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Thread: Airship Guide

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  1. #11
    Player
    Imagerror's Avatar
    Join Date
    Feb 2014
    Posts
    28
    Character
    Knecht Rubrecht
    World
    Phoenix
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xenora View Post
    I am a firm believer that they did change something within the system. Prior to 3.2 I was obtaining materia regularly from all of my airship builds but now I am only regularly obtaining materia from 1 of my 4 builds. The rest are usually just bringing me branches

    Here are my 4 builds...

    Build 1: Hull: Invincible-II, Rigging: Enterprise, Forecastle: Invincible-II, Aftcastle: Invincible-II


    Build 2: Hull: Odyssey, Rigging: Invincible-II, Forecastle: Enterprise, Aftcastle: Enterprise


    Build 3: Hull: Invincible, Rigging: Invincible, Forecastle: Tatanora, Aftcastle: Odyssey


    Build 4: Hull: Enterprise, Rigging: Bronco, Forecastle: Odyssey, Aftcastle: Tatanora


    I have 32 airships regularly running ventures -- 8 of them per build. Here is a summary of my experience since 3.2:
    • The 8 airships I have running with Build 1 rarely ever bring in Materia. These airships will almost always just bring me branches and junk materials.
    • The 8 airships I have running with Build 2 are no better off than the 8 running Build 1.
    • The 8 airships I have running with Build 3 are beating out all the rest in loot. These airships almost always return with a V materia and often bring in 20+ IV materia just like the rest were prior to 3.2.
    • The 8 airships I have running with Build 4 are the 'meh' airships. These occasionally bring back IV and V materia but it is still fairly rare. Ironically this was my best build prior to 3.2

    The Build 3 airships have been doing so much better than my 1, 2, and 4 airships that I have actually begun the process of replicating the build across my entire fleet!

    I am curious what others thoughts are

    After looking over your build i noticed that ours are pretty much outdated,
    guess once the workshop is operational again i will build newer ones.

    Though Im suprised since the Airship3 - except for the Range - should make an S rank in Sector 24.
    And comparing the STATS with your build, i dont see much of a difference in stats.
    we decided to give our airships slow speed (3days around per turn) so I can farm enough mats for repairs and such.


    Airship 1: S.S. Enterprise
    She barely leaves the hanger these days,
    we use her to go into diadem and thats basicly it.

    bronco - invincible 2 - tatanora - bronco
    Surveillance: 140
    Retreival: 58
    Speed: 112
    Range: 58
    Favor: 140


    Airship2: The T.A.R.D.I.S.
    We used her to scout ahead and maybe get 1 or 2 sectors
    for - back then - high valued mats

    inc2 - inc - inc2 - inc2
    Surveillance: 100
    Retreival: 108
    Speed: 72
    Range: 108
    Favor: 100
    (Brought us decent Tier4 Materia and high value mats all the time, now.. barely anything except crystals)



    Airship 3: fAIRy FORCE ONE
    just like our leader a bit slow and lazy sometimes,
    but ambitious and motivated enough to get the job done

    inc - bronco - tatanora - tatanora
    Surveillance: 120
    Retreival: 140
    Speed: 50
    Range: 84
    Favor: 136
    (Brought us decent Tier4 Materia and high value mats all the time, now.. barely T3 crafting mats)

    A Rank last trip :
    Fire Crystalx80
    Empty Clusterx9
    Savage Aim Materia IIIx21


    Airship 4: S.S. SuperNova
    like the two above, we mainly used her to farm materials andto build items in our FC Workshop,
    to search for new sectors. We got also nice stacks of Tier4 Materia before 3.2 -- now shes solo sectoring around.

    tatanora - bronco - inc - inc
    Surveillance: 80
    Retreival: 84
    Speed: 66
    Range: 140
    Favor: 64
    (0)
    Last edited by Imagerror; 03-13-2016 at 08:27 PM. Reason: 1000 char limit

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