Thats exactly why they increased the recast cooldowns for Minuet/Gauss, so you can't just stance dance.
Meet a group with 2 WHM that puts both regen and medica II on you, see your mp gone in mere seconds. MP is both mitigation and dps for a DRK. My siphon strike can hardly keep up with the mp drain, and the uptime for blood price is not enough for 4 regen buffs on me.We'll see how this works out for the Bards and Machinists, at the very least it looks a bit more in line with what people were expecting.
As for Dark Knights: They pretty much are working fine as it is now, they can MT and OT well enough. They fixed the biggest bug it currently had, there have been varying different reports on the whole Darkside MP one so it probably requires more testing, and pretty sure the Darkside aura isn't a bug even if they do eventually change it. Plus more changes come as the game goes along anyways, can't expect everything in one patch.
Not really gonna make a huge impact seeing as it has a 15s recast timer.
Because 8 People getting Tokens out of every first kill per week is way too rewardingThis token system looks absolutely disgusting. For those uninformed:
There are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.
Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?
I'm glad I'll have a static. But holy **** this is A Grind Reborn.
No I know exactly what you meant, and my original statement stands.I think you're confused about what I'm asking for. I'm asking to have the option to not have the cursor default to "wait" wen the duty pops so I have to press left and then X to enter instead of just pressing X like I used to be able to. It won't automatically take you into the duty when it pops.
I play with controller. And the difference between pressing 2 buttons instead of 1 is exactly the difference between a good UI and a bad one.
You know why it doesn't default to that? It's friggen astonishingly easy to rig the X button on your control to repeatedly fire- same with the 0 button on numpad.
With the kind of system you want, people could queue and go afk without worry of copping a lockout. Yeah, they may get kicked from a dungeon once people realise they're afk- but up until that point they'll still get exp for monsters killed.
we also don't know the stats for the said gear. For some classes getting 4 accessories first might be the way too go instead of getting the body or pants. That being said, the fact that you have to spam this dungeon might attribute to how difficult content actually is. Im just hoping it drops 2 (or more?) per chest similar to some of the coil turns where you got 2 iarmors/accessiores and 2 upgradable materials but I highly doubt thatThere are 4 turns, and each one you can obtain a token from weekly. So not only do you fight the RNG of getting the token you want to drop, but then you have to win the RNG-lottery four times a week.
Why SE? Why couldnt' we just get a token from each turn for a turn-in? Why did you make it so we have to spam the dungouns in the hopes of getting the drop, then in the hopes of winning the lot, and in the case of major pieces, having to do it four times?
I'm glad I'll have a static. But holy **** this is A Grind Reborn.
I don't like the idea of instant cast guass/wanderer's. They should be separate playstyles rather than something you micromanage toggling on and off. And in the case of mch, they've already got their share of micromanaging to do.
so it says that you can only get one loot each week, does that mean that you can only get one token each week from each floor? so it is expected you play 8 times for each turn?
Last edited by KefL0; 07-07-2015 at 05:44 PM.
Like I said, there seem to been have varying reports on the issue as I have seen people have claimed that they have had no problems with it despite things like that. Could be they didn't try it with two WHMs doing that, I know I haven't yet and so far my DRK has been doing well when it comes to MP. Either way it may also be something more complicated then the bug with DA affecting multiple targets (it certainly sounds as such to me), which means it could take longer to fix it.
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