So many patches have past and still no option do default to 'commence' when using Duty Finder. Please SE, this needs to be a higher priority.




So many patches have past and still no option do default to 'commence' when using Duty Finder. Please SE, this needs to be a higher priority.




I think you're confused about what I'm asking for. I'm asking to have the option to not have the cursor default to "wait" wen the duty pops so I have to press left and then X to enter instead of just pressing X like I used to be able to. It won't automatically take you into the duty when it pops.
I play with controller. And the difference between pressing 2 buttons instead of 1 is exactly the difference between a good UI and a bad one.

No I know exactly what you meant, and my original statement stands.I think you're confused about what I'm asking for. I'm asking to have the option to not have the cursor default to "wait" wen the duty pops so I have to press left and then X to enter instead of just pressing X like I used to be able to. It won't automatically take you into the duty when it pops.
I play with controller. And the difference between pressing 2 buttons instead of 1 is exactly the difference between a good UI and a bad one.
You know why it doesn't default to that? It's friggen astonishingly easy to rig the X button on your control to repeatedly fire- same with the 0 button on numpad.
With the kind of system you want, people could queue and go afk without worry of copping a lockout. Yeah, they may get kicked from a dungeon once people realise they're afk- but up until that point they'll still get exp for monsters killed.




Because this was such a huge issue pre 2.5... right?No I know exactly what you meant, and my original statement stands.
You know why it doesn't default to that? It's friggen astonishingly easy to rig the X button on your control to repeatedly fire- same with the 0 button on numpad.
With the kind of system you want, people could queue and go afk without worry of copping a lockout. Yeah, they may get kicked from a dungeon once people realise they're afk- but up until that point they'll still get exp for monsters killed.

Not a huge issue, but it happens.
Is you having to push 2 buttons instead of one such a huge issue? It's certainly less of a hassle than having to put up with AFK idiots.
I'm sure your thumb will survive the extra button presses, man.



That sucks and all, and I'm sure all dps players have done it at some point.
Still, that means you weren't really there when it started.
That would only encourage mostly dps players to queue and be able to go afk for some amount of time.
Only to find out their queue possibly popped sooner than expected, and for the rest of the party to be down one player.
Maybe it didn't pop, then they go away again and it does in that space.
You really should be present if the queue comes up to be able to go in.
If you really wait on your queue, this shouldn't happen that much.
It will benefit people who really leave their queue because they assume it won't pop soon, more than the people who wait 40 mins and go away for a second and miss it.
It would even encourage the former for longer queue times.
I queue as dps so I get that waiting for the queue is a bit restricting, but I'd much rather that than the system accept and enter the instance without even knowing if they're there at all.



Don't get me wrong here. I have the hours to spend just waiting in front of the queue. For that matter I only heal or tank; so queues are only seconds for me anyway. But im sure many people dont have that time to sit in front of the queue literally every second. Having an auto enter function would be immensely helpful for a ton of people I reckon.
Afking for a long time can be easily countered by just asking for a confirmation to stay in the queue every (fixed amount of) x minutes.
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