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  1. #81
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by nekuxdesu View Post
    You have no one but yourself to blame.

    Keep paying your sub though, I doubt you have the will to unsub
    I don't beleive bitter words will suffice to anything. And there's no need to be vindictive.

    It's easy to simply dismiss someone's concerns and confusion and focus instead on the echo-chamer of those who agree with our opinion. But is far more constructive to listen respectfully and give your best insight in reply.
    (0)

  2. #82
    Player
    Hyrist's Avatar
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    The gameplay itself can be casual friendly when learning mechanics I don't think that is a problem. FFXI menu based stuff just gave you that old school FF feeling wich was great for its time. That still doesn't compensate the recycling of 2.0 pretty much with new skin. How we blindly accept what Yoshi P is giving us just because its FF and now i can glamour my life away cause everything is kawaii. Free handouts that pretty much teaches you to be lazy. This is still FF it needs to have a difficulty it needs to be rewarding it needs to feel like you are proud of what you accomplished as you enjoy storyline quests fates etc. I shouldnt be able to be to have 2 level 60 jobs at the moment at i179 where im working on my 3rd and 4th job because i play 5 mainjobs. The game shouldnt be this easy where i have completly nothing to do now but do alexander every week and sit and wait for next week. That is not OK to whom is this ok?

    You make the presumption that we do this blindly. Perhaps it is more prudent to understand that there is a silent majority in play here who actually enjoys the gameplay and mechanics and feel it does not require an entire revolution of the content to experience enjoyment, but rather a steady system of small, noted refinements in execution?

    This is no different than progressive squals of old mainstay video games such as Call of Duty, or even games such as Metroid, Megaman, and Classic Castlevania. Sure there will always be the possibility of a wild deviance in iteration - however that is a risky business maneuver and not always a wise choice to make.

    But to turn the question on its head, what do you wish out of encounters? Is there something specific you are looking for or is this a desire of change for change's sake? Can not both continuation and a differing addition coexist?
    (2)
    Last edited by Hyrist; 07-08-2015 at 02:01 AM.

  3. #83
    Player
    Aqua_Amaiyo's Avatar
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    Aug 2013
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    Gridania
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    Aqualina Asalani
    World
    Siren
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    Scholar Lv 70
    Quote Originally Posted by Hyrist View Post
    I disagree.

    Is it wrong for someone with more dedication and time to commit to something to have better things attached? This is no different than the trophies and scores of any modern sport, attributed to their larger amount of practice. In the end it amounts to nothing because it all equalizes each time we do a level-cap raise and the process starts over. There's no reason to not play at your own pace, and there's absolutely no punishment mechanic for playing slow. In fact, the game has shown a clear track record for weakening encounters to allow those of lower skill or dedication levels to clear content easily for the same rewards. Even if there are greater rewards down the line, those who are a step behind the bleeding edge do not suffer for it. They are in fact encouraged to try.

    The only divide is in how the community treats these facts, and that is irrelevant of the mechanics of the game.
    Then we shall agree to disagree in those terms. Spending more time in this game, for others, is a matter of choice. Not because they're forced, no one is bending their arm to speed through any content. "There's no reason to not play at your own pace" are your words exactly. Meaning both sides of the coin count. My point being made was, what it seems the OP is asking is that they don't attempt to help those who don't have the time to play, the option to catch up.

    This is a modern MMO, not FFXI (and trust me, i played through that grind) and so, in terms of speaking, no, I'm not saying those who drop every bit of time they have in this game should be punished, never did. But nor should other players who DON'T have the same time they do. See the picture there? It's a matter of community, and trying to keep that community as least divided as Square can. This is a fact of reality, in time, sure, they'll probably bring out content that caters towards that "Hardcore" community that pours every bit of precious life...ahem, time, into this game, and the complaints will still roll in. So, in terms of logically speaking, progress through the content, get the gear that you wish for in the shortest amount of time and then do every bit of end-game content possible.

    But in the end, don't look back and say those who didn't do the same should be punished because they arn't you or don't have the same time. It would be the same as telling those who pour all their time in the game to slow down, because it's just as you said "There's no reason to not play at your own pace". Wise words, keep to them, but they shouldn't be used to further just 1 sides goals.
    (1)
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

  4. #84
    Player
    ohmRICE's Avatar
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    Dec 2013
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    Limsa Lominsa
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    122
    Character
    Herlock Sholmes
    World
    Mateus
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    Dancer Lv 76
    Quote Originally Posted by SkizzleofRagnarok View Post
    This is still FF it needs to have a difficulty it needs to be rewarding it needs to feel like you are proud of what you accomplished as you enjoy storyline quests fates etc. I shouldnt be able to be to have 2 level 60 jobs at the moment at i179 where im working on my 3rd and 4th job because i play 5 mainjobs. The game shouldnt be this easy where i have completly nothing to do now but do alexander every week and sit and wait for next week. That is not OK to whom is this ok?
    Have you considered that perhaps you're just very good at the game compared to your average joe?

    Also if you let someone else's accomplishments diminish the value of your own accomplishments you should reconsider what you actually value in the game.
    (2)

  5. #85
    Player
    Hyrist's Avatar
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    Oct 2011
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Aqua_Amaiyo View Post
    Then we shall agree to disagree in those terms.
    We are disagreeing on platitudes - where I feel if this discussion were to actually involve specifics, we would find ourselves on more common ground. Specifically, what is it about the current iteration that bothers you, and what is it about the policies in place or that you fear would be put into place that bother you specifically? I feel the idea of bantering statements is pointless if we are not going to discuss existing and future mechanics.

    This is a modern MMO, not FFXI
    Keep in mind, even as a Veteran of FFXI, I do not make this correlation. My preferences in video gaming stand from a library of games that stems beyond FFXI or even the moniker of MMOs. In fact, my example was made specifically using real-life hobby correlations to distinct such. In my opinion, FFXIV stands strongly on its own now as a flagship title within the seriese and can bear the brunt of recommendations derived from other titles without worry of detracting from its own existence.

    Two cases in point, we have received both Golden Saucer, and Triple Triad, yet neither of these take away from the identity of FFXIV. Mechanics and ideas from other titles, including FFXI should not be scorned simply on the bases that it is not a FFXIV unique mechanic, but rather the mechanic itself should be weighed and measured on its own merits. What about the FFXI mechanic is bad? (Rather than assuming it's bad just because it's being referenced from FFXIV)
    (1)

  6. #86
    Player
    SkizzleofRagnarok's Avatar
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    Skizzle Abernath
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    Hyperion
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    Arcanist Lv 60
    Aqua_Amaiyo the only problem is that it just favours the casuals and not vice versa. It wouldnt hurt SE to release certain content and just say OK listen up We finally listened and Yoshi P went Tanaka for once.

    Example:
    Dungeon X we love recycling so here we did FF7 final dungeon to celebrate the FF7 remake or something. The dungeon will never be nerfed cause we want to bring the best of players we want to prove that people can get along or you cant beat it.
    If you beat this dungeon you will get this weapon its awesome it can be upgraded or whatever...
    Balance can be obtained in this game by actually letting certain things be as they are. I would totally devote time to learning something and even teaching eachothers if I knew the only way you can beat this dungeon is by learning it together. Its really not hard to do that. Steps of Faith should have never been nerfed it should have just been outside of your daily primal fight another example.
    (2)

  7. #87
    Player
    Aqua_Amaiyo's Avatar
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    Aug 2013
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    Gridania
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    Aqualina Asalani
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    Siren
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    Scholar Lv 70
    Quote Originally Posted by Hyrist View Post
    We are disagreeing on platitudes - where I feel if this discussion were to actually involve specifics, we would find ourselves on more common ground. Specifically, what is it about the current iteration that bothers you, and what is it about the policies in place or that you fear would be put into place that bother you specifically? I feel the idea of bantering statements is pointless if we are not going to discuss existing and future mechanics.
    Truth be told, none of it bothers me as it stands within the game. The only thing I can actually say that "bothers" me, is the segregation you see here and there. And the pushing to further expand sad segregation. I honestly don't fear anything being put in place really, infact, i'd love to see hard content to rewards those players who put forth the effort in it. But at the same time, I don't want to see players who "don't" have that time, punished because they don't.



    Keep in mind, even as a Veteran of FFXI, I do not make this correlation. My preferences in video gaming stand from a library of games that stems beyond FFXI or even the moniker of MMOs. In fact, my example was made specifically using real-life hobby correlations to distinct such. In my opinion, FFXIV stands strongly on its own now as a flagship title within the seriese and can bear the brunt of recommendations derived from other titles without worry of detracting from its own existence.

    Two cases in point, we have received both Golden Saucer, and Triple Triad, yet neither of these take away from the identity of FFXIV. Mechanics and ideas from other titles, including FFXI should not be scorned simply on the bases that it is not a FFXIV unique mechanic, but rather the mechanic itself should be weighed and measured on its own merits. What about the FFXI mechanic is bad? (Rather than assuming it's bad just because it's being referenced from FFXIV)
    When it comes to FFXI, the main "Main" issue I had with XI was the amount of you must be this specific role, and do X amount of damage with X amount of mistakes, with X weapon, etc etc or boot etc etc. And it wasn't an "uncommon" thing, this was happening frequently. The players I played with were famous for it, which in turn made me quit and find better things to do. Where as when it comes to real-life examples, that's an iffy subject, because there's so much debate about it currently. Where as you do have people in RL who feel they should be rewarded for nearly everything they do, or in terms of sports, it doesn't always go that way. I've seen plenty of times where someone is awarded something, not because they did the best in the team, and put forth X amount of effort, but because they were the person in the background who attempt just as hard, but may not have the same amount of skill, so in turn, brought their own strengths to said team to help everyone succeed. The saying there is no I in team goes a long way. When I mentioned the community and dividing, when it comes to players who have more time than others, in a sense of speaking, that same point comes into play. Where as players who don't have the same amount of time may not have the best gear, but they may know of, or have an easier way of helping their team through a piece of content in some way, shape, or form. But my mind set is to give everyone equal chance and to help those who cannot or struggle along the way a helping hand. So, in sense of speaking, I may be going in circles about it, solely because I refuse to leave others behind.

    But in the subject at hand, they asked for reasons and opinions, I gave mine. "I don't believe in leaving others behind, and you should play at your own pace, but don't punish those who don't have that same amount of time" to put it simply.
    (1)
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

  8. #88
    Player
    Musashidon's Avatar
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    Blackmage Vivi
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    Leviathan
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    Gladiator Lv 100
    Quote Originally Posted by SkizzleofRagnarok View Post
    Yoshi P went Tanaka for once..
    yes go with the person who single handedly destroyed FF14.
    (4)

  9. #89
    Player
    Hyrist's Avatar
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    Aqua_Amaiyo the only problem is that it just favours the casuals and not vice versa. It wouldnt hurt SE to release certain content and just say OK listen up We finally listened and Yoshi P went Tanaka for once.

    Example:
    Dungeon X we love recycling so here we did FF7 final dungeon to celebrate the FF7 remake or something. The dungeon will never be nerfed cause we want to bring the best of players we want to prove that people can get along or you cant beat it.
    If you beat this dungeon you will get this weapon its awesome it can be upgraded or whatever...
    Balance can be obtained in this game by actually letting certain things be as they are. I would totally devote time to learning something and even teaching eachothers if I knew the only way you can beat this dungeon is by learning it together. Its really not hard to do that. Steps of Faith should have never been nerfed it should have just been outside of your daily primal fight another example.
    We have a case example for that however - Savage Coil. It's popularity met an initial interest followed by a near-complete abandonment. Additionally, we do not have any information on whether or not 'savage' versions of Alexander will be adjusted in the same manner as the Coils were. However, if we are to follow precedent of the term "Savage" we can expect that these versions will not be adjusted. Would this satisfy you?

    As far as the adjustments to current mechanics. I'm sorry but I can't agree. Specifically in terms of Steps of Faith - Most important among the reasons is that Steps of Faith is a gate to access an entire Expansion's worth of content - there is no reason why it should be difficult with that considered.

    As far as those who specifically seek a challenge, the Echo Bonus on any encounter can be clicked off, and there is now a "Minimum ilvl" feature to push for all instanced encounters - so further adjustments for those seeking challenges are being made.

    In fact, supports for both casual and hardcore approaches has occurred with this expansion, yet I see further complaints on both ends. This is troubling - as there is only so far any developer can go to appeal both. Keep in mind in no way can developer ignore one group for the sake of another. No matter what the viewpoint, there will be compromise. They have to weigh concerns from opposing viewpoints on top of the harsh realities of game development and maintenance. This deserves a bit of respect.
    (4)

  10. #90
    Player
    Aqua_Amaiyo's Avatar
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    Aug 2013
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    Gridania
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    Aqualina Asalani
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    Siren
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    Scholar Lv 70
    Quote Originally Posted by SkizzleofRagnarok View Post
    Aqua_Amaiyo the only problem is that it just favours the casuals and not vice versa. It wouldnt hurt SE to release certain content and just say OK listen up We finally listened and Yoshi P went Tanaka for once.

    Example:
    Dungeon X we love recycling so here we did FF7 final dungeon to celebrate the FF7 remake or something. The dungeon will never be nerfed cause we want to bring the best of players we want to prove that people can get along or you cant beat it.
    If you beat this dungeon you will get this weapon its awesome it can be upgraded or whatever...
    Balance can be obtained in this game by actually letting certain things be as they are. I would totally devote time to learning something and even teaching eachothers if I knew the only way you can beat this dungeon is by learning it together. Its really not hard to do that. Steps of Faith should have never been nerfed it should have just been outside of your daily primal fight another example.
    Hyrist actually beat me to the response. They basically said what I was, word for word minus a few things.
    (0)
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

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