..Just got back from another trip to 11,10,12. Still nothing discovered from 11 or 12... ;_;
..Just got back from another trip to 11,10,12. Still nothing discovered from 11 or 12... ;_;
>.> *comfort*
If my airship keeps discovering like crazy after those 3 weeks of nothing ill catch up with you in no time :x
Today the Voyager had her first 4 Sector trip to 4 5 6 and 7 and discovered 8 and 11 in one go - also she leveld up from rank 18 to 21 with the 447k exp i got, because i was stuck so long on 1-4.... and she brought back 6 different items - so i guess the maximum you can get from a 5 sector run are 10 items? :x
She's now on another 4 sector trip for the next 49 hours - go go little ship, i know you can get me the second airship on the first trip! I need to catch up xD
Hey, in relation to FC crafting, has anyone else noticed that when you finish phase 1 or phase 2, the quality shown drops from whatever it was out of 100 to 0/100 when the advance option is given? We've almost never gotten excellent or outstanding progress even when our quality was 60% or higher. However, we often get it on the final completion step, where the quality shown doesn't change to 0. Does anyone else feel like this is a bug where your quality is reset when phase 1 or phase 2 completes, and it behaves as if your quality was 0?
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
It is not a bug, and each phase you can achieve 100/100 quality.
I've gotten 100/100 quality in phases a single phase before. The quality gains are completely random (yes, averaging 14 quality per turn in is awesome) but other times I'll cap out like 30 quality in a phase. It is completely random, but I will say that the close to 100 you get in a phase, the higher chance of excellent or outstanding progress (which in turn reduces your chances of a repeat because of the 1/3rd or 2/3rd reduction in materials needed gives less chance for quality boosts).
Each time you turn in items for progress, you have a random chance to gain a variable amount of quality, anything from 7-18 average. Quality of materials turned in has no effect. Level of materials does seem to have an effect. For example, turning in Varnish may get you 7-12 progress, but mythrite ingots may get you 18-20. I've gotten as high as 36 quality off one turn-in before, and I've also done 12 turn-ins with 0 quality gain before as well.
Last edited by Bloody; 08-18-2015 at 11:46 PM.
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
Yes, I have noticed this and wondered the same thing. You build the construction quality all the way up then when you go to phase it from 1 to 2 it says "Progress to the next phase 0/100 quality" but when you get to the final phase to complete the project it does say 78/100, or whatever. I would like to hope that it is not a bug but I do not recall seeing any excellent or outstandings on phase 1 and 2 in quite some time now.
I'll post it in the bug forums (unless it's already there) - even if it's not an actual mechanics bug, there's definitely a visual bug there.
House pricing is actually not based on the actions of others. The servers are grouped based on server size and economic means, and then each group is given a housing modifier based on those groupings (like, the poorest might be 1x, the middleclass servers might be 1.5x, and the most affluent might be 2x). Then, each house has a fixed initial price based loosely on what SE thinks will be the most and least popular houses (so waterfront property in the Mist is more expensive than houses wedged in a corner somewhere). That initial price is modified by the server's modifier, but all of them are the same for all wards and all servers in the same group. Once that initial price is set, the price goes down a fixed amount every fixed amount of time that it remains unbought, until it hits a minimum of half the initial price after... two months, I think (maybe it's one). If a housing plot is relinquished, it goes back to the initial price that the plot cost initially.
While the initial prices here were set based on the server groupings, and while someone buying a house removes it from the market and stops its price from depreciating, all of these numbers are fixed numbers. There is nothing that re-evaluates the current state of the housing market - the system is nice and simple, houses being set at a fixed price and dropping a fixed amount until bought and going back when relinquished. Everyone on Balmung could suddenly transfer to Zalera, and it wouldn't change the housing prices on either server, until they release new wards and re-calculate the initial prices based on average player wealth groupings.
Last edited by Nyalia; 08-18-2015 at 11:53 PM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Ignore me, I'm slightly tired, and now I realize my mistake, yes I do believe it is a bug that doesn't show what quality you achieved in a phase.
Last edited by Bloody; 08-18-2015 at 11:50 PM.
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
This right here is what makes this annoying. We only try to HQ items for the phase BEFORE one with a lot of expensive items in it to try to reduce our costs. This may mean doing low quality items in phase 1 just so that we have more chances for quality increases in the last phase. (just an example)
Is this true about the HQ items? I thought that they had a chance to give a higher quality increase but could still give normal or no quality increase. Is it really just tied to item level?
Last edited by Arcticharm; 08-19-2015 at 03:56 AM.
We have noticed no difference in quality gains between using HQ and NQ items. We've had 90/100 from all NQ, and we've had 20/100 from all HQ. It's very, very random, and there's no indication that HQ affects quality gains.
I believe HQ just gives you double experience, just like all turn-ins. Now, if only the exp gains weren't trivial... double nearly nothing is still nearly nothing. I used to try to give mats to lower level crafters so they could get experience from the turn-ins, but then I looked at the numbers, and there's just no reason to bother.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Just send the airship on sector 14 but it didn't unlocked airship 3...
Is that normal ?
Or at list i didn't see the message in the log...
Last edited by Eldeniel; 08-19-2015 at 05:36 AM.
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