Quote Originally Posted by Myrna View Post
To test the unlocks, we'd need a few people to scrap the workshops or find new workshops willing to do stuff For Science (tm)

I'm totally willing to scrap but I'm fairly sure my FC would murder me (and they know where I live lol)
Please don't. Seriously. It's unlikely to give any good data anyway - RNG is a proven factor, so one datapoint tells us almost nothing.


Knowing the way things are generally done in this game, I expect each stat to do one specific thing. This game's systems tend to be pretty streamlined in that regard. I expect:
  • Survey reduces survey times (base survey time per sector visited is fixed based on rating, then reduced by Survey - going to verify this soon)
  • Speed reduces travel times (formula is based on Speed stat and total Distance between all sectors, excluding any Survey time)
  • Range allows you to visit more sectors that are further away (Range must be greater than or equal to the total travel distance + 13*(# sectors visited)
  • Retrieval does something involving the amount of items you get (May not be related to ratings - may be that random ratings modify the base amount, and the base amount is determined by Retrieval stat)
  • Favor gives you more bonus experience (higher per-sector ratings)
I suspect the overall rating is not tied to any one stat, that it's either how well you rolled on the totally random chance rolls (weather/retrieval/rarity) or your stats vs the sector's star rating.

I don't know what determines if you can get a second item, but I don't think it's Survey. That's next on my list to investigate...