So I seem to not get any more seeds. I got 1 from area 17 and that was it.
Is there any specific ship status I need to use?
So I seem to not get any more seeds. I got 1 from area 17 and that was it.
Is there any specific ship status I need to use?
The stats on any part is irrelevant to your overall success, what matters is your combined stats. Because parts offer different stats you can mix and match to create your own build but the 50 point limit and the min 90 surveillance reduce the number of effective combinations significantly.
Two came back, the 3rd is still out.
1, No seeds, sectors 24 & 20. Sur 122, Ret 72, Sp 108, Ra 100, F 114
2, No seeds, sectors 24 & 21. Sur 122, Ret 84, Sp 66, Ra 70, F 126
3, No seeds, sectors 24, 23, & 22. Sur 104, Ret 90, Sp 90, Ra 100, F 96
Last edited by Shadygrove; 10-27-2017 at 01:35 AM.
120 surveillance, 140 retrieval, 50 speed, 84 range, 136 favor.
Very slow though (it takes 4 days, 3 hours, 40 minutes to hit up sectors 20 and 24).
Good bonus but it's faster and more reliable to just garden for these seeds, now that a cross is confirmed. I've sent out all 4 of my airships to these sectors for two weeks now and these are the first seeds I've obtained.
Just for completions sake. Sector 19 also has a chance to drop cloudsbreath seeds. My guess is that at the very least all of the gold "high level" zones have a chance to drop them.
I have sent out ships on A LOT of voyages. All my ships are 128+ surv. and 98+ ret.
these seeds seem pretty rare. I have not gotten many after quite a few voyages and many many zones hit. I think getting seeds is highly RNG dependent. They must be listed as rare items in any zone that drops them. Gardening is def. the way to go, if you get some from an airship it is just a little added bonus.
Last edited by PepperPandemic; 10-29-2017 at 08:09 AM.
I haven't got any more seeds after the initial 6 in 2 weeks, seeing how gardening only takes 5 days with extremely easy to get seeds, safe to say airships are back to the useless junkyard.
I wouldn't be surprised if the proposed FC submarines use the same 4 slots of airships forcing us to dismantle airships to use submarines.
Guys, I have a question. My girlfriend and I received a FC with a house that had the workshop built already, with all the sectors and components unlocked. They, before giving us said FC, dismantled all their airships so we had to start from the scratch. I'm relatively new to the world of airships and, out of ignorance, I bruteforced my way to rank 50 on 2 of them by using Bronco components. Although I read the guide posted below the OP, it doesn't mention anything about the Viltgance parts. My goal is to create pure farmers. Say, bringing me lots of items and being able to explore as many sectors as I possibly can with that base idea on mind. I don't care if they take 999 days to do so. Are there some prefered builds I should be looking forward to?
it sounds like you want a ship with high retrieval and range. which is ok! it depends on what you want.
slow/long haulers give more bang for the buck on your FC credit spenditures via fueling/repairs to your airships
if money or FC credits are no object to you... then let us know!
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