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  1. #1
    Player
    ShizumiNeko's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    170
    Character
    Shizumi Aoki
    World
    Tonberry
    Main Class
    Archer Lv 70
    I don't fill that way about the game, to be every update brings somthing new and fun to do and i've never felt that i did somthing due to needed somthing to do. The game can't be somthing completly new of ele it would not be the same game and story sould then be all over the place. But what do you mean you don't wont the same thing ? Do you have any idea of whay you would like out of this game? They could reinvent a hole bunch of things / add stuff what MMO'S have never had but what?

    Insted of complaning you could say what you don't like and how you think SE could fix / add into the game with enoght backing from the comunity it could happen you neve know...

    But i'm sorry to here you don't quite like how the game is going and I hope you might be able to come up with some good idea's on hiw to fix / add new things to the game that you and maybe others (including SE) might think it's a good idea?
    (1)

  2. #2
    Player
    Serilder's Avatar
    Join Date
    Jun 2015
    Posts
    7
    Character
    Rhela'to Lyniera
    World
    Jenova
    Main Class
    Scholar Lv 60
    You know guys, he isn't wrong. Sure, the end game grind is in every MMO but the game didn't change much. Hunts, FATES, tomes, raids....I mean. Look if you give one way for people to get gear you are asking for trouble. I don't want to be the one to say this but it should be said, end game gear that is the most powerful is Raids(most of the time). The gear to get into those raids shouldn't be only through one avenue. Take, and I hate to say this, WoW for example. In WoD, you could craft gear, get it through the shit crystals(this was the worst way), do heroics(630 which was 10 below the 640 from crafting unless you upgraded the crafted gear), or garrison. So, I mean it doesn't have to be 100000+ ways but it doesn't have to be a repetitive grind either. I think it is a little unfair to force use into only one way.

    This isn't a WoW is amazing thing. This is just pointing out that you could give options. Options hurt no one, it helps everyone.
    (3)

  3. #3
    Player
    Rampage's Avatar
    Join Date
    Apr 2012
    Posts
    53
    Character
    Rampage Strife
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    I dont mind the gear treadmill so much but it would be nice to be able to customize gear a bit. Could be stats, or passive buffs or even an active buff. I played WoW a long time ago and remember being able to put a parachute on your gear and a short speed boost which were both really fun. Anything like that would be interesting, anything that it is horizontal really.
    (1)

  4. #4
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    I find it very interesting I see this thread after running into another forum's thread (mmorpg.com) that discussed how "MMOs could and should be made for everyone". Which garnered a very mixed batch of replies, the majority chiming in: "That's just impossible because you can't please everyone." A lot of the users even mentioned that we would have a healthier MMO space if more games would cater to niches, because games would suddenly have a tighter developer focus which could potentially lead to more innovation.


    As for FF14, the game is definitely stuck in this "everyman's game" mentality. The idea of creating a game for everyone isn't a bad idea at all. And so far, FF14 has been doing a decent job trying to keep that balance in tact. Other than the franchise it's a part of, that aspect could be the very reason why it has the playerbase it does. However we end up with threads this and others complaining that one side is getting too much favoritism (in this case, the game isn't challenging enough/doesn't reward players who have the time to dedicate to getting to max level in 2 days).

    Every MMO has the crowd that will, no matter the obstacles, zerg through the leveling process within the first week of release. That's just a fact now, and telling people who do this they shouldn't isn't going to change that. Doesn't help that Alexander has a set scheduled release and people wanting to play it wants to be correctly geared so they can charge right on in and get their hands dirty. Problem for that crowd right now is a wait...which given knowledge of the MMO playerscape, there shouldn't be that much of a wait. Yoshi-P himself even said in interviews that he encouraged hardcore players to play this way. But that doesn't do any good if they don't have a proper reward or some kind of content to play while they wait for this expansions raids.

    So in short, while I agree with everyone else that OP seems pretty set that they just don't like this game, they're not entirely in the wrong either. There should have been an end-game "mini raid" or something for the hardcore players to do that could prelude the oncoming of Alexander. Could even be story events and whatnot. Stuff that drops comparable gear to law tomes if you don't want to grind for said tomes. However the developers didn't have that (mainly because I feel they bit off more than they could chew. It sounds like developing three new jobs at once on top of creating an entire new realm from scratch really took its toll on the team) so now hardcore players are sitting on their hands. Which isn't good for any MMO, regardless of how casual it is.

    Honestly OP, from what I've read so far in this thread you should probably Unsub and watch for the upcoming patches. I get the feeling that if there's going to be any "drastic" changes made it will be through those now that the dev team has some room to breathe. Use what you then to make your choice.
    (0)

  5. #5
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    DreadRabbit the problem lies with SE and Yoshi P himself to willing to add something thats meant for thoese who want to feel like they have acheived and earned something. Its not like i hate the game its just that nothing else has my interest at the moment and on top of that I'm a FFXI player I belong in FFXIV I paid for the double subscriptions like many others to keep this game alive during the failga hours. Certainly i deserve more than a silly 1 dollar discount per month like thats a wow factor. Give us what alot of the majority of the players on legacy servers actually want. Some content that will never get nerfed thats just hard end of story. No handouts no echo etc so i can feel can actually spend time learning this.
    (0)

  6. #6
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by SkizzleofRagnarok View Post
    snip
    Thing is though that's just the nature of MMOs. Even WoW did it. Older content eventually gets nerfed to help newer players catch up to everyone else. What good is keeping the original difficulty of dungeons related to the story when the older players refuse to do the content with them? That was the problem with Steps: not even the vets cared for the challenge. If they got it in their duty roulette they would immediately leave the instance and incur a time penalty because they did not want to deal with it. Even those who liked the challenge refused to do it a second time. So then you have an entire group of players that can't play a whole expansion because half the player base refused to do it with them. Hence the nerf.

    Raids themselves I do agree, they should be hard. And shouldn't be nerfed until their place in the game has been upstaged by the next raid. However, you wanting the game to cater to you and refuse nerfs even after you've done content is no different than the people who want easier access to raids. Your reasons for demanding change are the only things that are different. You and the people who cleared the content with you know what you did. I do think there should be very distinct loot of some kind that those who clear at regular difficulties should get that others don't, but beyond that, why refuse to let others have entry?

    You do belong in this game, that is for certain. But so does everyone else that pays their subs too. Even if previous raids didn't get nerfed, you wouldn't be doing them anyway because you're waiting for the next new thing.
    (1)

  7. #7
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Please, OP, don't claim to speak for the majority of Legacy players. I am Legacy. I'm also an ex-FFXI player. Loved that game, love this one too. I am a member of a medium-sized Free Company and most of us have known each other for a few years, are also Legacy and FFXI players. Some have cleared Final Coil, some haven't. Not one single person who has cleared it, has any problem WHATSOEVER with others clearing it later at a time when it's been made easier by some means. Why would they? Their accomplishment is in clearing it pre-nerf. They know they did that, and they don't need or want the validation that the 'no nerfs evah' argument seems to ask for.

    You ask why you should be bothered to learn content that's going to be made easier down the line? Because you want to rise to the challenge! But that's not really what you're looking for, is it? You're looking for that validation I mentioned earlier, the one where the game's scrubs look at you in your cool, impossible to get, raid gear and go 'wow, he must be awesome'. Yoshi P thinks that if you're a hard-core raider, the challenge of beating content before it gets nerfed should be what matters. By the time I get geared for Alex normal, you'll already be geared up and doing Hard Mode. That's fine with me. You're always going to be in the frontline, aiming for server firsts.

    Oh wait! No you're not. Because you seem to think that a nerf somewhere down the line negates what you achieved. So you just won't bother. And I really really don't get that argument ...
    (10)
    Last edited by Elladie; 07-08-2015 at 07:26 AM. Reason: Word count

  8. #8
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    You shouldn't. Have a nice day!
    (1)

  9. #9
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quit the game bro. No one is putting a gun to your head telling you to keep playing. If you don't enjoy the game just quit.
    (3)

  10. #10
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    FFXI has more than three expansion by the way. And every single one of them has the same mechanic of make a party and kill the boss. Nyzul Isle is the only one that is a slight twist than your usual "kill the trash - get to the bosses" (Dynamis, Einherjar, Limbus). Sky and Sea is just "pop the NM" kill it. All the new Adoulin contents are just more of the same thing, get a group, kill trash, kill bosses...

    I like FF14 way much better. More streamlined and not a convoluted mess that is FF11 currency for endgame, that game is a steaming pile of hot mess. FF14 respect your time, give options and cater heavily to the modern gamers, and yes casual players can be good too
    (2)
    Last edited by Luvbunny; 07-08-2015 at 08:10 AM.

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