still (granted not NEW stuffs). So what is the problem here? Why we still have to do 2.0 contents again? That endgame 3.0 seems to not have that many dungeons variety, with only 3?

    Let's say general normal players will take 2 weeks to complete content and have one job at 60. Probably another week to have full set of 170 (420 law tomes a day just doing daily roulette that gives it), as well as having at least a few pieces of those 180 by doing daily hunt marks in the last two weeks alone. Maybe 3-4 weeks with doing weekly limit for Alexander Normal. By month three, they should have one job at 60 with full gears 170-190. Probably another job or two at 60 that they are in the process of gearing. As well as attempting Alexander Savage and learning their mistakes, doing it again over and over. And we are not counting crafting and gathering.

    It's pretty much more of the same of what we have been doing in 2.0, which is simplified to level jobs to max, grind "theme park dungeon rides" for gears. Playing dress up and being cute, socializing and create FC drama rama. Rinse and repeat. 3.0 is not game changing ball busters expansion, and you probably get tired of it by end of month two if you keep raiding hardcore. Again, FF14 is great if you play in moderation. Come back when a patch is released, play 1-2 months, take 2-3 months off, come back again when a patch is released. SE seems totally fine with on/off subscribers and quite aware of this.
    (3)
    Last edited by Luvbunny; 07-16-2015 at 10:36 AM.