Results -9 to 0 of 1492

Thread: Airship Guide

Threaded View

  1. #11
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ServerCollaps View Post
    is there already something existing like a route calculator?

    i think about using tatanora for and aftcastle, but I only end up with 84 range and I would like to know whats possible with that setup c.c
    There are also two in the Quick Reference spreadsheet:

    - The "auto" one only works for up to three destinations, but will automatically calculate the shortest path. It does have a few bugs.** For sectors not currently in your trip, the distance shown is the distance it would cost to add in the shown sector to the most optimal point in the route. For sectors that are already selected, the distance shown is the distance that would be saved if you removed the sector from your route. Neither take the survey cost of 13 range into account. Sectors that cannot be added without causing you to exceed your range are highlighted in red, and that does take the survey cost of 13 into account.

    - The "manual" one lets you specify the order you want to visit the sectors. You put numbers 1-5 to the left of the sector to specify the order you'll be visiting them. The distance numbers for ones not in your route are the cost of adding them to the end, not to the optimal point. The distance numbers for the ones that are in your route are still the amount of range you'll save by removing that point (excluding the survey cost).

    The auto one is also in the master airship log spreadsheet. I haven't moved the manual one there yet.

    The travel times used by all the above calculators show only estimated times. I do have the data to show exact travel times now (thanks, Faux!) but I haven't implemented it yet.


    ** I'm having a hard time writing shortest path algorithms with Google Sheets formulas - if someone can write one that works for up to 5 points without variables, subroutines, or recursion (or even proper array manipulation...), please let me know!




    EDIT: In other news, my standalone Ship Builder Tool now includes an inventory where you can list all the parts you've built. It'll automatically tell you which ones are in ships (the ones currently set up in the builder tab) and which ones are unused. The last feature I want to implement is a pair of tabs where on one, you can put your desired "final four" ship designs, and on the other, it tells you what parts you'll eventually need to make to create those (and maybe what mats they'll take...)
    (0)
    Last edited by Nyalia; 09-19-2015 at 04:23 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

Tags for this Thread