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  1. #1
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60

    Thanks to you square enix

    Thanks for hearing our complains about astrologian and fixing or at least adjust some of this job's useless skills! Thanks a lot






    Irony=ON

    Ah. I have posted this because I have just readed the new patch notes...
    (4)
    Last edited by Eraqus; 07-07-2015 at 07:20 PM. Reason: Forgot to write

  2. #2
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I hope they'll do something... AST seems to be so inconvenient in a raid group in progression... :/
    (1)

  3. #3
    Player
    shawnaus1986's Avatar
    Join Date
    Dec 2013
    Location
    San Francisco
    Posts
    100
    Character
    Rune Scythe
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    FIX THIS JOB... you have something great... don't let it go to waste!
    (1)

  4. #4
    Player
    lagata's Avatar
    Join Date
    Mar 2014
    Posts
    16
    Character
    Lagata Alexandros
    World
    Adamantoise
    Main Class
    Gladiator Lv 58
    I mained a PLD in 2.0 and I switched to AST for the expansion because the class looked like so much fun.

    Fun is all it is. It is not usable in end game content. The card system needs work and it needs balancing. There are plenty of ideas in the healer forum. Please read them over. I would love to use this class.
    (1)

  5. #5
    Player
    SeleneFatalis's Avatar
    Join Date
    Jul 2015
    Posts
    32
    Character
    Selene Fatalis
    World
    Siren
    Main Class
    White Mage Lv 60
    I mained WHM until Heavensward, and switched because when you read about AST, they sounded like they would be great. They have the potential to be great. However, sub-par heals and shields, as well as the cards needing rebalancing keeps this class from being as great as it could be. It just can't keep up.
    (0)

  6. #6
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Maybe, just maybe, a passive aggressive thread with a seemingly pleasant thread title isn't the best way to lodge a complaint.
    (3)

  7. #7
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I hoped in this new hotfixes..... But still nothing. Why SE seems deaf to our complains...
    (0)

  8. #8
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Give them sometime guys.... It's still too early. Not like adjusting a class is as easy as flipping a switch
    (0)

  9. #9
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Astro is quit good right now. There is nothing they can do to fix bad players !

    (0)

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    IMO AST and DRK both share a similar design problem.

    Their concepts are unique - Magic Tank & CARD DRAW healer..

    But unlike other JOBs where those unique aspects add to their core (NIN having NINJITSU over a solid ROGUE core) - But for DRK and AST - their unique aspect work as restrictions and resource consumption. AST you have to CARD DRAW to get to the abilities (inferior to SCH/WHM) you want, DRK you have to MP manage to access abilities of slightly inferior effect of a PLD/WAR.

    My issue isn't how or where these jobs fall in a party config hierarchy, it's:

    ^This is where I think they fall short. A WHM/SCH hybrid requiring CARD DRAWs to juggle Spell access.. and a PLD/WAR hybrid that has DARKNESS serving as a Limitation to which form they imitate.

    I'd like to see less imitation and more unique gameplay for these 2 jobs.

    And yea the Hotfix was surprising short
    (0)

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