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  1. #11
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I do understand where the OP is coming from... Expansions usually overhaul a game in a sense that they add new and exciting ways to progress. Using FFXI as an example, Rise of the Zilart added Dynamis and Sky. Chains of Promathia added Sea and Limbus. Treasures of Aht Urhgan added a slew of new content and progression, from Einherjar to Salvage. Wings of the Goddess added Campaign. Added not even as expansion, came Abyssea, and lastly Seekers of Adoulin added the whole Colonization system along with Skirmishes and Delve. Brand new battle systems that kept the game fresh, whilst still staying true to the gameplay FFXI players new and loved.

    3.0 is basically 2.0 reskinned. The progression is identical, using the same battle systems and progression means. Expansions shouldn't just be a level cap raise with new jobs in new areas. Cap your weekly tomes doing dungeon roulettes, beat the primals and farm hunts for upgrade items. FARM HUNTS! Of all things to recycle, why hunts? Because they worked so well in ARR?

    And it looks as though the whole 3.0 patch cycle is going to be the same as 2.0 also. 24 man raid in 3.1. Most likely a new primal in each patch and a few new dungeons. Beast men dailies will start in 3.1, just as they did in 2.1. Ultima Extreme was 2.1, I wonder will we get <spoiler> Extreme in 3.1? PVP was added in 2.1, and also 3.1 will see major PVP additions. It's almost as though they thought "well, 2.0+ worked, let's not change it".

    Are we to expect the same cycle of reskinned content for the 4.0 series also or do we speak up now that we might get original and creative new battle systems as a means to progress our characters?
    (5)
    Last edited by Tadacho; 07-09-2015 at 07:19 PM.