Still no EXP from Level 50 dungeons. *RAGE*
I want to level other battle classes.



Still no EXP from Level 50 dungeons. *RAGE*
I want to level other battle classes.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Dark Knight: So no fixes for Darkside aura bug and MP ticking bug? Not even some "pity" adjustments sprinkled in? wow...uh ok, apparently the Job is working 100% as intended as MT and OT!


Not that I had a problem with how Machinist was before this, I am absolutely stoked for the damage increase from GB! Stand strong Machinists! FOREVER!
And no AST buff . Whyyy?? Why???? *crying blood*.
Perhaps it's just me but sure it has lower potency heals and that's the trade off for you being able to buff your party members, so I don't really see the need for it to get buffs. Sure the card system is infuriating at times but it would be op if you could just outright pick your cards because then everyone would be picking balance over and over again.
Of course I didn't mean making cards any less rng as I'm fine with them right now. But i do think the cards need a slight buff to make them more powerful to offset the rng factor. Also, I think we need another emergency cooldown in case things go wrong instead of having only essential dignity. Just those things and I would be happy panda.Perhaps it's just me but sure it has lower potency heals and that's the trade off for you being able to buff your party members, so I don't really see the need for it to get buffs. Sure the card system is infuriating at times but it would be op if you could just outright pick your cards because then everyone would be picking balance over and over again.



We'll see how this works out for the Bards and Machinists, at the very least it looks a bit more in line with what people were expecting.
As for Dark Knights: They pretty much are working fine as it is now, they can MT and OT well enough. They fixed the biggest bug it currently had, there have been varying different reports on the whole Darkside MP one so it probably requires more testing, and pretty sure the Darkside aura isn't a bug even if they do eventually change it. Plus more changes come as the game goes along anyways, can't expect everything in one patch.
Also for the token part: It actually works out very well since it'll keep people running em still, but with a good chance of being able to get all their gear anyways. Expect people to have full Alex gear before the week is up actually.
Also as far as Alex weapons: THat might be Savage version only, doubt they will have only Ravana weapons be the best you can get till 3.1
Last edited by Dualblade; 07-07-2015 at 05:39 PM.
Meet a group with 2 WHM that puts both regen and medica II on you, see your mp gone in mere seconds. MP is both mitigation and dps for a DRK. My siphon strike can hardly keep up with the mp drain, and the uptime for blood price is not enough for 4 regen buffs on me.We'll see how this works out for the Bards and Machinists, at the very least it looks a bit more in line with what people were expecting.
As for Dark Knights: They pretty much are working fine as it is now, they can MT and OT well enough. They fixed the biggest bug it currently had, there have been varying different reports on the whole Darkside MP one so it probably requires more testing, and pretty sure the Darkside aura isn't a bug even if they do eventually change it. Plus more changes come as the game goes along anyways, can't expect everything in one patch.



Like I said, there seem to been have varying reports on the issue as I have seen people have claimed that they have had no problems with it despite things like that. Could be they didn't try it with two WHMs doing that, I know I haven't yet and so far my DRK has been doing well when it comes to MP. Either way it may also be something more complicated then the bug with DA affecting multiple targets (it certainly sounds as such to me), which means it could take longer to fix it.
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