Results 1 to 10 of 1492

Thread: Airship Guide

Hybrid View

  1. #1
    Player
    eossylim's Avatar
    Join Date
    Mar 2015
    Posts
    10
    Character
    Eos Sylim
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    some values I measured

    Code:
    Sea of Clouds 01	371	831	1	1	180	13	0	0	0	0	7416
    Sea of Clouds 02	615	800	1	1	180	13	0	0	0	0	7416
    Sea of Clouds 03	156	800	4	1	180	13	0	0	0	0	19467
    Sea of Clouds 04	787	834	7	1	180	13	0	0	0	0	32630
    Sea of Clouds 05	492	720	10	2	360	13	0	0	0	0	53089
    Sea of Clouds 06	334	653	14	2	360	13	0	0	0	0	71749
    Sea of Clouds 07	587	645	17	2	360	13	0	0	0	0	82762
    Sea of Clouds 08	516	544	20	3	540	13	0	0	0	0	102243
    Sea of Clouds 09	380	493	24	3	540	13	0	0	0	0	122364
    Sea of Clouds 10	721	629	27	3	540	13	0	0	0	0	140162
    Sea of Clouds 11	185	567	30	4	720	13	0	0	0	0	162062
    Sea of Clouds 12	906	642	34	4	720	13	0	0	0	0	184287
    Sea of Clouds 13	202	434	37	4	720	13	0	0	0	0	204310
    Sea of Clouds 14	77	689	40	5	900	13	0	0	0	0	236593
    Sea of Clouds 15	103	348	44	5	900	13	0	0	0	0	261553
    Sea of Clouds 16	886	445	47	5	900	13	0	0	0	0	284329
    Sea of Clouds 17	721	335	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 18	540	371	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 19	248	234	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 20	421	141	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 21	556	208	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 22	663	105	50	6	1440	13	0	90	0	0	0
    1,2 - coordinates for the sector, i.e. sector 1 is at (371,831) with (0,0) being the top left of the map

    3 - rank required

    4 - ceruleum barrels required

    5 - unadjusted time for survey

    6 - 'Distance for Survey' displayed (did they forget to update these values?)

    7 - ??

    8 - surveillance required

    9 - ??

    10 - ??

    11 - xp gained

    time for survey (in minutes) = floor(unadjusted time for survey * 70 / speed)

    time to destination ≈ distance(current, destination) * 60 / speed

    I can't seem to get the exact formula for travel time. They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60. Without an accurate formula, I wasn't able to get an accurate coordinate for home.
    (0)
    Last edited by eossylim; 10-16-2015 at 07:29 AM.

  2. #2
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by eossylim View Post
    They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60.
    They seem to do that for appraisals too lol. I think it's best to assume there's a rational number somewhere that we don't actually get to see, but everything that's displayed based off of it comes out rounded into an integer.

    You might be able to work backwards using the assumed formula to try and estimate it anyway using in-game time values. One idea (now that we have coordinates for each sector) might be to use the time *between* sectors (instead of from home -> sector, using distance formula between sectors) as a basis to figure out a more accurate value and/or formula.
    (0)
    Last edited by TechnoTechie; 10-16-2015 at 03:45 AM.

  3. #3
    Player
    Dancetwist's Avatar
    Join Date
    Sep 2015
    Posts
    17
    Character
    Ferna Dancetwist
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by eossylim View Post
    I can't seem to get the exact formula for travel time. They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60. Without an accurate formula, I wasn't able to get an accurate coordinate for home.
    If you'd like a quick guide, we've compiled all the relevant times, distances, and Airship attributes in shared spreadsheet for everyone! It also includes a Route Planner to find the most efficient path across up to 5 islands and Rigging advice for keeping to a daily schedule

    Pomwreath Airship Planner (Downloadable)

    Since the distance and travel time don't have an exact relationship on the player side, estimating the true coordinates can only get as close as the real travel times and distances you used as inputs (and usually ends up going in very reasonable-looking, but misleading loops very quickly)
    (0)

Tags for this Thread