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  1. #1
    Player
    Brundlefly's Avatar
    Join Date
    Jun 2015
    Posts
    122
    Character
    Brundle Mcfly
    World
    Jenova
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sakei View Post
    So, why were the two weakest dps classes nerfed?
    I'm not sure you even read the patch notes. Also, if you knew how to play these two classes, you probably wouldn't have even asked that question.

    To dumb it down for you, basically you will be activating WM for Sidewinder and Barrage->Empyreal Arrow. Notice how the cooldown of WMis equal to Empyreal Arrow. Makes one think they did this on purpose.

    I'm only MCH 54 so they probably have something similar.
    (2)
    Last edited by Brundlefly; 07-07-2015 at 06:28 PM.

  2. #2
    Player
    Sakei's Avatar
    Join Date
    May 2015
    Posts
    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brundlefly View Post
    I'm not sure you even read the patch notes. Also, if you knew how to play these two classes, you probably wouldn't have even asked that question.

    To dumb it down for you, basically you will be activating WM for Sidewinder and Barrage->Empyreal Arrow. Notice how the cooldown of WMis equal to Empyreal Arrow. Makes one think they did this on purpose.

    I'm only MCH 54 so they probably have something similar.
    Let me break it down for you. The classes are doing tank dps, and fill a tank slot. Now, please go back and read the patch notes. Then, if you have learned anything at all about critical thinking in your life you can join back in on the conversation.
    (1)

  3. #3
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Sakei View Post
    Let me break it down for you. The classes are doing tank dps, and fill a tank slot. Now, please go back and read the patch notes. Then, if you have learned anything at all about critical thinking in your life you can join back in on the conversation.
    Why not actually play the job 1st, test the damage of the new adjustments, and then come back yourself. since all you saw were the negative parts of the adjustments.
    (3)

  4. #4
    Player
    Sakei's Avatar
    Join Date
    May 2015
    Posts
    158
    Character
    Remiel Stclaire
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Blood-Aki View Post
    Why not actually play the job 1st, test the damage of the new adjustments, and then come back yourself. since all yous aw ones the negative parts of the adjustments.
    In all fairness, I was only responding that way to someone that was incredibly rude. The damage adjustments here are only a 10% increase in an ability that will be switched on and off during rotations. Yes, we can try it out and see but I honestly can't see any increase here even on paper.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Brundlefly View Post
    I'm not sure you even read the patch notes.
    They've nerfed the potency of Sidewinder and Empyreal Arrow, though, even if you account for the extra 10% added to Wanderer's Minuet.

    Empyreal Arrow then: 240 + 20% = ~288.
    Empyreal Arrow now: 220 + 30% = ~286.

    OK that's not so bad, makes sense in fact, but Sidewinder got destroyed;

    Sidewinder then: 350 + 20% = ~420.
    Sidewinder now: 250 + 30% = ~325.

    Wanderer's Minuet was perhaps fixed, Empyreal Arrow was adjusted to account for that, but Sidewinder has just out right been nerfed. I'll admit I'm no expert on Bard, but the consensus I'd seen was that Wanderer's Minuet was fairly crap to fulltime due to the cast time and loss of auto-attack, that extra 10% should be addressing that issue. Perhaps that 10% on all the other actions will make up for Sidewinder taking a 100 potency hit, though.
    (6)
    Last edited by Nalien; 07-07-2015 at 06:49 PM.

  6. #6
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Verdan View Post
    As a slow player, I just don't expect to get into raids when they're first released. The staggering of content exists to keep people who NEED to be on the EDGE satisfied, not me.
    We're on the same boat, it takes me 2 weeks to level from 50 to 60 even I'm a EA player. Too busy with work.



    Quote Originally Posted by Nalien View Post
    They've nerfed the potency of Sidewinder and Empyreal Arrow, though, even if you account for the extra 10% added to Wanderer's Minuet.

    Empyreal Arrow then: 240 + 20% = ~288.
    Empyreal Arrow now: 220 + 30% = ~286.

    OK that's not so bad, makes sense in fact, but Sidewinder got destroyed;

    Sidewinder then: 350 + 20% = ~420.
    Sidewinder now: 250 + 30% = ~325.

    Wanderer's Minuet was perhaps fixed, Empyreal Arrow was adjusted to account for that, but Sidewinder has just out right been nerfed.
    Have you count other skills? Both of the skill that you mentioned have long CD, SE reduce Bard burst. Need to check the DPS first, we can't judge yet.
    (2)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by nuyu11 View Post
    Have you count other skills? Both of the skill that you mentioned have long CD, SE reduce Bard burst. Need to check the DPS first, we can't judge yet.
    True, by no means take these as serious numbers (I literally just did it in my head right now, probably some glaring error I'm missing), but the additional DoT potency alone should more than make up for the hit Sidewinder took. Assuming they never drop thanks to Iron Jaws (which I'm not too sure on the workings off), that additional 10% should account for an additional 140 potency in tics from DoTs over 60 seconds (the recast for Sidewinder). That isn't even accounting for other skills in a Bards rotation, just the additional damage from two DoTs which (I assume) should be applied with Wanderer's Minuet and always kept up with Wanderer's Minuet. There is also 3~4 Iron Jaws in there, which should add a total of 30~40 additional, not to mention the initial applying of DoTs offering a whooping 16 more. Not going to bother factoring in Heavy Shot/etc., unless I've completely misunderstood how DoTs work (1 tic/3s?) and/or Iron Jaws, that additional potency at least makes up for Sidewinders nerf and then some, whether that is actually true (again, just worked out quickly and I'm no Bard) and anything extra can push Bard past Tank DPS, I'll leave to someone else.

    Anyway, off to actually play 3.01, rather than talk about it~
    (0)