With RNG in roll system and RNG in skills, SE will add more RNG to this game. RNG to proceed with the storyline? RNG to see a cutscene?
Please look forward to it.
With RNG in roll system and RNG in skills, SE will add more RNG to this game. RNG to proceed with the storyline? RNG to see a cutscene?
Please look forward to it.





The drg rotation isnt even that hard. Grit is a stance, you shouldn't be weaving it lol. It functions exactly like PLD's stances, when you put it on, its on the GCD, when you take it off, its ogcd, not a big deal.
People just dont like change and are unwilling to adapt.


Most of the complaints I see can be translated to people not wanting to pay attention.
There used to be plenty of threads asking for jobs to be more than 1-2-3... Now you have to pay attention to which buff you get (DRG), which card you get (AST), ...
I understand that what people really meant was job mechanics that would make them totally overpowered with high player skill cap to achieve that overpoweredness so they could show off. Thankfully SE didn't go that way.
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