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Thread: Airship Guide

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  1. #1
    Player
    Arcticharm's Avatar
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    Aug 2013
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    U'hnun Darskand
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    Coeurl
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    Warrior Lv 80
    Quote Originally Posted by Yarem View Post
    Bad news...
    Ship returned from 6->5->2 with A rating and bonus in every sector(6 =150%, 5= 50%,2 = 100%) but neighter 11 or 7 was found. :/
    Sector 5 where i expected a discovery, got bonus but rating was abysmal with replacement of parts recommended message...
    So the "You need bonus to find new sectors" theorie seems to be busted... or there are other requirements, like minimum ship level/grade of parts, too.
    I started a new try with full invincible build to see if there is a different result.
    Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the walls Will keep updating with findings.

    Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?

    Quote Originally Posted by Ascobol View Post
    I added some comments to the sheet "Ship Parts" as I couldn't edit it directly.
    And incase anyone wants to know it, the repair costs/amounts of repair kits needed per ship part, are linear from Bronco 1 to Tatanora 6.
    Thanks for the numbers, I’ve edited it now! The airship builder portion of the sheet is now complete!

    Quote Originally Posted by MysticSpirit View Post
    We discovered sector 11 today, but it did not show it in the voyage log about unlocking a sector. Anyone else had this bug?
    Edit: Craftman's command materia III drop from sector 3.
    Strange bug, have you gone back and checked the log again? Can you take a screenshot of the log AND the airship map?
    The spreadsheet is designed to automatically compile the items list vs the sectors based off the master log, so if you have the entry and it’s put over into the master log, it’ll show up on the items.

    Quote Originally Posted by Enseric View Post
    I will be adding all my voyage logs to the public voyages in the spreadsheet from now on.
    Thank you!
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    Last edited by Arcticharm; 07-17-2015 at 10:37 PM.

  2. #2
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    Quote Originally Posted by Arcticharm View Post
    Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the walls Will keep updating with findings.

    Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?
    That trip of mine to sector 05, unlocking 06, is really working against the turbulence theory. I had violent turbulence, but still found 06 on my first attempt.

    What I think will really help crack the unlock conditions is to include a new column in the spreadsheet where people can list what sectors they have already discovered. Just don't list 01 and 02 - we start with those unlocked, so those aren't interesting. (Err, you do start with 02 unlocked, right? <_< I didn't send our ship out the first time, so I just realized I'm not actually sure about that!) Please either fill this new column out completely or leave it blank - don't put in some sectors but not others, it'll skew the data. With this extra information, we should be able to tell if RNG is involved, or if it's just a function of surveillance, rating, and/or wind.
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    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
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    Coeurl
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    Warrior Lv 80
    Quote Originally Posted by Nyalia View Post
    That trip of mine to sector 05, unlocking 06, is really working against the turbulence theory. I had violent turbulence, but still found 06 on my first attempt.

    What I think will really help crack the unlock conditions is to include a new column in the spreadsheet where people can list what sectors they have already discovered. Just don't list 01 and 02 - we start with those unlocked, so those aren't interesting. (Err, you do start with 02 unlocked, right? <_< I didn't send our ship out the first time, so I just realized I'm not actually sure about that!) Please either fill this new column out completely or leave it blank - don't put in some sectors but not others, it'll skew the data. With this extra information, we should be able to tell if RNG is involved, or if it's just a function of surveillance, rating, and/or wind.
    I'm thinking that you found it on the 2nd attempt in that sector. You had violent wind for the first try but then only had high wind for the 2nd item and you ended the sector with a satisfactory rating. It's only a theory of course so if we find some good data against it, I'm all for scratching it off the list. (I'm assuming we're both talking about line 37 of the master log). Let me know if I'm wrong on that assumption.

    I'll add the sectors we have unlocked to the sheet
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    Last edited by Arcticharm; 07-18-2015 at 01:28 AM.

  4. #4
    Player
    BonzaiFerroni's Avatar
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    Bonzai Ferroni
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    Phoenix
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    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    What I think will really help crack the unlock conditions is to include a new column in the spreadsheet where people can list what sectors they have already discovered.
    Having some way to know which reports had the potential to unlock a sector is important, but I'm wondering if listing all previously unlocked sectors will get a tad unwieldy (especially as we unlock more sectors). I've been trying to indicate in my own reports which trips actually had a potential to unlock a sector.

    It might also be inferred using the name of the ship, if they've kept a steady log and reported their sectors previously unlocked. I suppose we could just include the steady reporters in the sector unlock analysis. But you are the spreadsheet wizard, this is your call!
    (0)
    Last edited by BonzaiFerroni; 07-18-2015 at 01:36 AM.

  5. #5
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    Bonzai Ferroni
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    Well I've been able to reproduce the bug that someone reported where the name of the sector discovered is one thing before finalizing the report and another thing after finalizing

    Before:


    After:


    It is worth noting that it IS possible to unlock sector 05 from this sector (02), it just didn't happen on this trip! I'm starting to think the Mammet isn't qualified to be writing these reports
    (2)
    Last edited by BonzaiFerroni; 07-18-2015 at 01:50 AM.

  6. #6
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
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    Now to see if the SE staffers are reading our guide/forums XD

    Of note, you discovered a new sector with a substandard rating. What was the wind JUST before it?

    This might be a good time to mention best practice to screen capture logs on the front of the guide...
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    Last edited by Arcticharm; 07-18-2015 at 01:55 AM.

  7. #7
    Player
    BonzaiFerroni's Avatar
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    Bonzai Ferroni
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    Quote Originally Posted by Arcticharm View Post
    Now to see if the SE staffers are reading our guide/forums XD

    Of note, you discovered a new sector with a substandard rating. What was the wind JUST before it?

    This might be a good time to mention best practice to screen capture logs on the front of the guide...
    We actually hit violent turbulence on our first node and had insufficient airship condition to get the second. What would you consider best practice?
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  8. #8
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
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    Quote Originally Posted by BonzaiFerroni View Post
    We actually hit violent turbulence on our first node and had insufficient airship condition to get the second. What would you consider best practice?
    Just to take pictures of the log to refer back to or provide for additional analysis. You already mention the glitch on the front page so we should be ok there. I didn't think to take screen shots till after people started posting them here and in hindsight I wish I had. It would be great to get before and after pics of the log like you did proving that the glitch is real.
    (0)

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