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  1. #1
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SkizzleofRagnarok View Post
    Reinha when Zilart and cop came out:
    1. I didnt even have one 75 job was still working on that.
    Because leveling in FFXI was a massive chore. There was absolutely nothing compelling about staying in one place for hours at a time and killing the same model crab/beetle/dhalmel/colibri over and over again. It speaks volumes that even FFXI doesn't do FFXI-style leveling any more.

    Quote Originally Posted by SkizzleofRagnarok View Post
    3. Storyline was 10/10
    I'll agree with this, but keep in mind that most of the expansions only had a fraction of that story available when they first launched. Wings of the Goddess took a full three years to get to its conclusion. Certainly none of them had anywhere near the volume of story that Heavensward had on release.

    Quote Originally Posted by SkizzleofRagnarok View Post
    4. Questing in FFXI you where not someones fetchboy as it is in FFXIV.
    This is a case of selective memory. I made a new character on FFXI in the month before Heavensward and played through Windurst, RotZ, CoP, ToAU, and WotG's storylines. There were many, many times when you had to go play fetch, usually involving something from the other side of Vana'diel.

    Quote Originally Posted by SkizzleofRagnarok View Post
    5. Where many jobs in FFXI you couldnt have had all of them maxed out was almost impossible and difficult.
    So... exactly the same as FFXIV?

    Quote Originally Posted by SkizzleofRagnarok View Post
    6. Its an MMORPG stuff shouldnt be soloed the point is finding people that are willing to help you. I understand nothing like FFXI where 6 players must do stuff but atleast 2 or 3 people OUTSIDE of duty finder!
    "There's nothing to do that requires 2-3 people except for the things that require 2-3 people that I've arbitrarily decided don't count!"

    Quote Originally Posted by SkizzleofRagnarok View Post
    7. I laugh at your silly 5 new skills for each job when FFXI overwhelmed you with skills and jobs im used to a BLM having 40+ spells not 20.
    How many of those 40+ spells did you ever use? At 75, how often did you use any of the tier I-III single target or tier I-II aoe nukes? Or any tier IV nukes except ice and thunder? Blind? Bind? Blaze/Ice/Shock Spikes? Tier I ancient magic?

    Or, for a more reasonable comparison, since you mentioned new skills, let's see how many spells black mage got going from level 75 to 85, which was the first ten level increase that NA players experienced: Stone V, Water V, Stoneja, Aero V, Aspir II, Waterja, Break. That's seven, and only because it was a caster. Most jobs got a single ability at level 77, and that's it.

    Quote Originally Posted by SkizzleofRagnarok View Post
    Beleive me I can go on.
    You do realize you can still play FFXI if that's what you're looking for in an MMO, right?
    (9)
    Last edited by Ibi; 07-07-2015 at 11:58 PM. Reason: Character Limit

  2. #2
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by SkizzleofRagnarok View Post
    7. I laugh at your silly 5 new skills for each job when FFXI overwhelmed you with skills and jobs im used to a BLM having 40+ spells not 20.
    So you're saying you like button bloat. Okay. Good thing you aren't in charge of this game.
    (4)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by SkizzleofRagnarok View Post
    Reinha when Zilart and cop came out:
    1. I didnt even have one 75 job was still working on that.
    2. Was fun doing dungeons because it was challenge and rewarding.
    3. Storyline was 10/10
    4. Questing in FFXI you where not someones fetchboy as it is in FFXIV.
    5. Where many jobs in FFXI you couldnt have had all of them maxed out was almost impossible and difficult.
    6. Its an MMORPG stuff shouldnt be soloed the point is finding people that are willing to help you. I understand nothing like FFXI where 6 players must do stuff but atleast 2 or 3 people OUTSIDE of duty finder!
    7. I laugh at your silly 5 new skills for each job when FFXI overwhelmed you with skills and jobs im used to a BLM having 40+ spells not 20.

    Beleive me I can go on.
    1. Whatever
    2. Yeah sitting in one spot pulling the same mob for hours on end, awesome fun.......
    3. Thats purely opinion based, Some was good, some not so good. 3.0, IMO, blows everything away from FFXI.
    4. It was either ridiculous amounts of drops, or insanely rare drops to hand in.
    5. Because many jobs weren't even welcomed in XP parties, you were FOTM job/sub or GTFO. Also XP didn't scale, you were getting the same XP at 70 as you where at 20. XP parties consisted of stacking the FOTM DD job.
    6. But it shouldn't be mandatory either, why many where stuck in Jueno waiting from hours to days, depending on which job they wanted to level trying to get an XP party or people to join. Seeing as you could lose hours of XPiing in seconds, players played it safe
    7. Thunder, most of the "new skills" where unused and/or useless. You pretty much used the same WS/spells for all content. BLM, thunder. Also due to resists and elemental wheel, certain jobs where excluded from certain content.

    Your role was pretty much dictated by the majority, SMN? heal due to them having the largest MP pool. RDM? Better keep that refresh up.

    Believe me, I also can go on.
    (3)
    Last edited by Sapphic; 07-12-2015 at 05:40 PM.

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SkizzleofRagnarok View Post
    Reinha when Zilart and cop came out:
    1. I didnt even have one 75 job was still working on that.
    2. Was fun doing dungeons because it was challenge and rewarding.
    3. Storyline was 10/10
    4. Questing in FFXI you where not someones fetchboy as it is in FFXIV.
    5. Where many jobs in FFXI you couldnt have had all of them maxed out was almost impossible and difficult.
    6. Its an MMORPG stuff shouldnt be soloed the point is finding people that are willing to help you. I understand nothing like FFXI where 6 players must do stuff but atleast 2 or 3 people OUTSIDE of duty finder!
    7. I laugh at your silly 5 new skills for each job when FFXI overwhelmed you with skills and jobs im used to a BLM having 40+ spells not 20.

    Beleive me I can go on.
    FFXIV is borrowing from the philosophy Blizzard adopted with questing, which was to make quests "jobs" that were short and sweet. The characters issuing the jobs weren't really important and the quests were meant to compliment the faster paced combat as well as emphasize the nature of the world the player was in. The issue is that FFXIV is as much about their characters as the world building, so they really need fewer quests and more effort put into those implemented and the characters issuing them. For example, if someone is going to give us a quest, they should look unique, have good dialog, well composed cutscenes, and maybe a voice acted part or two so we get a feel for them. Haucherfant was a good example of a character that wasn't all that impressive at the start of 2.0, but they made him so much more by giving him a voice and putting him in a well crafted quest chain.

    A lot of the current quests are okay as local jobs, but they aren't really "quests" as much as doing some shmoes laundry. Personally, I think they should take a page from the Witcher 3 and have all the quests start at a job board at each settlement, then have the player go talk to the npc involved. At the very least then it feels like what it should be. Heck, they should be doing this with the existing battlecraft leves so they don't seem like they are job posting popping out of the nether.
    (1)
    Last edited by Colt47; 07-12-2015 at 08:45 PM.

  5. #5
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    So youbare upset that this game doesn't have as much stuff as a 10 year old game? lol...
    (4)

  6. #6
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cirgellon View Post
    So youbare upset that this game doesn't have as much stuff as a 10 year old game? lol...
    Uh, the games been out 2 years, 5 counting 1.0. 2004-2006 FFXI had the following:

    Rise of the Zilart
    Chains of Promathia
    Treasures of Aht Urgahn.

    3, yes, 3! expansions. Endgame looked like this:
    Monday - Dynamis
    Tuesday - Einerjar/Limbus
    Weds. - Sky
    Thursday - Nyzul Isle

    All 5 of these events utilized vastly different gameplay ideas to obtain endgame quality gear. It wasn't just grinding tomes in dungeons that are faceroll, it was just farming 24 man content that wasn't faceroll, and it wasn't just one hardcore static-required raid. The gear dropped was relevant across the board, just for different reasons(one tank piece lowering damage taken, one increasing rampart's duration, etc.)

    The point is variety, something this game lacks, right out of the expansion's gate. We've been farming Philos....I mean, Mytholo.....Sol.....Poe......Law! That's it! Tomestones for years now, in the same manner we did when ARR launched. We've had one 8 person raid since launch, Coil and now Alexander, not both, as Alex replaces Coil. We've had one 24 person raid since launch, CT and whatever is going to replace it.

    The new quests? Same fetch quests as before.
    New FATE's? Same as the old FATE's.
    New jobs? ....didn't BRD get altered to match MCH? The mobility thing? Yeah.
    New areas? Fantastic! No complaints!
    Flying mounts? Yay! And I hate flying things in games!

    I love the expansion, I'm having a literal ball over here. That doesn't mean I'm going to be happy with doing the same thing we've ben doing for 2 years just with a different coat of paint, a new name, and higher item levels. If 4.0 comes around(and I think it will) and it's the same shit once again, this game will bleed subs. There's no way it couldn't.

    Nobody wants that.
    (6)

  7. #7
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Cirgellon FFXI had all of that upon release almost nothing was given out in certain periods like it is here. If a new job came out they had tons of skills and abilities from start. Like Vanfrano said you are just falling into Yoshi Ps logic of presenting you stuff.
    (8)
    Last edited by SkizzleofRagnarok; 07-07-2015 at 10:30 PM.

  8. #8
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by SkizzleofRagnarok View Post
    Cirgellon are you trying to be smart now? FFXI had all of that upon release almost nothing was given out in certain periods like it is here. If a new job came out they had tons of skills and abilities from start. Like Vanfrano said you are just falling into Yoshi Ps logic of presenting you stuff.
    The new jobs here have a ton of skills too. I filled up 3 skill bars. 5hat game did add content. What are you talking about?
    (1)

  9. #9
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SkizzleofRagnarok View Post
    Cirgellon FFXI had all of that upon release almost nothing was given out in certain periods like it is here. If a new job came out they had tons of skills and abilities from start. Like Vanfrano said you are just falling into Yoshi Ps logic of presenting you stuff.
    You must've played a different FFXI .. When FFXI came out, the game was terrible (in fact, they almost gave up on it). Of course, that was the Japanese release, which came around a year before the US release, and the US release included Zilart.

    Summoner (which wasn't in from the start, but got added prior to Zilart's release) only had Carbuncle as summon until Zilart came out.

    Ninja was meant to be DPS, samurai was meant to be tank, that worked out well.

    There were also plenty free content updates that were not expansions.

    And there are plenty more examples that show FFXI was nowhere near perfect, as long as you take of those rose tinted glasses.

    And of course, FFXI was a clone of EverQuest.


    I enjoyed FFXI, in fact, I played since US release and only very recently closed my subscription. I enjoy FFXIV more though. (I also enjoyed EQ and DAoC, and heck, even WoW at times)


    In the end though, you've already decided you don't like the game and no one is going to convince you otherwise.
    (6)
    Last edited by Millerna; 07-07-2015 at 10:54 PM.

  10. #10
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Millerna View Post
    Ninja was meant to be DPS, samurai was meant to be tank, that worked out well.

    I enjoyed FFXI, in fact, I played since US release and only very recently closed my subscription.

    In the end though, you've already decided you don't like the game and no one is going to convince you otherwise.
    I want my Samurai back... I left FF11 the day I got my Black Belt. FF11 was too much of a grind back then and all that Guild point system.
    (0)

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