
Originally Posted by
BonzaiFerroni
What are your thoughts on sector 3 in the guide, are any of the materia there unreliable?
I totally agree. Check the quick reference sheet for the nearly filled out grid with only the aforementioned four holes left (only one of which is a materia). Here's the materia list from that sheet:
Code:
Sector Materia Type 1 Materia Type 2
------ -------------- --------------
SC01 Dexterity Materia III Vitality Materia III
SC02 Battledance Materia III Quicktongue Materia III
SC03 Craftsman's Command Materia III Craftsman's Competence Materia III
SC04 Gatherer's Grasp Materia III Gatherer's Guile Materia III
SC05 Savage Might Materia III Vitality Materia III
SC06 Piety Materia III Quicktongue Materia III
SC07 Craftsman's Command Materia III Craftsman's Cunning Materia III
SC08 Mind Materia III Savage Aim Materia III
SC09 Quickarm Materia III Strength Materia III
SC10 Gatherer's Guerdon Materia III Gatherer's Guile Materia III
SC11 Intelligence Materia III/IV Quicktongue Materia III/IV
SC12 Dexterity Materia III/IV Heaven's Eye Materia III/IV
SC13 Craftsman's Competence Materia III/IV Craftsman's Cunning Materia III/IV
SC14 Intelligence Materia III/IV Heaven's Eye Materia III/IV
SC15 Vitality Materia III/IV Savage Aim III/IV
SC16 Gatherer's Grasp Materia III/IV Gatherer's Guerdon Materia III/IV
SC17 Craftsman's Command Materia III/IV Craftsman's Competence Materia III/IV
SC18 Strength Materia III/IV Quickarm Materia III/IV
SC19 Mind Materia III/ IV Piety Materia III/IV
SC20 Dexterity Materia III/IV Battledance Materia III/IV
SC21 Quicktongue Materia III/IV Savage Might Materia III/IV
SC22 Gatherer's Guile Materia III/IV Gatherer's Grasp Materia III/IV