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Thread: Airship Guide

  1. #931
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Evangela View Post
    My ship is rank 50 and only have sector 1-10. I kept doing 6 and 10 to unlock 11 and 12 but they never shown up. What's wrong with it?
    What airship parts do you have equipped on your rank 50? It's all RNG based on when it unlocks but to unlock higher area's you'll need higher survey. So if you are using Bronco parts still then switch to Invincible or Enterprise forecastle after making one of those and it should increase the chances of unlocking the next areas.
    (0)

  2. #932
    Player
    Kalia's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Kalia Falcone
    World
    Chocobo
    Main Class
    Arcanist Lv 60
    so... motes anyone?



    I nearly fell out of my chair when I saw this result... holy!
    (0)

  3. #933
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kalia View Post
    so... motes anyone?


    I nearly fell out of my chair when I saw this result... holy!
    What were your ship stats? Retrieval mainly

  4. #934
    Player
    Kalia's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Kalia Falcone
    World
    Chocobo
    Main Class
    Arcanist Lv 60
    Here you go.

    (0)

  5. #935
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    just kidding, found it :3
    (0)
    Last edited by MeridaQ; 01-08-2016 at 05:09 PM.

  6. #936
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    idk, all that retrieval makes no sense imo. My crap ships with low retrieval often come back with way more sutff than my fore+astcastle tatanoras

    crap ship B rating = 16 control IV materia
    "perfect" ship S rating = always less than 10 control IVs >_>
    (0)

  7. #937
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I don't know if everyone already know it but I have a nice road for craft materia that i'sn't listed in first post.
    Range 98: Sector 7>17>13.
    Work well with the "Frugal Flier"

    You can obtain 1x Craft materia III and 2x Craft materia IV.

    I just share it if someone care. o/
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  8. #938
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    I want to maximize the retrieval of Crafting IV's Materia from all 4 of my Airships, from the end-game builds I feel that the Treasure Hunter is the best build, I don't mind building all of my Airships the same if they can consistently visit Sector 13 & 17 and bring back some good IV's
    (0)

  9. #939
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Imo the best build can travel to 13 & 17 in 57hrs.

  10. #940
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Since I'm the only one in my FC who sends out airships and I'm unable to log into game for ~16 hour stretches between sleep and work, I find the best build+routes are ones that wind up multiples of 24 hours. Otherwise, the ship ends up sitting there for a long time doing nothing rather often. Currently considering redesigning all of my ships around this idea...

    What I've been doing though until then is sending two out just 13->17, and the third one to semi-random sectors looking for other items (mostly shrub seedlings, 'cause topiaries). The last one sits at home and looks pretty so people can run diadem HM. I'm tempted to see if I can finagle a useful ~20 hour trip for that ship so there can be a window of time that people can run diadem, so people can still run it but the ship isn't being useless otherwise.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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