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  1. #11
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    I agree with OP to a certain extent that the game really is just a re-skinned 2.0 we are just doing the exact same things as we did before instead of getting a proper expansion which offers ALOT more which HW simply does not atm as a launch expansion I am extremely disappointed in what we have gotten.

    - I expected to be doing the same tomestone farming roulettes as in 2.0 but with only 2 dungeons in expert? this is really poor for launch at least have 5 dungeons in expert and maybe add another new way in which we can obtain tomestones that isn't hunt....

    - Flying is amazing and the areas look stunning but apart from being able to complete certain quests or getting to a pre-pulled hunt mob it's just a gimmick. They could spent their time on making other content rather than spending alot of dev time on flying and just left us with regular mounts I would of been fine with that.

    - The level cap increase has completely ruined older content as nobody will optionally choose to go in with 8 ppl group with lv50 ilv cap to do those older content again I loved re-doing some of those fights with new FC members but now doing them at 60 with smaller groups makes them just a borefest and has ruined those experiences for new players which could of enjoyed them like we did. Not sure why they decided not to lv cap older content but increasing ilv cap to make them somewhat easier for players to complete.

    - Not enough new content to replace the old content as with all lv cap increases they usually ruin the older parts of the game but there isn't enough new content in HW to replace the old.

    - FFXIV Hunts are just really a poor man's version of the NM and HNM in FFXI both are respawns but one is fun the other is stupid and annoying. Odin and Behemoth Fates were a better system something that wouldn't be killed within 1min of trying to get to it or having prepullers, the lack of hard monsters in the world of Eorzea is really disrespectful of how SE views their players, they could of made S ranks an actual challenge did they not look at what gear players would have at this stage and how many would be interested in them?

    - Adding something like Assaults or Nyzul Isle (my fav endgame) from FFXI would be an amazing idea in FFXIV having a 100 floor endgame system where you need to complete each objective on each floor within a certain time limit would be something refreshing for the 14 they could basically copy/paste the system over making it fit to 14's combat system which would not require so much time to develop than creating something completely new as most of the idea/system is already there.


    Also what alot of you are assuming is that OP just wants another FFXI which he does not he also understands that FFXI has ALOT of flaws but XI overall had ALOT of fun and different content to enjoy from 3-18man systems which he wants similar systems with the future of FFXIV and SE should of somewhat added something extra to HW launch to keep players happy not just tomestone and alexander.

    For people who are trying too hard to understand:

    FFXI THE BAD:

    - Lving took way to long to reach the end and became a huge grind which took months to achieve while fun it was for your 1st lv75 getting another felt too much of a chore to repeat, SE at least learned this for FFXIV ARR and made this better in dungeons but they could of at least added a maybe 1-2 low new dungeons so that its not exactly the same as before.

    - Travelling around took way too much time to get to one place to the other glad they have mounts in 14

    - Looking for groups for certain content by shouting could take hrs on end (or maybe never until the next day) before something actually happened but at the same time you had to get to know the players of your server and couldn't be a dick because you weren't going to see them again, Duty Finder in 14 is a godsend to have as shouting only is something outdated.

    - Not being able to chat or look at chat while zoning was something alot of people forget this really is a huge improvement 14 which is overlooked and it makes 11 look so outdated.

    - Relics pre-abyssea were so daft to get only a small amount of people managed to achieve this as most of the time only 1 player benefited from farming dynamis currency, they changed this after you could solo dynamis as everyone had to same chance to get one if you put in enough time for it.

    - The cheaters alot of people don't realise just how many players actually use speed hacks, claiming bots or being able to go through walls etc and get away with it this is what ruined FF11 imo as these were supposedly the best players on the server can't say if people used this in the old days but abyssea-adoulin it got beyond ridiculous these players ruled the server by cheating becoming the richest selling the best items on the AH... (and yes not everyone used it but alot did)

    FFXI THE GOOD:

    - "CONTENT" FFXI had such as diverse amount of different content which all remained somewhat relevant for many yrs being able to do sky, sea, garrison, eco-warrior, limbus, enherjar, dynamis, salvage, assault, nyzul isle, ark angels, HNMs, VNMs, ENMs, BCNMs, besieged, campaign, voidwatcher, delve, abyssea, wildskeeper reive ALL these were different from each other adding another element of fun to the game giving players a feeling of this is new! this is an expansion! creative ways to do endgame and 14 + yoshi p should learn from 11's endgame systems that endgame can be different/fun and I hope they will.

    - Stats there were so much more different stats like haste, damage taken, pet dmg increase, certain skill/spell boost gear etc etc etc 14 needed to add a different stat to the game at heavensward to really add something different to the table instead of the same boring gear stats.

    - GIL and Crafting these felt something really big to have in 11 some crafted gear were the BiS while others could be gotten from endgame, I somewhat feel that these ain't that useful to have in 14 unless you like having alot of cash or you are into buying your own House... crafting for endgame gear etc feels pointless as everything is better from endgame raid or tomestone gear I never feel like I need to buy anything from the market unless I want to glamour. The only craft that feels useful is cooking for HQ food but everything has been too easy so far nothing has required you to use it.

    - The stories in 11 were amazing especially CoP which are at the same levels of epicness as the best FF stories, 14's however simply is not while in ARR that ending was so freaking amazing with nanamo dying and Raubahn going apeshit they basically ruined it with Heavenward's story so far I have no clue why they made those 2 chars feel as though nothing has happened. Also while Heavensward's story with Estinien has been pretty cool the journey getting there has not felt that great they made it far too easy to complete dungeons/bosses/primals etc which makes the "villains" feel somewhat weak and doesnt help to project the story of them being so almighty and powerful like Nidhogg or the final fight. While I like the story in 14 it is nowhere as good as 11's so far anyways.

    - The community and the guild system in 11 was amazing feeling like your LS is a tight family who like to do everything with each other I just don't get that feeling in 14 with FCs as most stuff requires DF which you can be solo queued and 24man I hope they make it so u need a FC not WoD again which required no skill and carrying ppl through... anything outside of DF like hunts you also do not need your FC they need to make some content in 14 where it is required to do stuff with them I thought airships were going to be that not just a retainer system... as someone else mentioned FC just becomes a chat channel.

    - The world in 11 it was all interconnected to a certain degree having to go to places and exploring felt more like a real world doing certain endgame content in the actual world made areas feel useful to go to, while in 14 there are dungeons but you can't actually enter them without the use of DF sitting in a city waiting for commence isn't something which you should only be doing in a MMO having both DF and endgame content to do around eorzea outside of dungeons would be alot more fun, the only thing which makes you explore and do content outside them is hunts which is a really awful system.



    At the end of the day you can still have fun from the heavensward expansion but once you have hit the barrier of saying "Is this it?" doing most of what is offered it really feels like there isn't anything else and you are just waiting for the next patch imo HW is 6/10 atm just feels really lackluster as a launch expansion kinda like how Adoulin felt from FFXI also bad at launch it just feels rushed like the Gold Saucer which both could of waited 6 months more to get them better developed with more content just ends up feeling like HW was more of a business decision rather than a quality one :/ (also Triple Triad Tourneys are SHIT fix that BS already into DF bracket knockout structure)
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    Last edited by ZellosWilder; 07-14-2015 at 02:21 AM.