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  1. #1
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    More Cash Shop Minions -_________________-
    (10)

  2. #2
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Magnesium02 View Post
    More Cash Shop Minions -_________________-
    far better than attaching them to Merch. Can't get any Merch in Aust ... I was gonna make a "think of the most bitter thing ever", but I'm the most bitter thing ever over this.

    I hope SE drowns in my salt.
    (0)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Magnesium02 View Post
    More Cash Shop Minions -_________________-
    Better then them being craftable, and worth 20+ million on the MB. Best if they were rewards from the Alex quest line though.
    (1)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    This token system looks absolutely disgusting. For those uninformed:

    Head Tarnished Gordian Lens 2
    Body Tarnished Gordian Shaft 4
    Hands Tarnished Gordian Crank 2
    Waist Tarnished Gordian Chain 1
    Legs Tarnished Gordian Spring 4
    Feet Tarnished Gordian Pedal 2
    Accessories Tarnished Gordian Bolt 1
    There are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.

    Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?

    I'm glad I'll have a static. But holy **** this is A Grind Reborn.
    (21)

  5. #5
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eidolon View Post
    This token system looks absolutely disgusting. For those uninformed:



    There are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.

    Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?

    I'm glad I'll have a static. But holy **** this is A Grind Reborn.
    So that there will always (most likely) be people running it so the 'new kids' can get a chance to play it.
    (3)

  6. #6
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Don't worry you'll still see people on this forum complaining about how hard it is
    (0)
    Australian GMT+10

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eidolon View Post
    This token system looks absolutely disgusting. For those uninformed:
    Will do the following;
    -Keep people running it all week long, thus reducing the queue times for those who play late week.
    -Guarantees loot over time. May not be every week, but you WILL get gear in time.
    -CT style loot lock, meaning you simply run it again if you didn't get your Token. No problem.

    If repeated dungeon/raid runs are not your thing .. You may be playing the wrong genre of video game.

    Quote Originally Posted by Atreides View Post
    Yes anything else would be a buff over the top, flat perma 30% damage increase should come with a price.
    Interestingly, in removing the cast time for Minuet/Gauss, they left the door open for skilled players to take advantage of both the instants+AA and Cast+30% to really push numbers while also letting those who just turn it on and not turn it off do reasonable damage.
    (6)
    Last edited by Sylve; 07-07-2015 at 05:36 PM.

  8. #8
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Sylve View Post
    Interestingly, in removing the cast time for Minuet/Gauss, they left the door open for skilled players to take advantage of both the instants+AA and Cast+30% to really push numbers while also letting those who just turn it on and not turn it off do reasonable damage.
    Thats exactly why they increased the recast cooldowns for Minuet/Gauss, so you can't just stance dance.
    (4)

  9. #9
    Player
    Alexia89's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Clara Necris
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sylve View Post
    Interestingly, in removing the cast time for Minuet/Gauss, they left the door open for skilled players to take advantage of both the instants+AA and Cast+30% to really push numbers while also letting those who just turn it on and not turn it off do reasonable damage.
    Not really gonna make a huge impact seeing as it has a 15s recast timer.
    (0)

  10. #10
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Eidolon View Post
    This token system looks absolutely disgusting. For those uninformed:



    There are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.

    Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?

    I'm glad I'll have a static. But holy **** this is A Grind Reborn.
    Because 8 People getting Tokens out of every first kill per week is way too rewarding
    (1)

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