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Thread: Airship Guide

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  1. #11
    Player
    Arcticharm's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    U'hnun Darskand
    World
    Coeurl
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Yarem View Post
    Bad news...
    Ship returned from 6->5->2 with A rating and bonus in every sector(6 =150%, 5= 50%,2 = 100%) but neighter 11 or 7 was found. :/
    Sector 5 where i expected a discovery, got bonus but rating was abysmal with replacement of parts recommended message...
    So the "You need bonus to find new sectors" theorie seems to be busted... or there are other requirements, like minimum ship level/grade of parts, too.
    I started a new try with full invincible build to see if there is a different result.
    Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the walls Will keep updating with findings.

    Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?

    Quote Originally Posted by Ascobol View Post
    I added some comments to the sheet "Ship Parts" as I couldn't edit it directly.
    And incase anyone wants to know it, the repair costs/amounts of repair kits needed per ship part, are linear from Bronco 1 to Tatanora 6.
    Thanks for the numbers, I’ve edited it now! The airship builder portion of the sheet is now complete!

    Quote Originally Posted by MysticSpirit View Post
    We discovered sector 11 today, but it did not show it in the voyage log about unlocking a sector. Anyone else had this bug?
    Edit: Craftman's command materia III drop from sector 3.
    Strange bug, have you gone back and checked the log again? Can you take a screenshot of the log AND the airship map?
    The spreadsheet is designed to automatically compile the items list vs the sectors based off the master log, so if you have the entry and it’s put over into the master log, it’ll show up on the items.

    Quote Originally Posted by Enseric View Post
    I will be adding all my voyage logs to the public voyages in the spreadsheet from now on.
    Thank you!
    (0)
    Last edited by Arcticharm; 07-17-2015 at 10:37 PM.

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