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  1. #201
    Player
    jObEfiSH's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Jaerith Asura
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    You don't like the way the game is going, there is a very simple answer to that. Don't play it.
    Do you honestly think that because YOU don't enjoy it that they will somehow change it? You not liking the expansion for 10 reasons, 100 reasons, 1000 reasons does not matter. If you think the path they are taking with FFXIV is not for you then you are under no obligation to force yourself to play.

    The game is based around a wide variety of factors and while they will of course add new stuff every couple months, the basic formula of the game is not going to fundamentally change and you seem to dislike the basic more simplified design principals behind the game. So you can either learn to accept the design of the game or accept the fact that this game is not for you.

    You are more than entitled to your opinion but just as you would like them to change the game, there are clearly LOTS of people that greatly enjoy the game AS IS and look forward to everything they currently have planned.
    (2)

  2. #202
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    These type of threads always go down the same way:

    -Person asks/demands community to tell them why they should like something or do something everyone else is into.
    -Community goes to explain why.
    -Person proceeds to cherry pick apart the arguments presented since they just want to prove people wrong rather than listen or, Twelve forbid, might actually agree on something.
    -Continue till everyone runs out of posts.
    (5)

  3. #203
    Player
    Wilhem's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    102
    Character
    Revya Median
    World
    Moogle
    Main Class
    Summoner Lv 80
    To TC:

    Please help me understand why i should "help you understand why you should continue to play a repeat of 2.0"?
    (3)

  4. #204
    Player
    Chevrefoil's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Lucie Gage
    World
    Balmung
    Main Class
    Astrologian Lv 59
    Quote Originally Posted by Felis View Post
    Then you had the wrong gear on.
    I enjoyed my lv 50 gear until lv 54.
    Unless the OP didn't play 2.0 to 2.55 at all (which his original complaint does not suggest)....there is no way that he was replacing gear at 52. I didn't even start to get pieces remotely upgrade worthy until 53/54...and even then, it wasn't a huge upgrade over my old stuff. And I wasn't a raider in 2.0 to 2.55 either...just did WoD, collected tomes, etc.
    (1)

  5. #205
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    1. I didnt even have one 75 job was still working on that.
    That's because the leveling system was bloated to the point of Asian Grind. There was no content to do either. You didn't have a choice to do levels, you went where the parties went or you suffered egregiously in an already bloated leveling pace.

    2. Was fun doing dungeons because it was challenge and rewarding.
    What dungeons? What FFXI had was field zones- and more field zones you couldn't bring a Chocobo into. You went there if you had a quest objective or, maybe on rare occasion back in the old days where farming worms in Tunnels were decent exp. They weren't challenging so much as they were gated in teirs by serious level gaps which guaranteed you'd ever be able to explore the dungeons until level cap cause Truesight made Sneak/Invisible useless at any points of interest.

    3. Storyline was 10/10
    Moot Point, so is FFXIV's. Comparatively I'd say FFXIV's got the upper hand as it keeps the player engaged through more of the game play, rather than "Come back after you've turned in another 3000 crystals even though you meet the appropriate level for the content."

    4. Questing in FFXI you where not someones fetchboy as it is in FFXIV.
    Yes it was. It was absolutely. The difference is, FFXI made you go check the Wiki pages before you went out to fetch. Running from quest start point to unknown ??? location to pick up a key item isn't any less of a fetch quest than killing three designated mobs. The later simply presumes not to waste your time.

    Then there's the matter of RNG drop verses Quest Item drop in fetch quests. Remember Exoray Mold, Dhamel Spit, Yagudo Necklaces and the like? They had about as good of a droprate as Atma had when Relic Weapon Chain first advanced that far. Don't lie to yourself and say there wasn't fetch quests. There were plenty. Most of them were more terribly implemented too.


    5. Where many jobs in FFXI you couldn't have had all of them maxed out was almost impossible and difficult.
    And it was quite the problem. People who played key roles had a massive advantage over those who didn't. Bottle-neck combat mechanics in fights assured that certain people who played jobs not in the flavor of the year never saw advancement until they got patch (which may take multiple years like the case of Dragoon). So literally it was a choice of seeing if you could beg your friends to assist you even though you were holding them back, or go back and invest months trying to get another class to cap - even though you hated that class.

    Oh, and if you leveled a support class, you never saw the light of any other job unless you swore a solemn oath never to touch that support class again.

    6. Its an MMORPG stuff shouldnt be soloed the point is finding people that are willing to help you. I understand nothing like FFXI where 6 players must do stuff but atleast 2 or 3 people OUTSIDE of duty finder!
    You don't get to dictate that. Your opinion on that matter isn't the sole refrence point of 'what makes an MMORPG'. In fact... nobody does. Those barriers keep getting pushed and stretched and those definitions broken again. If we stuck, ridgidly to a singular formulae, we never would have gotten Igavanias or the the 3D Castlevania titles. This argument is a complete logical fallacy.

    7.I laugh at your silly 5 new skills for each job when FFXI overwhelmed you with skills and jobs im used to a BLM having 40+ spells not 20.
    You had 40 skills certainly. But you used 10 of them at any given encounter, and most of them were just scaled up versions of each other. Blizzard I, III, III, IV, IV, and Freeze were pretty much different versions of each other with various outputs, cast times, and MP costs. They did nothing substantial rather than raw damage and there was no mechanic that made them interesting, save Magic Burst that fell out of favor the instant it was discovered that Skillchain Spam was quicker.

    Let's not forget the power discrepancy. Dispite the fact that Elemetnal Weakness was a thing, if an enemy did not outright resist Lightning, you used Thunder spells, because they were the highest damage. If not that, then you used Blizzard. Fire was only used against a select subset of the undead and nobody fought those anyways because they were bad exp fodder.


    I'm sorry, but you weren't paying attention in FFXI, or you're viewing it with rose tinted glasses. Not only did FFXI had many of the same failings, it also had more by flooding the game with a horrible leveling bell-curve, empty content - gating that makes the Heavensward Expansion gating issue look tiny in comparison, and worst of all little to no cohesion or direction within the game.

    There are many, many fond memories I have of that game, but they usually stemmed from Commiseration.
    (7)

  6. #206
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    These type of threads always go down the same way:

    -Person asks/demands community to tell them why they should like something or do something everyone else is into.
    -Community goes to explain why.
    -Person proceeds to cherry pick apart the arguments presented since they just want to prove people wrong rather than listen or, Twelve forbid, might actually agree on something.
    -Continue till everyone runs out of posts.
    Well, just about anyone will get defensive if they feel they are being pressed into a corner. Often times it's trying to figure out the reason why someone posted a post more than responding to the direct content of a post that is challenging. Some people want to debate something while others are just trying to find some like minded individual to agree with them, if nothing more than to prove they aren't alone.

    **************************** Lengthy bit ***********************************

    The MMORPG genre is in a bit of a sad state, anyway. We have China being China with copy pasting assets and game systems much like what went on in the USA back in Atari days and major publishers mostly playing it safe with game systems. What older generation MMORPG players are looking for is a deck building sort of experience where there's plenty to enjoy from the get go, but you get to expand on that fun core by spending more time with the title. They also want leveling to be more about expanding options than being a tutorial. FFXI was very much that sort of game, it's just that in order to expand on the core of the game, one had to plan a lot of group time to make any progress.

    To put this in perspective, the original Final Fantasy XIV, if it wasn't so badly botched on implementation, was closer to what the future is bringing from KS than the current game we got. Right now FFXIV ARR is more like Final Fantasy Dynasty Warriors with a lot of grind. We don't really customize characters, they come as pre-built assets that have fixed stats and an ideal build. They don't even need to let us allocate stat points because the entire process is redundant: There is a clear and superior solution for each job.

    I think a lot of folks coming into playing this title just don't realize what the game actually is and expect the wrong kinds of things from it.

    **************************************************************************
    (3)
    Last edited by Colt47; 07-12-2015 at 10:33 PM. Reason: putting in the lengthy bit.

  7. #207
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Chevrefoil View Post
    Unless the OP didn't play 2.0 to 2.55 at all (which his original complaint does not suggest)....there is no way that he was replacing gear at 52. I didn't even start to get pieces remotely upgrade worthy until 53/54...and even then, it wasn't a huge upgrade over my old stuff. And I wasn't a raider in 2.0 to 2.55 either...just did WoD, collected tomes, etc.
    52 is i125. Not at all strange to upgrade then if you havent been spamming WoD for upgrade items.
    (0)

  8. #208
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Chevrefoils & Felis: My point exactly. Due to how fast you level stuff becomes uesless fast too even if i had level 53 gear i could barely enjoy them for more than a day because the day after im 56 etc.
    Again NO ONE IS ASKING FOR ANOTHER FFXI I'm not sure if people replying are saying things intentionally just to have an argument. There are things about FFXI that are amazing SE has not learned from them. FFXI kept this game alive so Yoshi P can turn it into FFXIV A Communism Reborn and FFXIV Heanvsward 2.0 with flying mount this time and a little bigger map. Hyrist wich is exactly my point I'm comparing games but I also know what I feel is wrong or not. I'm not dictating my gameplay on anyone its just an opinion there is no need for half the group to get upset just because they somehow don't get this like some of us do.
    (2)

  9. #209
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I understand where the OP is coming from. However, everything he complains about needs to be there. There needs to be progression gear and level wise.

    But where are the new game systems that are group orientated. Yes we have dungeons and alexander, but what about the inbetween:

    The Dynamis, the Besieged, the Nyzul Isle, the Assaults, the Einherjar, poppable NMs (O-hat runs, Carby mitt runs, Sky NMs etc), etc

    We are missing content for the community, and that really damages LS/FC's because there isn't anything for them to be other than glorified chat channels. FC crafting doesn't count in a game that relegates crafting classes...

    This game really needs more "inbetween" content
    (4)
    Last edited by Altanas; 07-12-2015 at 10:39 PM.

  10. #210
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by SkizzleofRagnarok View Post
    FFXI kept this game alive so Yoshi P can turn it into FFXIV A Communism Reborn and FFXIV Heanvsward 2.0 with flying mount this time and a little bigger map.
    hahahaha this can't be a serious post, this is a troll.
    (1)

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