Quote Originally Posted by Aqua_Amaiyo View Post
You're not silly for having an opinion. I'm merely stating its unfair to divide the community that you're saying what happened to. Because if the chance to allow players who don't have the time you do to even scratch the surface to catch up to the rest who DO have the time to play all day, then you'd be doing just that, dividing the community.

As of now you're probably thinking that I'm "attacking" you, which in truth I'm not. I'm merely saying that if you care for the community you speak of, then why divide it?
I disagree.

Is it wrong for someone with more dedication and time to commit to something to have better things attached? This is no different than the trophies and scores of any modern sport, attributed to their larger amount of practice. In the end it amounts to nothing because it all equalizes each time we do a level-cap raise and the process starts over. There's no reason to not play at your own pace, and there's absolutely no punishment mechanic for playing slow. In fact, the game has shown a clear track record for weakening encounters to allow those of lower skill or dedication levels to clear content easily for the same rewards. Even if there are greater rewards down the line, those who are a step behind the bleeding edge do not suffer for it. They are in fact encouraged to try.

The only divide is in how the community treats these facts, and that is irrelevant of the mechanics of the game.