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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    HQ is capped at 15% normally... Then you can come across nodes that add up to 30%... And you have Ability to add 30% for the rest of the attempts... and an additional 20% for the next hit.
    So you can get up to 95% HQ that way.
    And if you do a chain #4, you can use an ability that gives you 100% HQ for the remaining attempts.
    (1)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nekodar View Post
    And if you do a chain #4, you can use an ability that gives you 100% HQ for the remaining attempts.
    The big caveat to this one is that it requires the perfect conditions to work, and in most cases all you'll get is a single guaranteed HQ since you have to have gathered 5 items on the same node before it kicks in. That basically restricts its use to those rare nodes which give +2 gathering chances or those willing to burn 300-600 GP on increased chances through Ageless Words or something.

    Still, I rather like my botanist as-is for the most part. The only thing I'd say that needs changing is the GP regeneration. It is without a doubt the slowest resource to regenerate in the game, and we can't even craft our own cordials. When you're not on the class it will only regenerate up to around 400 GP total, so when you finally swap back to Botanist you'll have to recover the rest in your own time.

    With all of our gathering and collecting skills being so darned expensive, why is this the one resource which is so heavily penalized?
    (1)