Page 18 of 26 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 260
  1. #171
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Cirgellon View Post
    I've only played a few MMOs, but every one of them died shortly after changing their end game to something new, usually while also making drastic changes to classes. We don't put so many hours into this game because we want a different game.
    I also don't want a different game, and I never said anything about endgame content... It could be something as silly as bringing back chocobo escorts! It's just something different.

    Also, to use FFXI as an example, this is a game that changed its endgame every single expansion (dynamis, sea, sky, abyssea, on and on) and is still going (just about). So much variation in the types of PvE battle content available, whilst very much keeping the game itself the same game.
    (2)

  2. #172
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tadacho View Post
    Skizzle isn't asking for the game to be overhauled, he's commenting on the fact that the types of battle content (both current and planned) is an identical pattern to 2.0, rather than mixing it up and adding a new battle system or two. And rightly so. Is it too much to ask for a new type of PvE in an expansion?
    Academically? There's only so many mechanics you can add before everything becomes derivative. And we reached that saturation point back before Final Coil. Classes got revamped with differing combat systems than each class personally identified with, and additionally we haven't seen the full of Alexander's Mechanic's yet.

    So... yes. Yes it is too much to ask for, in my opinion- when you consider all that we've gotten with this expansion already, within a year and a half of the original full on remake. We can stand to be more patient, and more grateful for what we have. We got an entire single-player's worth of content for the expansion, and there's still more to come.

    Instead of griping we can be brainstorming on what sort of systems we would like to see - give them ideas. Reminisce on mechanics from other games and theorize on how they could fit here, rather than demand that they do. There is an entire level of conversational tone that we seem to forget having once we log into these forums, and I feel that correcting such should be a higher priority than airing our frustrations raw.


    On a side note. FFXI did not change its endgame wit every single expansion, it added to it. People were still farming for Dynamis drops when Salvage Came out, and Einjherjar was not all that different from Dynamis. It was a very Horizontal game that cannot be accurately compared to a vertical progression MMO.
    (1)
    Last edited by Hyrist; 07-10-2015 at 06:40 AM.

  3. #173
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tadacho View Post
    I also don't want a different game, and I never said anything about endgame content... It could be something as silly as bringing back chocobo escorts! It's just something different.

    Also, to use FFXI as an example, this is a game that changed its endgame every single expansion (dynamis, sea, sky, abyssea, on and on) and is still going (just about). So much variation in the types of PvE battle content available, whilst very much keeping the game itself the same game.
    I'm all for some new stuff, which this game does add btw. That said, only if the new stuff is minor enough that it doesnt tKe resources from the stuff many of us like. Maybe they can make the people working on hunts do something else.

    I'mnot under the impression that minor things like this will satisfy the OP though. He is complaining about the current system of progression.
    (0)

  4. #174
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hyrist View Post
    Instead of griping we can be brainstorming on what sort of systems we would like to see - give them ideas. Reminisce on mechanics from other games and theorize on how they could fit here, rather than demand that they do. There is an entire level of conversational tone that we seem to forget having once we log into these forums, and I feel that correcting such should be a higher priority than airing our frustrations raw.
    I agree, but I didn't derail this thread into the argument it's become.

    Quote Originally Posted by Hyrist View Post
    On a side note. FFXI did not change its endgame wit every single expansion, it added to it. People were still farming for Dynamis drops when Salvage Came out, and Einjherjar was not all that different from Dynamis. It was a very Horizontal game that cannot be accurately compared to a vertical progression MMO.
    Changed. Added to. No need to be fastidious. The point I'm making is that they brought in new battle systems with each expansion and even outside of expansions to great success.

    Personally I'd love to see a face-lifted Hamlet Defence brought back and perhaps some new open world content. I remember Yoshi P mentioning time trials of dungeons, and of course there's still the primal summoning system up in the air. And here's hoping the airship system of exploring new islands and challenging NMs has some real depth to it. Even something like BCNMs would be great, collect some kind of token, trade them in to some kind of aetheryte and enter a battlefield! Lots of opportunities for different types of PvE, but instead they chose to just reuse hunts, treasure maps and dungeons, which is perhaps what personally disappoints me the most (The Hunt, that is) and makes 3.0 feel like 2.0 rehashed.

    Though admittedly you are correct - it's early in 3.0 and something new could very well be in the works. The Hunt and Treasure Maps weren't added until later in the 2.0 series also. Here's hoping!
    (0)
    Last edited by Tadacho; 07-10-2015 at 07:07 AM.

  5. #175
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tadacho View Post
    I agree, but I didn't derail this thread into the argument it's become.



    Changed. Added to. No need to be fastidious. The point I'm making is that they brought in new battle systems with each expansion and even outside of expansions to great success.
    Not in the revolutionist terms that are being insinuated. Dynamis was not introduced until later in Zilart's plot. And even Divine Might was not out at the start. Level caps were incrementally added until the 75 cap and each system revealed became more and more derivative as the game went on.
    Personally I'd love to see a face-lifted Hamlet Defense brought back and perhaps some new open world content. I remember Yoshi P mentioning time trials of dungeons, and of course there's still the primal summoning system up in the air. And here's hoping the airship system of exploring new islands and challenging NMs has some real depth to it. Even something like BCNMs would be great, collect some kind of token, trade them in to some kind of aetheryte and enter a battlefield! Lots of opportunities for different types of PvE, but instead they chose to just reuse hunts, treasure maps and dungeons, which is perhaps what personally disappoints me the most (The Hunt, that is) and makes 3.0 feel like 2.0 rehashed.
    The Primal System is on the back burner, I don't expect to see that this expansion at all due to the way it was described in the interview concerning it. I'm with you on the idea of bringing back Hamlet Defense, though it would likely have to be instanced much in the way Guildhests are in order to be successful, which I'm fine with. But, as a daydream, I would definatly be even more ok with the idea of having zones that are changing depending on performance of said events. This would take a lot of work though and again, isn't on my expectation list.

    I'm not going to complain about Hunts and Treasure maps. IMO they are much improved from their iterations and much better integrated into the progression system. I have a desire to do them and a means that is both peaceful and entertaining (Yey flying!) So in this respect I am ok with the fact that they spent the initial release of Heavensward refining what they had. After all Hunts was not a system they indended to create, but rather one as a result of our feedback. There still needs to be work done on A and S level hunts, IMO due to crowding on populated servers, but the dailies and weeklies are fun.

    I also like the improvement on Leves. Through smaller changes and more dynamic monsters, Leves feel fun, if not rewarding as I would like them to be nearing 60. The Large Scale leves in particular I do enjoy.


    I would like to see them expand upon the Airship trips soon, as they said they would. Ideally our Airships will be able to find instanced encounters similar to how the Hydra and Chimera use existing areas, that we can bring our FC mates in to challenge for loot and fun.

    Again, I'm not dissatisfied with the content I have. Do I want more, absolutely, I always do. But right now, they've done a lot to make 'more of the same' appealing again. I'm content to chew on it a while.

    Though admittedly you are correct - it's early in 3.0 and something new could very well be in the works. The Hunt and Treasure Maps weren't added until later in the 2.0 series also. Here's hoping!
    Indeed.
    (0)

  6. #176
    Player
    Tyzeon's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Tyzeon Raynes
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SkizzleofRagnarok View Post
    Hello fellow adventurers!
    Some might share these thoughts so please help me understand if I'm wrong in my way of thinking.

    why should I continue a repeat of 2.0?
    The new gears you get from LAW is pretty much how we grinded the tomes in 2.0 for DL gears.

    New gears presented and the weekly restrictions in my view only shows that its a repeat of everything else we have experienced before IMO?

    Barely anyone doing fates in the new areas since everyone seems to be spamming northern thanalan for the xp.
    Was I wrong for rushing and doing that too since the new areas didnt offer any enjoyment in fategrinding?

    You can't go levling all your jobs to 60 just because I need something to do. I should be able to enjoy and improve my job and gaming experience without this weekly cap and feel the need to level more jobs just because i need to do.

    These are my thoughts.
    Kind Regards
    Skizzle
    Don't it's that simple, the game isn't gonna have some mega change to it's foundation just because it's "3.0" new areas (actually old areas re-released), new race, new jobs, and new fluff is all we get just like every other MMORPG has done starting back in Ultima Online days.... Oh and don't give me any of those "WoW made huge changes in the X-pacs" type of replies cause that's BS the core of the game has and always will be that same. #playordon'tplay
    (0)
    Last edited by Tyzeon; 07-10-2015 at 11:07 AM.
    Final Fantasy: A Realm Reborn is a great game and isn't failing, however the Company Square-Enix IS in fact failing "Final Fantasy: A Realm Reborn" with it's lack of service and utter moronic restrictions and actions.

  7. #177
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Tyzeon I dont know anything from WoW but i know FFXI didn't have alot of this recycled stuff until wings of the goddess come out when some areas got re-used since you travelled back tot he past.
    (1)

  8. #178
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Like someone else here said Duty Finder will be the death of this game and you are not kidding. Here we go again with Yoshi P played too much everything else but FFXI. This closed I must be in a instance envoirment its so boring and it gives you an easy suffocated envoirment. Last time I remember I could enter a castle in FFXI and a group could randomly run buy and assist me. No such here exist. Instead we are giving bigger maps and people will use the arguement its exact the same thing wich it is not.
    They didn't listen to the players they just added bigger maps not more content within the maps.
    (2)

  9. #179
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Hyrist View Post
    On a side note. FFXI did not change its endgame wit every single expansion, it added to it. People were still farming for Dynamis drops when Salvage Came out, and Einjherjar was not all that different from Dynamis. It was a very Horizontal game that cannot be accurately compared to a vertical progression MMO.
    This is the biggest problem with XIV right now IMO. They have not increased the amount of relevant raid content since the 1st coil. We are still stuck with 4 relevant events at a time. I'm not saying go horizontal.. I know that isn't happening. But they could at least stop making group gear surpass raid gear so damn quickly. If group gear was 100 at the end of 2.0 cycle people could have still been raiding/progressing through 6-9. Instead they turn it into a loot pinyata and basically delete it from the roster due to group gear being superior.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  10. #180
    Player
    Teleste's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    45
    Character
    Etheom Deva
    World
    Ultros
    Main Class
    Summoner Lv 55
    Get immersed in the story and explore the game world. I recently played FFXI for a couple of months before HW launch and I have to say, it was extremely refreshing to play the entire story and all expansions to really get immersed in the story and explore the world. That's one reason why I'm not rushing my goals in HW, because I'm enjoying the journey every single step.
    (0)

Page 18 of 26 FirstFirst ... 8 16 17 18 19 20 ... LastLast