So I'm starting to plan my "endgame" for my airships, with four different types of airship.

1. Speed - Targeted at getting mats back from any single sector ASAP, at the expense of quality/quantity. Good for basic materials we need quickly, or for repeat journeys to particular islands we want to farm for a rare drop. Quick Exploration venture.
2. Quality of Returns - Targeted at getting the best things at the expense of everything else. Would go to specific islands and we wouldn't care how much we get back or how long it takes - we just want it to be really good stuff, so anything that increases our chances sounds good to me. Field Exploration venture.
3. Quantity of Returns - Targeted at getting large returns back to us from any two sectors in decent time, but not incredibly fast. Good for things we're in no rush for, but need a lot of. Standard venture.
4. Balance - "Jack of all trades, master of none, though ofttimes better than master of one."

And here's what I'm thinking of going with... what do you think?