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Thread: Airship Guide

  1. #541
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    Anoya's Avatar
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    Anoya Sijait
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    Quote Originally Posted by Nyalia View Post
    [*]In sectors after SC16, the Schematic Material slot is filled by Dusk Leather instead.
    In SC17 Dusk Leather can be found twice:

    (0)

  2. #542
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    Aeyis's Avatar
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    Elinchayilani N'jala
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    Quote Originally Posted by Crankysorc View Post
    Exploration purposes. We hit 50 while still missing a lot of sectors.
    Aha, same as ours then. We only had up to 11 on hitting 50 >.<
    Quote Originally Posted by Anoya View Post
    In SC17 Dusk Leather can be found twice:

    I think that goes for all materials. First and second item arent as much different ''types of items'', but rather 2 rolls for an item. Don't quote me on that tho.
    (0)

  3. #543
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    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Quote Originally Posted by Magistrella View Post
    The ores are found in all Qualities - but i'd guess if you get HQ its always stating "several" - at least that's what i had in the log

    Or aren't Platinum Ores under "common crafting materials" since they are an unspoiled node item? x.x

    Guess ill add HQ at the end again when i get some so you get a chance to figure this out
    I've never seen the ores not marked as at least "High Quality." Some people reported no early on (I think), but they could have confused NQ/HQ status with the "High Quality" message's presence or absence. Early on, it wasn't clear, especially since the column was marked "High Quality." Also, early on, I didn't have Several as an option because I missed that it was a separate message from "High Quality."

    Platinum Ore is a "common crafting material," as in, an item used in normal crafting that can be obtained elsewise, as opposed to FC crafting materials, schematic items, or the unique materials for specific items only obtainable via airship ventures. The list and pattern of the 6 "common crafting materials" is above in my post two posts back.

    I'd rather people just post in the notes section of their entry (or in an inserted comment) if they see something that contradicts what I said above. I have to strip out any extraneous letters found in the item boxes so all the data will collate and not appear as separate items on the sector list and item list tabs. It's also why I need to make everything singular and have the same capitalization.


    Quote Originally Posted by Roth_Trailfinder View Post
    Fairly certain I've gotten some "Not HQ" results from airships that were, in fact, actually HQ items.

    I think that "Several HQ" means that you can exceed your normal gathering quantity.

    I've been putting whether or not the items found were HQ (Vivianite HQ, for example) in the log but, as you said, you have not been actively tracking that. I think you probably should start, if only to disprove the theories regarding non-HQ, HQ, and Several HQ and how they correlate to what is actually found.
    We (Bonzai, Arctic, and I) made the decision not to track HQ items and to strip that info from entries coming in because we hadn't been tracking that data. Starting midway through would have confused the data, we didn't want to add a new field if we could help it or make it take longer to enter log entries, and we couldn't leave it logged in the item box when people put it there because it wouldn't collate with the other reports of those items. Also, there really isn't anything airships bring back that most people care about being HQ or not, so it's not useful data. But, I was curious what the high quality/several message really meant and if we could stop tracking it, so I did that analysis yesterday out of curiosity.

    I'll keep an eye out for anomalies, and if you see anything that contradicts my above post, please please point it out (via the notes or a comment)!

    Quote Originally Posted by Aeyis View Post
    I think that goes for all materials. First and second item arent as much different ''types of items'', but rather 2 rolls for an item. Don't quote me on that tho.
    (Ha! I quoted you anyway! <_< I'm such a jerk D: )

    This is it exactly. Item rolls are independent of each other, and you can get the same item twice.




    EDIT: I just looked through every single image posted in this thread of an airship log, and every single one of them followed the rules I listed above for the "High Quality" message.
    (1)
    Last edited by Nyalia; 09-02-2015 at 11:35 PM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #544
    Player
    Mambo's Avatar
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    Mambo Maboroshi
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    Excalibur
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    Iron Giant Cores are the rare from sector 18 apparently.

    (1)

  5. #545
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Wow, so, Iron Giant Core is the unique item from SC18, SC19, and SC20? Weird! Thanks for the report.

    And we're down to four holes! Unique from SC22, second materia type besides Guile from SC22, and crystal types from SC18 and SC21.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. 09-03-2015 01:36 AM
    Reason
    sdffasdf

  7. #546
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    jnseagul's Avatar
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    Katya Threadbare
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    Conjurer Lv 60
    We just got Battledance IV from Sector 20, but I can't get the screenshot to upload. Updating the spreadsheet, though.
    (0)

  8. 09-03-2015 02:55 AM
    Reason
    whoops

  9. #547
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    TechnoTechie's Avatar
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    Techno Techie
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    Leviathan
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    Quote Originally Posted by Aeyis View Post
    And as we already confirmed the grade of a voyage is based on retrieval levels.

    Something like this if I remember it correctly:
    retrieval levels -> bonus exp -> rating. Basically, the most bonus exp the higher your overall rating. And bonus exp is earned from retrieval levels.
    As far as the grade (were you refering to the individual sector rating or the letter grade?) being affected by the bonus exp, it seems kind of independent from the exp gain if the latest voyage from one of our ships is any indication. Of the three sectors visited, there were 2 abysmal ratings and 1 satisfactory, but it still resulted in an S-rating (perhaps sector difficulty plays a factor?): http://imgur.com/utyWpvY (blocking the name because it was named as an inside joke and may be considered inappropriate to some)
    [parts reference: Bronco / Invincible / Invincible / Enterprise]

    And yet another airship went on a one-sector trip, recieved a satisfactory rating, and got an A-rank: http://imgur.com/Zvj5OqB (it also discovered sector 21 without it being displayed in the log ...! guess they still haven't fixed that)
    [parts reference: Bronco / Invincible / Tatanora / Tatanora]

    Meanwhile, our 4th ship recieved 1 satisfactory and 1 abysmal, and recieved a C rating:
    http://imgur.com/jUXqMmL
    [parts reference: Bronco / Invincible / Bronco / Invincible]

    I can say for sure that the percentage of satisfactory ratings plays no part in your overall rating, and may have something more along the lines of a weighted rating based on the difficulty of the sectors with respect to your either your ship's rank or stats
    (0)
    Last edited by TechnoTechie; 09-03-2015 at 03:18 AM.

  10. #548
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    BonzaiFerroni's Avatar
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    Quote Originally Posted by Nyalia View Post
    I'm not convinced Craftsman's Competence Materia III can actually drop from sector SC07.
    I decided to remove this from the guide, as per your recommendation. Thinking about it a little bit, it would be better to not report an item that *is* there than make an error the other way (report an item there when it actually isn't). Worst case, someone eventually does confirm it is there and we can add it back in. The worst case of reporting an item that isn't actually there is potentially have people waste their time if that is what they are targeting.

    What are your thoughts on sector 3 in the guide, are any of the materia there unreliable?
    (0)
    Last edited by BonzaiFerroni; 09-03-2015 at 03:21 AM.

  11. #549
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    Nyalia's Avatar
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    Neri Feralheart
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    So, I was looking into the ratings, and I do have to say that the last sector's rating strongly correlates with the overall rating. If your final sector's rating is Abysmal, you'll usually get a C. If your last sector is Substandard, you'll usually get a B. Satisfactory usually gets you an A, Decent usually an S, and I assume Outstanding would usually get you an SS, but we have none of those in the log.

    There are 135 log entries where the final sector is Abysmal, and the rating was a C.
    There are only 3 C ratings where the last sector was anything else (2 substandards, 1 satisfactory).

    There are 173 log entries where the final sector is Substandard and the rating was a B, and only 2 log entries that were Bs but had Satisfactory or better ratings (both Satisfactory).
    But, there are 105 entires where the final sector is Abysmal and the rating was a B. Still, the majority of Bs are Substandard for the final sector, and the majority of cases where the final sector is Substandard, the rating is a B.

    For As, there are 196 As ending in Satisfactories, and 0 with final sector ratings above that level.
    But, there are 24 with final sector ratings below that level, 22 of which are Substandard (and 2 of which are Abysmal).

    For Ss, there are 31 where the last sector is Decent, and 0 where the last sector is Outstanding.
    However, for S ratings, there are also 16 final sector Satisfactories, and 1 Substandard (0 Abysmal).

    We have no SS entries logged.


    The 1s and 2s can be dropped due to logging errors, and issues with the earliest version of the spreadsheet (which lacked S and SS, but had the rating as a required field). The rest tells me that your overall rating has a good chance chance of being equal to final sector rating (translated from words to grades), and a small chance of being one step higher than your final sector rating. Only Abysmal finals are likely to upgrade to Bs (44% chance), Substandards only have an 11% chance to upgrade to As, and Satisfactories have a 7.5% chance to upgrade to Ss.

    Of course, this is all looking at correlation, which does not always mean causation. It could just be that both sector rating and final score are determined off the same stat (I still think its Favor), and the difficulty rating of the final sector is the only one used. This would explain the strong correlation.

    For reference, here's my chart:

    Code:
    (final sectors)	C	B	A	S	SS
    Abysmal		134	105	2	0	0
    Substandard	2	173	22	1	0
    Satisfactory	1	2	195	16	0
    Decent		0	0	0	31	0
    Outstanding	0	0	0	0	0
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  12. #550
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Quote Originally Posted by BonzaiFerroni View Post
    What are your thoughts on sector 3 in the guide, are any of the materia there unreliable?
    I totally agree. Check the quick reference sheet for the nearly filled out grid with only the aforementioned four holes left (only one of which is a materia). Here's the materia list from that sheet:

    Code:
    Sector	Materia Type 1				Materia Type 2
    ------	--------------				--------------
     SC01	Dexterity Materia III			Vitality Materia III
     SC02	Battledance Materia III			Quicktongue Materia III
     SC03	Craftsman's Command Materia III		Craftsman's Competence Materia III
     SC04	Gatherer's Grasp Materia III		Gatherer's Guile Materia III
     SC05	Savage Might Materia III		Vitality Materia III
    
     SC06	Piety Materia III			Quicktongue Materia III
     SC07	Craftsman's Command Materia III		Craftsman's Cunning Materia III
     SC08	Mind Materia III			Savage Aim Materia III
     SC09	Quickarm Materia III			Strength Materia III
     SC10	Gatherer's Guerdon Materia III		Gatherer's Guile Materia III
    
     SC11	Intelligence Materia III/IV		Quicktongue Materia III/IV
     SC12	Dexterity Materia III/IV		Heaven's Eye Materia III/IV
     SC13	Craftsman's Competence Materia III/IV	Craftsman's Cunning Materia III/IV
     SC14	Intelligence Materia III/IV		Heaven's Eye Materia III/IV
     SC15	Vitality Materia III/IV			Savage Aim III/IV
    
     SC16	Gatherer's Grasp Materia III/IV		Gatherer's Guerdon Materia III/IV
     SC17	Craftsman's Command Materia III/IV	Craftsman's Competence Materia III/IV
     SC18	Strength Materia III/IV			Quickarm Materia III/IV
     SC19	Mind Materia III/ IV			Piety Materia III/IV
     SC20	Dexterity Materia III/IV		Battledance Materia III/IV
    
     SC21	Quicktongue Materia III/IV		Savage Might Materia III/IV
     SC22	Gatherer's Guile Materia III/IV		Gatherer's Grasp Materia III/IV
    (0)
    Last edited by Nyalia; 09-03-2015 at 10:09 PM. Reason: Filled in last hole
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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