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  1. #11
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lazrex View Post
    Yes, I have noticed this and wondered the same thing. You build the construction quality all the way up then when you go to phase it from 1 to 2 it says "Progress to the next phase 0/100 quality" but when you get to the final phase to complete the project it does say 78/100, or whatever. I would like to hope that it is not a bug but I do not recall seeing any excellent or outstandings on phase 1 and 2 in quite some time now.
    I'll post it in the bug forums (unless it's already there) - even if it's not an actual mechanics bug, there's definitely a visual bug there.




    Quote Originally Posted by Aeyis View Post
    I was thinking of the housing system and its prices being based on amounts set on each specific server. I don't know. Just trying to figure out how its possible that some people discover them back to back, when others can go weeks without seeing a new sector.


    If it's truly just RNG that really goes to show just how big the SD of their system is..way too big.
    House pricing is actually not based on the actions of others. The servers are grouped based on server size and economic means, and then each group is given a housing modifier based on those groupings (like, the poorest might be 1x, the middleclass servers might be 1.5x, and the most affluent might be 2x). Then, each house has a fixed initial price based loosely on what SE thinks will be the most and least popular houses (so waterfront property in the Mist is more expensive than houses wedged in a corner somewhere). That initial price is modified by the server's modifier, but all of them are the same for all wards and all servers in the same group. Once that initial price is set, the price goes down a fixed amount every fixed amount of time that it remains unbought, until it hits a minimum of half the initial price after... two months, I think (maybe it's one). If a housing plot is relinquished, it goes back to the initial price that the plot cost initially.

    While the initial prices here were set based on the server groupings, and while someone buying a house removes it from the market and stops its price from depreciating, all of these numbers are fixed numbers. There is nothing that re-evaluates the current state of the housing market - the system is nice and simple, houses being set at a fixed price and dropping a fixed amount until bought and going back when relinquished. Everyone on Balmung could suddenly transfer to Zalera, and it wouldn't change the housing prices on either server, until they release new wards and re-calculate the initial prices based on average player wealth groupings.
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    Last edited by Nyalia; 08-18-2015 at 11:53 PM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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