Quote Originally Posted by Eidolon View Post
This token system looks absolutely disgusting. For those uninformed:



There are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.

Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?

I'm glad I'll have a static. But holy **** this is A Grind Reborn.
Because 8 People getting Tokens out of every first kill per week is way too rewarding