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  1. #1
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    The time formula is in my main post (third one in the thread). We've had it for a while. The survey formula just behaves very similarly to the Travel formula. 12600*barrels/speed = survey time in minutes. Except, the sectors that use 6 barrels use 8 instead as the barrel number. This is reflected in the data you posted - the values are all 180*barrels, except for the last set which are 180*8 instead of 180*6. The coords they are using are kind of annoying, because the fake home sector isn't at (0,0) or anywhere else obvious. It might be at (400,1000), but it's hard to tell.

    If you run the distance formula on their numbers, SC01 -> SC02 is listed by the game as 12, and Lauphin Faux's coordinates give it a real distance of sqrt((-5.827 - 6.84)^2 + (4.999 - 6.587)^2) = 12.7661518. Using their numbers and the distance formula, you get sqrt((371-615)^2 + (831-800)^2) = 245.96137908. This is multiplied by some constant and then divided by speed to get the time in minutes. Let's compare the two formulas:

    (245.96137908 * X) / SPEED = (12.7661518 * 1150) / SPEED, solve for X
    X = 12.7661518*1150/245.96137908 = 59.688, round up to 60.

    So, yes, you're exactly correct with how the game does it. However, those coords are annoying. :P


    A few notes and guesses about the fields:

    1,2 = Coordinates, but to get the Range consumed by a trip, you need to divide the distance value by 20, and to get the Travel Time, *60/speed

    5 = Survey Time multipler (Survey Time (in minutes) = multipler*70/speed)
    6 = Survey Distance (extra Range consumed by a visit to the sector)

    7 = Favor, Retrieval, or Speed required (this is a guess)
    8 = Surveillance required
    9 = Favor, Retrieval, or Speed required (this is a guess)
    10 = Favor, Retrieval, or Speed required (this is a guess)

    It wouldn't make sense to have a sector require a specific Range, since that's already used as a limiter to visitation. It would be weird for max range to be a thing, but the others make sense. The values for fields 6, 7, 9, and 10 are all the same for all sectors because they're set up to allow room for expansions to utilize those values. This shows that the code is already in place to do so when a new sector is added.


    I will point out though that posting datamining stuff to this thread may get it locked down. They generally don't like it when people post datamining data, since it's explicitly forbidden in the ToS.



    EDIT: My math puts the "Home" sector at about (483, 927) using their numbers.
    (1)
    Last edited by Nyalia; 10-16-2015 at 06:35 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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